Home

Some questions about Madden 13 from a potential buyer

This is a discussion on Some questions about Madden 13 from a potential buyer within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 11-11-2012, 08:50 PM   #1
Pro
 
OVR: 6
Join Date: Oct 2012
Some questions about Madden 13 from a potential buyer

So first off, I'm a huge franchise mode guy, I rarely play online quick ranked, sometimes ultimate team, and may give the CCM player mode a shot this year since it has been terrible in the past two Maddens. With that said, doess the whole CCM actually work? I mean, the 2K13's VC system this year really disappointed me, does Madden 13's XP system for Coach mode work? The biggest gripe I had with VC was that it was somewhat tough to earn, is this the case for Madden 13? Also, how is the gameplay? I love to run but in Madden 12 it felt like I just couldn't break enough tackles with the pre-set animations, does the new physics engine fix this for better or for worse? Thanks in advance to anyone who actually takes the time to read this essay and respond for me.
MuhMitchell is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-11-2012, 08:59 PM   #2
3-4 Defense
 
roll2tide's Arena
 
OVR: 13
Join Date: Aug 2006
Location: Norman, OK
Posts: 241
Blog Entries: 6
Cool Re: Some questions about Madden 13 from a potential buyer

Skip it. If your heavy into franchise and a working XP system for coach/player....you won't be happy, imo.
__________________
GT EarAssassin



Quote:
Originally Posted by ggsimmonds
You're doing it wrong EA
roll2tide is offline  
Reply With Quote
Old 11-11-2012, 09:01 PM   #3
Pro
 
OVR: 6
Join Date: Oct 2012
Re: Some questions about Madden 13 from a potential buyer

Why not? What stands out to you as a major issue? Is it just that it's hard to earn XP lor is it that the franchise mode just isn't much better?

Last edited by MuhMitchell; 11-11-2012 at 09:21 PM.
MuhMitchell is offline  
Reply With Quote
Old 11-11-2012, 11:25 PM   #4
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Some questions about Madden 13 from a potential buyer

Quote:
Originally Posted by MuhMitchell
Why not? What stands out to you as a major issue? Is it just that it's hard to earn XP lor is it that the franchise mode just isn't much better?
I'd say that franchise is way better than M12's despite its flaws. In terms of XP, the players on your team that make plays and play well will earn XP just fine and the players that don't play well or play at all won't. Scouting is a much better than last years in my opinion. The biggest issue within CCM right now is the CPU playcalling but there is an easy workaround (give CPU generic playbooks). I started my CCM immediately after the Oct. 16th patch and I just started my 6th season and I'm absolutely loving it.
DeuceDouglas is offline  
Reply With Quote
Old 11-11-2012, 11:54 PM   #5
Banned
 
Sotendo's Arena
 
OVR: 5
Join Date: Sep 2012
Re: Some questions about Madden 13 from a potential buyer

Well, it depends, on paper it sounds intriguing to some people (I personally didn't like the concept), but when you play it, you might not enjoy it. The navigation, the practices, the XP system, the saves not working, etc.
Sotendo is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-12-2012, 12:25 AM   #6
Pro
 
OVR: 6
Join Date: Oct 2012
Re: Some questions about Madden 13 from a potential buyer

So after doing some more "digging" I discovered the whole draft class backstories and I'm in love with reading them. So what does the development do? I understand that it replaces potential and affects the amount of XP earned, but does it have any effect on how a player progresses over the season like M12? Or is it based on how well they play during the season, like M12?
MuhMitchell is offline  
Reply With Quote
Old 11-12-2012, 12:31 AM   #7
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Some questions about Madden 13 from a potential buyer

Quote:
Originally Posted by MuhMitchell
So after doing some more "digging" I discovered the whole draft class backstories and I'm in love with reading them. So what does the development do? I understand that it replaces potential and affects the amount of XP earned, but does it have any effect on how a player progresses over the season like M12? Or is it based on how well they play during the season, like M12?
I believe, more or less, a player with a higher development grade would achieve more XP than a player with a lower one for achieving similar goals. So say a RB with an Average development grade gets 1000 XP for a touchdown, a RB with a Superstar development grade would get like 3000 XP for scoring a touchdown. Those are just random numbers, but I think it works like that. I'm not 100% sure that's how it really works, that's just the impression I'm under.
DeuceDouglas is offline  
Reply With Quote
Old 11-12-2012, 12:37 AM   #8
Pro
 
OVR: 6
Join Date: Oct 2012
Re: Some questions about Madden 13 from a potential buyer

Quote:
Originally Posted by DeuceDouglas
I believe, more or less, a player with a higher development grade would achieve more XP than a player with a lower one for achieving similar goals. So say a RB with an Average development grade gets 1000 XP for a touchdown, a RB with a Superstar development grade would get like 3000 XP for scoring a touchdown. Those are just random numbers, but I think it works like that. I'm not 100% sure that's how it really works, that's just the impression I'm under.
But you don't know if a RB with a 1400 rushing yard season and 12 touchdowns with Superstar development will go up in overall more than a RB with the same stats but Average development? I'm trying to understand the XP system too, so I can use XP earned by RB's for anything else, like scouting or for upgrading my O-line or secondary or something?
MuhMitchell is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:14 AM.
Top -