Home
Reply
 
Thread Tools
Old 09-26-2012, 04:49 PM   #1
Banned
 
PatriotJames's Arena
 
OVR: 20
Join Date: Nov 2009
Location: Iowa State University
Recruiting Tips Guide?

I'm sure someone has made a thread or researched somewhere. Anyone know of some tips? I'm starting as Iowa State and recruiting 65 overall guys, I know I should be able to get better but I'm afraid to go after higher guys.

I know buying the time savers would help but I feel that's more cheating. Just looking for some tips for a newbie.

Thanks
PatriotJames is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-26-2012, 05:24 PM   #2
Pro
 
Speedy_Bronco's Arena
 
OVR: 7
Join Date: Sep 2011
Re: Recruiting Tips Guide?

Getting 65 OVR guys is actually pretty good for a 2-Star school. I mean, they're not supposed to be Marcus Lattimore right out of the gates.
Speedy_Bronco is offline  
Reply With Quote
Old 09-27-2012, 01:44 AM   #3
Rookie
 
c_griffin212's Arena
 
OVR: 0
Join Date: Jul 2006
Re: Recruiting Tips Guide?

I never recruit the full 35 slot allotment. I only sign the number of players I need. So if I have 12 seniors graduating one season I'll recruit around 16 players at a time and won't sign more than 12. This allows you to devote a lot of time to a few players so you don't spread yourself too thin and you don't have to keep cutting a bunch of guys at the end of every season. Don't just sign 25 every year.

Your a lot more likely to land a guy if your devoting 30-50 minutes to him every week than if you're only giving him 20 a week. You should be able to sign some pretty talented guys if you focus on fewer players.

Also, don't get too attached to guys. If you get behind 300 or 400 points on a guy, it might be time to drop them.

Last edited by c_griffin212; 09-27-2012 at 01:48 AM.
c_griffin212 is offline  
Reply With Quote
Old 09-27-2012, 12:24 PM   #4
MVP
 
Ramminyou's Arena
 
OVR: 10
Join Date: Feb 2005
Location: University of Miiiizoooou-rah!
Re: Recruiting Tips Guide?

When filling your board in the preseason, look for 4* and highly ranked 3* recruits who still are still in a Top Ten interest level and who only have one team currently listed. You will often times jump to number 2 on their list and be unopposed for weeks while you recruit (but not always). These recruits will often times be busts or have OVR at the lower end of their caliber. However, they will still be rated in the high 60's or even low 70's a lot of times. You can try this with 5*'s but typically even the busts will be recruited by the good schools, so don't waste your time too much.

And if you have the time left, don't be afraid to take a chance scouting low 3* and 2* players. Never know who will be that huge gem.
Ramminyou is offline  
Reply With Quote
Old 09-27-2012, 03:03 PM   #5
Rookie
 
TimLawNYC's Arena
 
OVR: 5
Join Date: Mar 2009
Location: New York, New York
Re: Recruiting Tips Guide?

Quote:
Originally Posted by c_griffin212
I never recruit the full 35 slot allotment. I only sign the number of players I need. So if I have 12 seniors graduating one season I'll recruit around 16 players at a time and won't sign more than 12. This allows you to devote a lot of time to a few players so you don't spread yourself too thin and you don't have to keep cutting a bunch of guys at the end of every season. Don't just sign 25 every year.
The usefulness of this strategy depends on the quality of the team you're starting out with. I usually start my dynasties at a low-ranked 1-star school, and when you start out with a bad team you just need to upgrade every position as quickly as possible. In that case, you want to sign as many guys as possible in the early seasons, because even 2-star and some 1-star recruits will be upgrades over guys that are already on your roster. So when you start with a bad team, fill your recruiting board to the max and try to sign 25 players each year, without worrying so much about their overall ratings.

When your team is better, you can start focusing on bringing in stud players, and when you're only trying to upgrade or fill holes at a few positions, it is better to keep your recruiting board small and dedicate tons of time to each hand-picked recruit, as c_griffin212 suggests.
TimLawNYC is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-27-2012, 03:18 PM   #6
Rookie
 
OVR: 0
Join Date: Jun 2010
Re: Recruiting Tips Guide?

look for jucos then when ur team is better sign 4 stars in the latter years
vthokie725 is offline  
Reply With Quote
Old 09-27-2012, 04:35 PM   #7
Rookie
 
OVR: 0
Join Date: Aug 2011
Re: Recruiting Tips Guide?


OVR: 0
Join Date: Aug 2011








Re: Recruiting 101

I usually keep 35 prospects on my board particularly under certain conditions.
1. I still have plenty of scholarships to offer.
2. I am #1 and have have a substancial lead on all of my needed positions.
3. I am behind other teams in points but have the only offer for that prospect. I have been way behind on a prospect then late in the season start rising again because the CPU teams must stop recruiting that prospect. I have moved up in interest for recruits that I removed from my board as well put them back on my board. I will quick call ten minutes just to keep some interest in recruits with no offers even though I am way behind. I have landed four star recruits this way. When you are competing with a CPU team with interest in several recruits at the same position. Odds are the CPU team is looking to get one not two of the recruits at a certain position on the board. So stay the second choice on both of them chances are you will get one.
4. When choosing recruits look at their ratings and more importantly your pitch screen to see how high your playing time and play style rate for the recruits position. These two ratings seem to matter a lot to four and five star recruits. You can thump bigger schools when comparing these two when you are better here. Your pitch screen ratings will reveal the key to landing some 4-5 star players. Having A+ playing time, A+ play style, A+ proximity to home and a pipeline bonus enables you to compete for any recruit who values those things. Use compare teams alot when its in your favor to do so and yields big points.
5. Never give up on your/other teams soft commits when you are close. I have stolen and lost soft commits they are not definite commits.
6. Load your board with good/interested and pipeline players first.
7. I personally offer scholly and no redshirt, and playing time early a strong head start on points seems to matter in my opinion. I imagine the CPU teams consider your point lead when dropping interest in recruits.
8. Like others have said go after recruits who can play other positions. A slow but strong safety may get little interest and be an easy recruit to move to linebacker. A fast but weak OL could become a fullback. LB switch to DL. Some WR can become TE vice versa etc. TEs usually make better fullbacks then the FBs on the board. Go after athletes who can play several positions.
9. Especially for OL and DL recruit the best T, G, C. and plug them in the OL or DE, DT, in the DL where ever their is an open roster spot. Same with LBs and DBs. Speed, strength, and skills combined, trump awareness ratings reduced by switching their positions.
10. Go after four and five stars even when they are busts they are often still better then three star recruits and they do progress.
11. Use at least 40 minutes on your most needed recruits weekly. Once you are over 500 points in the lead drop to 10 per week and reallocate time to other recruits. Watch out for another team catching up you may need to up your time to stay ahead.

In my second year with one star UMASS I was 18th in recruiting on HEISMAN. So go for the 4-5 stars as long as they like what you have to pitch.






Last edited by Mr.Coach Mode; 09-27-2012 at 04:52 PM.
Mr.Coach Mode is offline  
Reply With Quote
Old 09-28-2012, 01:05 AM   #8
Banned
 
PatriotJames's Arena
 
OVR: 20
Join Date: Nov 2009
Location: Iowa State University
Re: Recruiting Tips Guide?

I want to know how you guys use the scouting feature? Is there a way to tell if the guy is a gem/bust before you scout? 3 hours doesn't seem like much time to scout ANYONE unless I were to focus on just 10-15 players.

The strategy I'm using is once I get to about 80% or so, I stop scouting that player (unless a key attribute is missing like pass block for a lineman).

Any other thoughts/ideas?
PatriotJames is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:05 AM.
Top -