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Unpredictability Factor like Fifa 13

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Old 09-21-2012, 11:39 AM   #1
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Unpredictability Factor like Fifa 13

I think it would be nice to implement this in 2k13.. i know its a longshot but i guess it can go on my wishlist. like getting travelling calls when pushing fast break with big men who have no business running the fast break like joel anthony or players with no handle getting a shuffling feet called against them after catching the ball in the perimeter and immediately dribbling the ball towards the basket. imo too many of the turnovers in the 2k series are clean steals which really isnt sim ball.
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Old 09-21-2012, 12:31 PM   #2
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Re: Unpredictability Factor like Fifa 13

NBA players dont travel in open court. Usually only happens while attacking the basket. See Lebron plays on youtube for reference
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Old 09-21-2012, 12:32 PM   #3
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Re: Unpredictability Factor like Fifa 13

Adding randomness to competitive/sport's games isn't a good thing to me.
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Old 09-21-2012, 12:45 PM   #4
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Re: Unpredictability Factor like Fifa 13

Most of the posters here, especially sim/slider fanatics (myself included) have been calling for this for years. There have never been enough non-steal turnovers in this game which in general leads to too many FGA and high scores when playing 12 min quarters.

We need more moving screens, traveling violations, errant passes out of bounds, balls lost out of bound when driving, offensive foul calls etc.

Not sure if we will ever get a realistic amount to be honest.
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Old 09-21-2012, 12:56 PM   #5
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Re: Unpredictability Factor like Fifa 13

Quote:
Originally Posted by Vni
Adding randomness to competitive/sport's games isn't a good thing to me.
i'm fine with a minimal amount of randomness...but too much "forced randomness" that happens outside of the user's control can turn into a slippery slope real quick. i like most of the occurrences in the game to result from things that I did or didn't do....otherwise you feel like the game is just playing itself and you are getting penalized for things that have nothing to do with anything you did.

this might not be 100% realistic, but the alternative can be infuriating. i'm fine with a few random things (like an occasional off-ball foul committed by an AI teammate), but these things have to kept to a minimum or people will be throwing their controllers .

Last edited by blues rocker; 09-21-2012 at 01:28 PM.
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Old 09-21-2012, 01:00 PM   #6
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Re: Unpredictability Factor like Fifa 13

I cannot wait to throw my control in the wall because my player traveled in a crucial part of the game.
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Old 09-21-2012, 01:08 PM   #7
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Re: Unpredictability Factor like Fifa 13

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Originally Posted by blues rocker
agreed...forced randomness that happens outside of the user's control can turn into a slippery slope real quick. i like most of the occurrences in the game to result from things that I did or didn't do....otherwise you feel like the game is just playing itself and you are getting penalized for things you didn't even do.
The whole game honestly is based on probabilites and randomness. Getting a foul called against you is random when you reach in. Sometimes it happens, sometimes it doesnt. Heck, even making a shot is determined by the CPU. Sure you may have a perfect realease, but the game still determines based on ratings and other stuff in the background if it goes in or not. Not really sure what the difference is with being whistled for traveling. If you have a guy with poor post moves/dribbling ability, and you try to do a move, the game should do a calculation based on how often its called in real life and force a random call every now and then.

In the end, the game is supposed to strive to reproduce the sport it portrays. Not sure why people are okay with something that happens multiple times a game in real life never happening in their game. Especially when its a part of the actual gameplay.
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Old 09-21-2012, 01:25 PM   #8
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Re: Unpredictability Factor like Fifa 13

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Originally Posted by the_future420
The whole game honestly is based on probabilites and randomness. Getting a foul called against you is random when you reach in. Sometimes it happens, sometimes it doesnt. Heck, even making a shot is determined by the CPU. Sure you may have a perfect realease, but the game still determines based on ratings and other stuff in the background if it goes in or not. Not really sure what the difference is with being whistled for traveling. If you have a guy with poor post moves/dribbling ability, and you try to do a move, the game should do a calculation based on how often its called in real life and force a random call every now and then.

In the end, the game is supposed to strive to reproduce the sport it portrays. Not sure why people are okay with something that happens multiple times a game in real life never happening in their game. Especially when its a part of the actual gameplay.
i'm fine with a few random things happening, but like i said, it has to be kept to a minimum....and for the most part, they are kept to a minimum 2k's games. i'm fine with the current level...i just don't want it to get out of control where your teammates are getting called for stupid fouls too often, or your player is just breaking into random animations that you did not trigger.

Last edited by blues rocker; 09-21-2012 at 01:52 PM.
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