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Coach Tendencies - Run Plays (2K13)

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Old 10-13-2012, 02:54 PM   #1
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Coach Tendencies - Run Plays (2K13)

Had a question that deals with BOTH slider and roster editing...

I'm seeing conflicting ideas on this, and in creating sliders I think this has some kind of bearing on what guys are seeing...

In the coaching profiles (which I realize are connected with the individual roster sets) I see some have this at 100 and some at 0...

What should be done with this?

I have mine set at 100 - so the cpu will run the plays. But I noticed in Nogster's roster, he has this at 0.

Any opinions on this? I've never seen a game play as touchy as 2K13 with regard to TENDENCIES.

ROSTER EDITORS: you might want to chime in with your perspectives... Thanks!
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Old 10-13-2012, 05:52 PM   #2
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Re: Coach Tendencies - Run Plays (2K13)

Quote:
Originally Posted by mkharsh33
Had a question that deals with BOTH slider and roster editing...

I'm seeing conflicting ideas on this, and in creating sliders I think this has some kind of bearing on what guys are seeing...

In the coaching profiles (which I realize are connected with the individual roster sets) I see some have this at 100 and some at 0...

What should be done with this?

I have mine set at 100 - so the cpu will run the plays. But I noticed in Nogster's roster, he has this at 0.

Any opinions on this? I've never seen a game play as touchy as 2K13 with regard to TENDENCIES.

ROSTER EDITORS: you might want to chime in with your perspectives... Thanks!

Run plays is very tricky not only this year but almost every year.

After seeing what Van Wolf did last year and seeing how much it improved the very aspect of how team ran plays it was clear that in order to have proper and the most satisfying results was to have his edits put in to make plays ran almost perfect.

The problem with any slider set or anything with value that affect game engine stuff is knowing where the values take affect to the animations the programming has in place.

Say for ex: The value 23

If its a value of 23 of say shooting that would hopefully mean the player would make 235 of hs shots now when using that player.

But i 2k nothing starts at 0 or player attributes they start at 25-99 so we have our work cut out for us trying to figure these things out.

Each year is different though my man VTCRB would disagree.

Another example his demo roster that i played had two team roughly being edited absed off of what worked last year.

It played GREAT problem wa sit played like NBA 2K12 with his edits.

It didnt feel like NBA 2k13 does out of the box. meaning it didnt feel like it had the improvements that 2k13 actually has to its game play etc.

So its really a matter of what sits where?

To answer your question i have run plays at 50
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Old 10-13-2012, 11:11 PM   #3
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Re: Coach Tendencies - Run Plays (2K13)

Well with my testing, with run plays set at 0, I see the CPU running a play every single time
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Old 10-13-2012, 11:20 PM   #4
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Re: Coach Tendencies - Run Plays (2K13)

Quote:
Originally Posted by mkharsh33
Had a question that deals with BOTH slider and roster editing...

I'm seeing conflicting ideas on this, and in creating sliders I think this has some kind of bearing on what guys are seeing...

In the coaching profiles (which I realize are connected with the individual roster sets) I see some have this at 100 and some at 0...

What should be done with this?

I have mine set at 100 - so the cpu will run the plays. But I noticed in Nogster's roster, he has this at 0.

Any opinions on this? I've never seen a game play as touchy as 2K13 with regard to TENDENCIES.

ROSTER EDITORS: you might want to chime in with your perspectives... Thanks!
Through testing, I know that having Call Plays set to 0 makes the CPU call plays within 3-4 seconds of getting a defensive rebound and the CPU usually only runs when the opportunity is there where having it at 100 gives them 7-8 seconds and the CPU presses on the break to a fault. I have not tested on any other ratings between those two.
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Last edited by slimm44; 10-13-2012 at 11:22 PM.
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Old 10-14-2012, 12:32 AM   #5
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Re: Coach Tendencies - Run Plays (2K13)

Quote:
Originally Posted by ocat
Well with my testing, with run plays set at 0, I see the CPU running a play every single time
http://www.operationsports.com/forum...post2044311742

the slider may actually be backward this year... lol.
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Old 10-14-2012, 01:52 AM   #6
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Re: Coach Tendencies - Run Plays (2K13)

Its not that the "run plays" slider may be backwards this season.
It IS backwards.
Great find by Slimm
All teams run plays coach profile slider should be 0 if you want to negate the cpu fastbreak insanity that it does every def reb.

The game plays like a beauty now that this issue is done for.

I cannot stress enough how important this information is for cpu gameplay.

It changes the game!!

I have always had run plays at 100 the last few years because the cpu utilizes more plays from its playbook.

Well this season. It is 100% true that the slider is backwards.

Go and test it yourself.
You can verify this 100%.
simply play a game with play vision on. Force a cpu miss and watch as the play icon appears only seconds into the shot clock with "run plays" at 0. than appearing toward the end of the shot clock if at all with run plays at 100.
The CPU gameplay is SO much better with this fix.

Again. I cannot stress this find enough.

Last edited by nogster; 10-14-2012 at 01:54 AM.
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Old 10-14-2012, 02:25 AM   #7
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Re: Coach Tendencies - Run Plays (2K13)

Quote:
Originally Posted by nogster
Its not that the "run plays" slider may be backwards this season.
It IS backwards.
Great find by Slimm
All teams run plays coach profile slider should be 0 if you want to negate the cpu fastbreak insanity that it does every def reb.

The game plays like a beauty now that this issue is done for.

I cannot stress enough how important this information is for cpu gameplay.

It changes the game!!

I have always had run plays at 100 the last few years because the cpu utilizes more plays from its playbook.

Well this season. It is 100% true that the slider is backwards.

Go and test it yourself.
You can verify this 100%.
simply play a game with play vision on. Force a cpu miss and watch as the play icon appears only seconds into the shot clock with "run plays" at 0. than appearing toward the end of the shot clock if at all with run plays at 100.
The CPU gameplay is SO much better with this fix.

Again. I cannot stress this find enough.
This is crazy! What a huge difference! I turned spurs to 15 run plays and they are running sets every time down. Nice find!
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Old 10-14-2012, 09:34 AM   #8
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Re: Coach Tendencies - Run Plays (2K13)

I put this at zero and had the BEST flow of a game I've played yet... Can confirm this is backwards... Game plays totally different. Thanks for the feedback!
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