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Is All-Madden broken?

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Old 09-21-2012, 07:35 PM   #1
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Is All-Madden broken?

im doing my cc and had it on all pro with some sliders going and it was getting too easy so out of curiosity i bumped it to all madden (default sliders).... im currently half way through the 3rd quarter and you can argue its actually easier seeing as i am up 31-3.So is there something i might not now of like all madden being "broken" or what?

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Old 09-21-2012, 08:12 PM   #2
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Re: Is All-Madden broken?

the games difficulty is a joke, no matter what u do
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Old 09-21-2012, 09:02 PM   #3
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Re: Is All-Madden broken?

Quite a few of us have been having this same problem.

I have been looking for a slider set that could change the difficulty a little so the computer would be a bit more challenging, constantly switching things in and out. Not one thing was satisfying me; until recently.

I set my sliders like so.

(Player/CPU)
All: 25/50

Injuries: 10
Fatique: 90
Threshhold: 0

Game clock: 12 (may bump this up to 15, or a little higher)
Game speed: Very Fast (I may turn it down a notch.)
Difficulty: All-Madden (Of course!)

House rules were: I would only use gameflow for play calling and no hot routes, not even an audible - which I think I'll change. On defense I could only be one player, I was not allowed to switch during play.

This was a painful experience for me. I sat through the entire game that was 15 minutes each quarter and tried to make a comeback. But at the end of the day it was 51 - 24, Texans. Perhaps I'm just terrible?

So, I'm the Tennessee Titans on my offline CCM, and I'm going up against the Houston Texans. Boy, was I surprised when the computer dominated me the entire game.

The computer ran all over me. It had over 200+ yards rushing, Foster and Tate both. My run stop defense was pitiful.

I don't even want to mention how many passing yards they had; it had to been a good 500+ yards, and if not, well... it was close enough. My corner backs couldn't keep up with Johnson. Hell, they couldn't cover anyone. Honestly, the stupidity of my DB's and Safety's were appalling; the wide out would twitch slightly inside before making a cut outside and they would be completely faked out of their little shoes.

I'm going to keep playing with this set for now. I'm not sure if the recent game I had against the Houston Texans was just a fluke or not. The one thing that really irritated me was the many dropped passes, especially when they were wide open on the curl route, or on any route for that matter.

((Question: Would fatigue have a huge impact on your players performance? Also, does it even affect the computers team any?))
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Old 09-21-2012, 09:10 PM   #4
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Re: Is All-Madden broken?

I'm convinced for online CC sliders don't work. At first you will think you have something , then later on its the same ole crap.
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Old 09-21-2012, 09:15 PM   #5
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Re: Is All-Madden broken?

You can't change ALL sliders to a certain set

You need to reverse both pass and rush reaction time

So to make the CPU tougher on defense, change their reaction time sliders both to less than 50 while human to more than 50

That probably explains the reason why you see it's so easy
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Old 09-21-2012, 11:49 PM   #6
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Re: Is All-Madden broken?

There is no All-Madden skill level in this game. It goes up to All-Star then after that the Madden dev team decided not to bother adjusting the game for All-Madden. They left it up to the users to adjust the sliders to their liking if the All-Star skill level is to easy.

I suggest starting a new game on All-Madden from the beginning it should be harder..... and cheap/cheesy, completely unrealistic too, but harder.

Last edited by ghettogeeksta; 09-21-2012 at 11:52 PM.
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Old 09-21-2012, 11:58 PM   #7
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Re: Is All-Madden broken?

Quote:
Originally Posted by Zombie Fossy
Quite a few of us have been having this same problem.

I have been looking for a slider set that could change the difficulty a little so the computer would be a bit more challenging, constantly switching things in and out. Not one thing was satisfying me; until recently.

I set my sliders like so.

(Player/CPU)
All: 25/50

Injuries: 10
Fatique: 90
Threshhold: 0

Game clock: 12 (may bump this up to 15, or a little higher)
Game speed: Very Fast (I may turn it down a notch.)
Difficulty: All-Madden (Of course!)

House rules were: I would only use gameflow for play calling and no hot routes, not even an audible - which I think I'll change. On defense I could only be one player, I was not allowed to switch during play.

This was a painful experience for me. I sat through the entire game that was 15 minutes each quarter and tried to make a comeback. But at the end of the day it was 51 - 24, Texans. Perhaps I'm just terrible?

So, I'm the Tennessee Titans on my offline CCM, and I'm going up against the Houston Texans. Boy, was I surprised when the computer dominated me the entire game.

The computer ran all over me. It had over 200+ yards rushing, Foster and Tate both. My run stop defense was pitiful.

I don't even want to mention how many passing yards they had; it had to been a good 500+ yards, and if not, well... it was close enough. My corner backs couldn't keep up with Johnson. Hell, they couldn't cover anyone. Honestly, the stupidity of my DB's and Safety's were appalling; the wide out would twitch slightly inside before making a cut outside and they would be completely faked out of their little shoes.

I'm going to keep playing with this set for now. I'm not sure if the recent game I had against the Houston Texans was just a fluke or not. The one thing that really irritated me was the many dropped passes, especially when they were wide open on the curl route, or on any route for that matter.

((Question: Would fatigue have a huge impact on your players performance? Also, does it even affect the computers team any?))
Drops are the only thing that turned me off from using 25/50.

Not sure if they will run on me though. This is something not working correctly on the game.
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