12-19-2012, 05:47 PM
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#1
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Rookie
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hetfield's Madden 13 Awesome Sliders
Hey all,
I know I'm pretty late to be starting a thread, but I didn't purchase the game until a month ago, and I felt that it would be better late than never to share my findings with the Madden Slider Community. If you were fortunate enough to click on this thread, I deeply encourage you to try out some discoveries that I've made of recent weeks. I feel like this time, I've figured it out. Some of that is due to the latest Madden installment being actually playable. 12 made a little step forward from the disaster that was 11, and 13 is a GIANT LEAP for Madden-kind (I had to, sorry.) Anyway, I will explain as much as I can about these settings and the reasoning behind them all.
V2
Game Options
Skill Level: Custom
Quarter Length: 15 Minutes
Minimum Play Clock Time: 15 Seconds
Injuries: 55
Fatigue: 50
Game Speed: Normal (Animations may not be as smooth, but EA got this right as the actual NFL speed of the game.)
Player Min Speed Threshold: 0 (THIS IS INSANELY IMPORTANT. You want the ratings to matter as much as you can, so this will make sure that the slower linebacker will never be able to catch up to the faster wide-out.)
Penalties
All at 0
The game simply plays better without them, because I've discovered along with other slider makers that EA's penalty settings influence gameplay tremendously, so for now I am just disabling them until they are properly dealt with, and I encourage you to do the same. Otherwise Madden will keep creating/forcing penalties to be made, rather than letting them happen by more chance.
Player/CPU Skill
Human/CPU
QB Accuracy: 30
Pass Blocking: 0
WR Catching: 50
Broken Tackles: 0
Run Blocking: 0
Fumbles: 10
Pass Reaction Time: 50
Interceptions: 30
Pass Rushing: 0
Rush Reaction Time: 50
Block Shedding: 0
Tackling: 0
Pass Blocking vs. Pass Rushing
Broken Tackles vs. Tackling
Run Blocking vs. Block Shedding
These are the three matchups that cancel out, and since the goal is to let sliders be as little of an influence on ratings as possible, it is imperative to zero these out. The reaction time sliders should be at 50 because they strike a perfect balance between mind-reader (0) and non-football-player (100). The other 4 sliders I am still working on finding a sweet spot for.
Special Teams
FG Power: 50
FG Accuracy: 45
Punt Power: 50
Punt Accuracy: 100
Kickoff Power: 50
Auto-Subs
QB Out: 0
QB In: 5
RB Out: 85
RB In: 95
WR Out: 30
WR In: 35
FB/TE Out: 20
FB/TE In: 25
OL Out: 20
OL In: 25
DT Out: 80
DT In: 85
DE Out: 80
DE In: 85
LB Out: 35
LB In: 40
CB Out: 20
CB In: 25
S Out: 20
S In: 25
I am not quite finished with these yet, but already I am very excited to entertain myself long after the season ends and long before the next Madden is released. Please submit any feedback you have, as there is a chance I could be the only one happy with these, though I don't think many will be disappointed. Enjoy!
Last edited by hetfield426; 01-06-2013 at 06:52 PM.
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