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Body Checking Sucks in This Game

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Old 03-16-2013, 04:13 PM   #1
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Body Checking Sucks in This Game

how come multiple times in eashl games, do i get screwed for hitting a guy with my 90 strength and 92 body checking? i hit them and i get knocked outta position and they get keep the puck and get clear shots on net? im a 6'5" defensive defensman by the way
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Old 03-16-2013, 08:01 PM   #2
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Re: Body Checking Sucks in This Game

What I've noticed is that hitting seems more effective head on with speed. It's not like previous years where it triggered the animation that knocked players flat automatically. You also have to consider what your opponents attributes might be.
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Old 03-16-2013, 09:24 PM   #3
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Re: Body Checking Sucks in This Game

The game NEEDS more advanced collision detection. I hate to say it, because they've done it for a few years now, but they also really need to improve the physics engine.
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Old 03-16-2013, 11:05 PM   #4
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Re: Body Checking Sucks in This Game

Some guys body check me for all kind of angles. I've never got the hang of it so Ive settled for playing on the wing and using R3.
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Old 03-17-2013, 03:35 PM   #5
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Quote:
Originally Posted by savoie2006
What I've noticed is that hitting seems more effective head on with speed. It's not like previous years where it triggered the animation that knocked players flat automatically. You also have to consider what your opponents attributes might be.
Hit the nail on the head with the speed comment. Moreover, your attributes, your opponents attributes, and weight of the player all play a factor in the outcome of a collision in nhl 12.


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Old 03-18-2013, 04:07 PM   #6
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Re: Body Checking Sucks in This Game

IMO putting attributes in checking is a waste..

i hammer people with my 6'2 205 sniper or playmaker builds with default checking (65). i leave out the points on purpose. i also dont put points in strength either..

when i add the points to the checking i cant hit worth a crap.

the game makes zero sense attribute wise.

been saying this for past two years, they need to do away with letting us put the points where we want. just give us pre determined player builds for each player type. instead of earning plus 5's, those would be done away with, let us earn the plus 3's and 1's. that way players are on more of a level playing field like when the game comes out each year. bc to me, thats when the game plays the best. those first 2 weeks are the most fun, IMO.

give us options on pre determined builds though.. like an offensive/balanced/defensive option for each player type.
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Old 03-18-2013, 04:38 PM   #7
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Re: Body Checking Sucks in This Game

For me it's not the big hits that are messed up, but the small ones which knock me off the puck. Like when I'm in the zone and I do a D to D pass, and their forward comes up and barely hits one of my bigger D men and down the ice he goes on a breakaway.
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Old 03-18-2013, 06:08 PM   #8
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Re: Body Checking Sucks in This Game

Quote:
Originally Posted by Fiddy
IMO putting attributes in checking is a waste..

i hammer people with my 6'2 205 sniper or playmaker builds with default checking (65). i leave out the points on purpose. i also dont put points in strength either..

when i add the points to the checking i cant hit worth a crap.

the game makes zero sense attribute wise.

been saying this for past two years, they need to do away with letting us put the points where we want. just give us pre determined player builds for each player type. instead of earning plus 5's, those would be done away with, let us earn the plus 3's and 1's. that way players are on more of a level playing field like when the game comes out each year. bc to me, thats when the game plays the best. those first 2 weeks are the most fun, IMO.

give us options on pre determined builds though.. like an offensive/balanced/defensive option for each player type.
I agree for the predetermined builds and there's clearly a problem with the attributes in this game!

Last edited by hydroshubong; 03-18-2013 at 06:11 PM.
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