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They added maximum passing but id nothing to counter it on defense.

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Old 09-13-2012, 04:48 AM   #1
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They added maximum passing but id nothing to counter it on defense.

Which means defense is impossible to play this year. Really why would you buff the passing game, but leave defense the exact same? Man gets beat by comebacks and deep outs 99% of the time and zone gets beat by every damn thing. Seriously why even play this game online when I know the winner is just going to be that last person with the ball.

Just played a game online vs the ravens no less and had 467 yards passing with freaking Terrelle Pryor.

Zone coverage flat out sucks in this game, and man is easily exploited.

Is better AI logic on defense patchable?
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Old 09-13-2012, 05:24 AM   #2
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Re: They added maximum passing but id nothing to counter it on defense.

its dangerous right now to do a whole lot more to the defense.

the way this game is, its a constant turnover without sliders, they had to tone down the defense, if they made the D stronger, it wouldnt make for better sim football, with the current engine, it would simply lead to more points on the board via turnovers

aka next gen needs to be generation of the defense
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Old 09-13-2012, 05:35 AM   #3
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Re: They added maximum passing but id nothing to counter it on defense.

"Maximum passing" as you call it isn't new; we've been able to influence the direction that the pass is thrown for the last 6 years. All EA did was make it a little more significant.

Comebacks are beaten by press coverage. Deep outs are beaten by cornerbacks. If you are consistently being beaten by out routes, you are probably covering the guy with a linebacker.

Zone is better than you think - if you're giving up a lot of big plays, you're probably running Cover 2, which is weak. Use Cover 3. If you're giving up a lot of 5-7 yard gains, well guess what, thats what zone does: give up a lot of yards. It makes up for it by not giving up big plays (when run correctly) and having a higher interception ratio.

If the guy is passing for 467 yards, then he's either a really good cheeser, or using some kind of exploit.

That said, I agree that defense could be better. But its not god-awful. You can consistently hold people to the lower-20s if you just call decent plays.
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Old 09-13-2012, 05:44 AM   #4
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Re: They added maximum passing but id nothing to counter it on defense.

also your defense does depend on your offense.

A. your offense gives your D a break, stamina*=less bad subs, tired players
B. control the clock, less chances less points.
C. dont ever give up field position via either ugly turnover, or not punting

a lot of people will go for it on 4th, give up the ball at midfield, and question why their defense sucks, this is after 3 quick incompletions and you send your defense back out all "yellow and red"
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Old 09-13-2012, 05:58 AM   #5
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Re: They added maximum passing but id nothing to counter it on defense.

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Originally Posted by BlastX21
"Maximum passing" as you call it isn't new; we've been able to influence the direction that the pass is thrown for the last 6 years. All EA did was make it a little more significant.

Comebacks are beaten by press coverage. Deep outs are beaten by cornerbacks. If you are consistently being beaten by out routes, you are probably covering the guy with a linebacker.

Zone is better than you think - if you're giving up a lot of big plays, you're probably running Cover 2, which is weak. Use Cover 3. If you're giving up a lot of 5-7 yard gains, well guess what, thats what zone does: give up a lot of yards. It makes up for it by not giving up big plays (when run correctly) and having a higher interception ratio.

If the guy is passing for 467 yards, then he's either a really good cheeser, or using some kind of exploit.

That said, I agree that defense could be better. But its not god-awful. You can consistently hold people to the lower-20s if you just call decent plays.
Yea you can hold bad players to under 20 points. But as soon as someone learns how to pass in this game, it opens up the flood gates. Cover 3 or even 4 aren't viable defenses. You can just run seam routes all day against it, just max pass inside or out for an easy 15 yard pickup. The defensive AI never reacts. It's like they can't adapt to passes that are modified in any way.

Just played another game online right after I made this post. Went 11-18 for 363 yards and 4 TDs. Doing nothing but abusing seam routes really.

And comebacks aren't beat by press I tried that. And deep outs again this is coming from someone who understand to throw before the WR makes his cut are uncoverable in man coverage. I was burning Deion in practice with it over and over.

I'm sorry to say, but the defense at least in online ranked matches is god awful. Maybe it's different on all madden, but I don't play offline much.
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Old 09-13-2012, 08:47 AM   #6
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Re: They added maximum passing but id nothing to counter it on defense.

I noticed this is more of an online problem than offline. So most people that are saying zones are fine are probably offline players. Zones are not fine!

Blast said: " It makes up for it by not giving up big plays (when run correctly) and having a higher interception ratio." And thats the prob! With zones you give up not only short plays but big ones as well because players just don't react in a zone (deep blue, and hook zones are the worse). So yes this definetly needs a fix. And also zones irl give up yardage because they have holes in them in m13 online you can throw it in a space that a type of zone should cover best and still complete the pass 90% of the time because of slow or no reaction from the defender.
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Old 09-13-2012, 09:18 AM   #7
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Re: They added maximum passing but id nothing to counter it on defense.

I only play against the cpu, and use all pro difficulty and turned a lot of sliders down. CPU qb acc and catch down,makes them drop passes and also blocking down so i can get a pash rush to pressure them into bad decisions.
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Old 09-13-2012, 09:46 AM   #8
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Re: They added maximum passing but id nothing to counter it on defense.

Yeah defense took a step backwards in my opinion on Madden13. This is something that needs to be addressed.
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