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Thoughts on new XP system in madden?

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Old 01-21-2013, 02:02 PM   #1
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Thoughts on new XP system in madden?

What do you guys think about the xp system in madden 13?
I like the idea but i feel that some attributes are almost impossible to upgrade like speed and development. Although I think that it should be hard to upgrade these attributes, I shouldn't have to spend an entire season to bump up my speed by maybe 1 point. Also, I think xp gained should be based on what percentage of the weekly/yearly goal is achieved by that player because so many times im 5 yards away or 1 catch away from obtaining a goal yet I get no Xp for it
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Old 01-21-2013, 03:53 PM   #2
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Re: Thoughts on new XP system in madden?

While I don't hate the XP system and can understand what Mr. Looman is trying to do, it's a good example of the problem with trying to cater to everyone at once. What I feel consistently gets lost concerning creating Madden at EA Tiburon is the fact that it's supposed to be recreating NFL football in a video game. That sounds like a simple enough principle to adhere to but not at EA Tiburon, for whatever reason. This XP system to me is clearly an attempt at immersing casuals, hardcore and others into a concept of player progression. However, like many ideas that come from this catering mindset, it comes across as unnecessarily reinventing the wheel.

In other sports games, Users normally have two choices for player progression, use the automated system in the game or use manual editing. Instead, Mr. Looman spent countless hours and resources on an elaborate XP system, that might can be turned into something special over time but seems like a poor design choice at the moment.
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Old 01-21-2013, 04:06 PM   #3
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Re: Thoughts on new XP system in madden?

I like it for one reason. It's better than what we had. Its not perfect, and I hope that it will be tweaked in the future. I mean 125 tackles for a MLB in 8 minute quarter will NEVER happen. Sorry thats just stupid.
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Old 01-21-2013, 04:12 PM   #4
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Re: Thoughts on new XP system in madden?

Hate XP progression. Want something far more realistic.
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Old 01-21-2013, 04:16 PM   #5
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I like the concept. I really think they can create an amazing system out of it. First year I am impressed. I like the ability to mold my players to fit my scheme.
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Old 01-21-2013, 04:20 PM   #6
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Re: Thoughts on new XP system in madden?

I like it a lot. It's not perfect by any means, but it lets me control how to train my players, similar to how a coach can work on certain traits in practice to improve on those. I do agree that there should be 'partial credit' for some goals.

I would like to see a sort of 'anti-goals'. For example, my RB would lose XP if he fumbles twice or CB loses points for giving up a long TD pass. Possibly to a point where you could lose skill points for consistently bad performance. Similar to what I remember in previous Maddens, I would see a '(+2)' or '(-1)' next to somebody's ratings and I think that was related to their performance. Players in real life often digress in certain attributes (i.e. Matt Stafford's accuracy), so having negatives to balance the constant progress of players would be ideal.
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Old 01-21-2013, 04:25 PM   #7
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Re: Thoughts on new XP system in madden?

Quote:
Originally Posted by NDAlum
I like the concept. I really think they can create an amazing system out of it. First year I am impressed. I like the ability to mold my players to fit my scheme.
This is part of what seems too arcadey/gamey to me. For me, molding players would be hiring a certain type of coaching staff, setting up practice schedules (team and individual drills) with coaches emphasizing certain areas more than others, and have the CPU determine progression using the abilities of the coaching staff (to teach) and players (to learn). Like it really happens in the NFL.

Scouting, coaching staffs, player progression, expanded rosters (including practice squads) and team financials could be greatly expanded on to make a much more realistic representation of the NFL outside of what happens on the football field.

I don't want to have to force STATS (either in games or in practice) on players for them to progress.

To me, XP progression is just another gimmick. Now, I can understand why others really like it. Just saying that I personally hate it and would rather see something less gamey and much more like how progression happens in the real world.

Quote:
Originally Posted by kmoore11
I would like to see a sort of 'anti-goals'. For example, my RB would lose XP if he fumbles twice or CB loses points for giving up a long TD pass. Possibly to a point where you could lose skill points for consistently bad performance. Similar to what I remember in previous Maddens, I would see a '(+2)' or '(-1)' next to somebody's ratings and I think that was related to their performance. Players in real life often digress in certain attributes (i.e. Matt Stafford's accuracy), so having negatives to balance the constant progress of players would be ideal.
I would want to be able to hire a different RB coach or a different QB coach to help Stafford's accuracy. A players performance (fumbling) doesn't make them regress. Regression makes their performance worse. Not fumbling doesn't make a player progress better, the player progresses in ball security and then doesn't fumble as much. Same with Stafford's accuracy. The control I want, is to hire a different position coach, and/or change the scheduling of practice drills to emphasize ball handling and QB accuracy and let the CPU simulate the actual progression.

Last edited by bucky60; 01-21-2013 at 04:33 PM.
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Old 01-21-2013, 04:31 PM   #8
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I want a mix of stats and coaching. On field performance should matter. However in its current state it leads to XP chasing. I like the concept and think it can be improved greatly.
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