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TarHeelPhenom's Edited Roster

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Old 08-02-2013, 04:08 PM   #1
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TarHeelPhenom's Edited Roster

I've been working on my roster pretty much since this game dropped and just wanted to post the things I've done. To be honest, I would be lying if I tell you that I could remember every single thing I've done. But, I'm gonna try to include all that I can remember. But, be fore I do I want to give a little background.

Ever since Xan dropped the first Madden Editor I've been obsessed with editing this game to get it to play what I perceive to be the kind of football I see on the weekends. Over the last year, I've spend more time editing and experimenting than I have playing the game. I've come up with my own theories as to how to go about how and what to edit in my roster. I won't get into in-depth detail with everything because it would be too long. My biggest theory though is the fact that I believe this game plays better with lower ratings. So, when you see my edits, things may look kind of crazy. But, trust me on this. With that being said, this process has kind of been 3 parts: global editing across the board, player specific edits, and team specific edits. So, I'll try and break this post down into 3 categories to show that.

Tools I've used:

A combination of 3 editors...Madden Editor, Generic Editor and Dynasty Editor.

Yukon's roster as my base. He did a great job by the way.

Feedback from people on this board namely khaliib, Art, GMSS etc.

My own resources I've gathered over the internet.



My Edits




Roster Edits(Global) These were done at the very beginning!

Speed and Acceleration(-20 across the board)

Hit Power- set at 0

QB Throw Power(-15)

QB Throw Accuracy(-30)

Injury(-30 for all defensive players so that you'll see defensive players get injured)
Stamina(set at 75 for skilled positions, 50 for OL, 10 for DT, 20 for DE, 30 for LB, 40 for DB's)

Agility(-30 for all OL and DT's)

CB Tackling(-15 due to CB tackling IRL being subpar overall)

BCV for RB's and WR's(set at 127 to make the run with vision)

Catch rating for all defensive players(-20) due to defenders intercepting passed like Ed Reed.

I changed all Scrambling QB's to Balanced Qb's with the exception of pure option QB's due to QB's leading their teams in carries and actual running backs having low carry numbers as a result.

Set Run Block Strength/Footwork to zero for all OL with the exception of option teams; Set Pass Block Strength/Footwork to zero for all teams.


Raised Pursuit and Play Recognition for all LB's by 15 to help with stopping the Human Run Game.

Lowered Strength for all OL by 25 to help with pass rush as well as making the run game a little harder.

Roster Edits(Player/Position Specific)

QB's

a)Pocket Passers- Lowered Carry rating to "5" so that they won't take off hardly at all unless absolutely necessary. Also lowered their speed by an additional 20 pts. Also lowered break tackle by 30.

b) Balanced/Scrambling- Lowered break tackle by 20 and Carry by 10

RB's

a) Power- Lowered speed and acceleration by an additional 10 pts. Raised break tackle by 10. Lowered Juke Move and Raised Trucking and Stiff Arm Tendencies so that those particular Tendencies played out

b) Speed- Lowered break tackle by 25. Lowered Trucking and Stiff Arm and Raised Juke Move Tendency. Also raised Elusiveness by 20.

WR's- see above for RB's


Roster Edits(Team Specific) (Still a W.I.P.)

a) For all smaller and non-BCS teams(the exception being a couple teams like Boise St) I lowered strength by an additional 20 and speed/acceleration by 10 to make it difficult for smaller schools to hang physically with BCS powers.

b) Made team specific edits to team that excelled on one side of the ball specifically. For example...Alabama D(gave all defensive players a boost in Pursuit, Play Rec, Block Shed), Oregon O(gave all skilled position players a boost in Speed, Acceleration and Elusiveness),
Stanford Running Game(Gave boost to all OL in Run Block, Run Block Strength/Footwork)

c) Gave the majority of the SEC schools a boost in speed and acceleration since they are known for the "SEC Speed"...

Also, I am going through and giving extra attention to the All-Americans, pre-season ALL-Conference players so they stand out more. As I said, with the team specific edits and edits to star players they are still a WIP and are really the only things I have left to do. Once I'm done with that I'm done lol! As I said in a post on the editor thread. We are basically 3 and a half weeks away from football season staring...specifically my Heels going into Columbia on a Thursday night and getting a "W'(had to throw that in lol)


I have pretty much tried not to let sliders play a heavy roll in the game. Matter of fact I have all my sliders set at 50 except INT's(35) and Pass Block(48...editing sliders with the editor allows you to make edits by "1" instead of "5"), Punt and Kick Acc(43). I play on All-American primarily but any level should be fine. I use 35 Threshold and most funny of all...with the lower speed edits, the game plays great on Very Fast.


The roster is under my GT(tarheelphenom35)


If anyone has any questions about anything ask or check out the dynasty editor thread for great info.



PS...I may have left some stuff out simply because I couldn't remember at the time of this post. If I remember something I'll just update it.
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Old 08-02-2013, 04:25 PM   #2
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Re: TarHeelPhenom's Edited Roster

Glad you got around to making this thread...I have had an absolute blast with this roster through my first season of dynasty with UC.



Great job indeed.
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Old 08-02-2013, 04:49 PM   #3
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Re: TarHeelPhenom's Edited Roster

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Originally Posted by AntiBandwagoner
Glad you got around to making this thread...I have had an absolute blast with this roster through my first season of dynasty with UC.



Great job indeed.

Glad to hear it man!
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Old 08-02-2013, 07:26 PM   #4
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Re: TarHeelPhenom's Edited Roster

thank you for all your editing work my man. truly great stuff!
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Old 08-02-2013, 07:34 PM   #5
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Does these roster have the fcs edits to high school or do you have to do it through the dynasty editor?

Sent from Razorback Nation
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Old 08-02-2013, 07:51 PM   #6
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Re: TarHeelPhenom's Edited Roster

TarheelPhenom, Thanks for the roster, I love the gameplay! I was playing with Tennessee at Clemson, having a great game. Got into the second Qtr. and my QB tried to make a handoff and froze. The play continued around him and then he was tackled after a few seconds. Not sure if you have seen this. I will continue playing to see if it occurs again.
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Old 08-02-2013, 08:04 PM   #7
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Re: TarHeelPhenom's Edited Roster

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Originally Posted by Colts06XLI
TarheelPhenom, Thanks for the roster, I love the gameplay! I was playing with Tennessee at Clemson, having a great game. Got into the second Qtr. and my QB tried to make a handoff and froze. The play continued around him and then he was tackled after a few seconds. Not sure if you have seen this. I will continue playing to see if it occurs again.
Yeah man I've seen it a couple of times. I can't confirm or deny that it has anything to do with the roster edits. It's like the back misses the handoff. The QB will stand there and most of the time after a couple of seconds he will take off or throw it.
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Old 08-02-2013, 09:00 PM   #8
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Re: TarHeelPhenom's Edited Roster

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Originally Posted by TarHeelPhenom
Yeah man I've seen it a couple of times. I can't confirm or deny that it has anything to do with the roster edits. It's like the back misses the handoff. The QB will stand there and most of the time after a couple of seconds he will take off or throw it.
I finished the game, Tennessee 28 Clemson 25. I had to hold them off, great comeback by the Tigers. The QB glitch only happened that one time during the game. I'm loving the animations and game play with these rosters. I did use your slider suggestions and played on Fast speed. What do you use for penalties and auto subs, 8 or 9 minute Qtrs.?
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