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Question for those who make Cyberfaces for the 360

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Old 10-17-2012, 11:09 PM   #1
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Question for those who make Cyberfaces for the 360

Is it possible to make a cyberface of Joel Freeland or Victor Claver without black arms? Is it possible to just add their faces to a CAP with white arms?
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Old 10-18-2012, 12:56 AM   #2
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Re: Question for those who make Cyberfaces for the 360

I don't own '13 myself, but in the past: the short answer is no.

The long answer is that a cyberface file generally includes a skin texture for head/neck and arms. However, whenever an arm texture is excluded from the cyberface graphic file, the arms are black in-game.

Changing skin tone from the player edit screen does small changes, more so in the legs (player with a dark toned arms, neck, and face, but light colored legs) but the cyberface graphics file bypasses tone edits and the arms remain black.
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Old 10-18-2012, 01:12 AM   #3
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Re: Question for those who make Cyberfaces for the 360

Quote:
Originally Posted by return.specialist
I don't own '13 myself, but in the past: the short answer is no.

The long answer is that a cyberface file generally includes a skin texture for head/neck and arms. However, whenever an arm texture is excluded from the cyberface graphic file, the arms are black in-game.

Changing skin tone from the player edit screen does small changes, more so in the legs (player with a dark toned arms, neck, and face, but light colored legs) but the cyberface graphics file bypasses tone edits and the arms remain black.
Thank you man, I appreciate you responding. Nice to get some clarification.
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Old 10-18-2012, 03:25 PM   #4
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Re: Question for those who make Cyberfaces for the 360

there is a victor claver up without black arms
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Old 10-18-2012, 04:32 PM   #5
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Re: Question for those who make Cyberfaces for the 360

Quote:
Originally Posted by sandman0823
there is a victor claver up without black arms
Thanks man, didn't see that one. Now I just need to find a Freeland and I can finally start my association.
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