04-12-2013, 03:22 PM
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#3
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Rookie
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Re: How to create a good RTTS player
Well, if you want the best possible attributes as early as possible, you should try to min/max them during player creation. Raising an attribute takes (n+1) points, where n is the current level of that attribute. The attribute in the left had column gets 3/4 of the points when you train it. So for example, if you want to raise Contact (R) from 50 to 51, train it with 51*4/3 = 68 points.
If I recall, the categories with two secondary stats are split 50/25/25, but it might be 75/12.5/12.5.
Thus, going from a rating of 40 to 45 during character creation is worth 45+44+43+42+41 = 215 in season training points while going from 10 to 15 is worth only 15+14+13+12+11 = 55 in season training points.
Oh, height and weight don't affect anything, I think. I think the batting stance effect is based on how well the player can time swings with that particular animation, so try a few until you find one you like. Remember, your time in the minors and/or spring training is your time to play around with adjustments to your swing.
As for position, 1B used to get a lot more points back in '09 - '10 because of fielding opportunities. I really haven't paid much attention to whether that has changed and I don't play 1B, so I can't be certain that is still true. (I've also never tried catcher).
Finally, improving hitting will yield more future training points than trying to steal lots of bases and/or fielding, so if your goal is to be a superstar as early as possible focus on Power and Vision and just put the minimum in others to prevent regression.
Last edited by Cozar; 04-12-2013 at 03:31 PM.
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