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MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

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Old 09-13-2012, 02:42 AM   #1
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MODDED Jarodd21 Realism Sliders..

ok, right off the bat; these sliders were originally based off of Jarodd's Black Sliders. However, after some tinkering they are very different from what they originally were.

**THESE SLIDERS ARE MEANT FOR PEOPLE WHO ARE NOT GETTING ENOUGH OF A CHALLENGE OFF ANY OTHER SLIDER SET
**


The sliders i landed on give me the hardest challenge - while proving to give me realistic stat lines. Ive tried other peoples sliders, none of them give me a good challenge. My last attempt of another users "difficult" sliders had my defense give up a rousing 120 yards of passing, and 30 yards of rushing

Unfortunately, because CCM Rushing IS messed up, you must give the CPU a MAJOR advantage in that area - but fear not, you should be able to contain the rushing threat.

Note: if these sliders are too difficult, only lower the CPU numbers OR raise the USER numbers by 5
-------------------------------------------
Basic Settings

OFFLINE CCM ONLY
  • Quarter Length: 15 Minutes
  • Accelerated Clock: On - 11 Seconds
  • Skill Level: All-Pro (i dont remember who said it, but All-Pro makes the CPU use different looks and be more diverse in their offensive AND defensive playcalling)
  • Game Speed: You Choose - (I use Slow, which to me allows the user to see the play develop, and gives better looking animations)
  • Playcall Style: You Choose - (I use Conventional.. this is COACH CCM isnt it?)
  • Auto-Sprint/Strafe: Off
  • Injuries: 18
  • Fatigue: 80
  • Speed Threshold: 0
-------------------------------------------
Sliders

##* = Changed Number

(Slider: USER -- CPU)
  • QB Accuracy: 9* -- 80*
    (If the User Accuracy is too low, like in Jarodds black set the number was 4, the ball sails about 10 yards in front of the receiver on MOST pass attempts. I had games where Carson Palmer would go 2 / 12 with 2 picks and the other 8 incompletions could have been Intentional Grounding penalties )
  • Pass Block: 0 -- 100
    (number is higher for CPU because i was getting through the line pretty easily, now im getting about 2 - 4 sacks a game.)
  • WR Catching: 60* -- 80
    (The number for CPU is a bit lowered because i hate it when i feel the CPU has magnet hands. The numbers still seem high, but there are a few drops here and there)
  • Break Tackle: 32 -- 60
    (Same problem as the Catching, when the CPU number is too high, the RB will bounce off 90% of the tackles)
  • Run Blocking: 15 -- 100
    (You HAVE to give the CPU a 100 on this one. Otherwise you will suffocate the run game, and the opposing QB will have to throw it 50 times a game)

  • Fumbles: 18 -- 50
    (Fumbles were happening a little too much for me, i was going through 4 or 5 a game, with the numbers as they are now, it happens maybe twice a game)
---------------
  • Pass D Reaction: 17* -- 90
    (if the numbers go higher it seems the Defense are psychics.. With higher numbers, most games would end with each team getting ~200 yards passing and more than 4 picks.)
  • Interceptions: 33* -- 45*
    (it was pointed out to me, that the interceptions rating was too high, i lowered it, and my first game proved to be much more fruitful)

  • Pass Rushing: 0 -- 90
    (i have games where my defense doesnt get to the QB, then i have games where my line gets a sack a piece, or a 3/4-Sack Game)

  • Rush D Reaction: 0 -- 90
    (Just to help the CPU Rushing, leave it at 0. I see many of you arent getting games where the RB goes wild, but i have been getting numbers in between 50 - 130 every game.)

  • Block Shedding: 0 -- 85
    (You can higher this one for USER to 5, but like i said before, every game will be different; so dont be rash in changing this one so quickly. Just play a few games, if you are having a difficult time getting to the QB or arent getting to him enough - raise it.)

  • Tackling: 15* -- 80
    (I lowered this rating for the USER to also improve the CPU Rushing attack)
----------------
  • FG & Punt Power: 45
  • FG & Punt Accuracy: 40
    (the Accuracy was a bit too high for me, but if you go too low the punts/kicks would go about 8 yards downfield before rolling to a stop)

  • Kickoff Power: 40
-------------------------------------------
Penalties


Offsides- 100
False start- 56
Holding- 55
Face mask- 54
Defense PI- 100
Offensive PI- 100
Punt Catch Int- 100
Clipping- 51
Intentional Grounding- 100
Roughing the passer- 54
Roughing the kicker- 100


**(some are a little higher than Jarodds because there is no way a game should end with a total of 3 penalties)**
-------------------------------------------
Auto-Subs

(In / Out)

QB --> 50 / 40
RB --> 91 / 86
WR--> 82 / 80
FB --> 50 / 40
OL --> 50 / 40
---- ----
DT --> 91 / 87
DE --> 91 / 87
LB --> 80 / 74
CB--> 55 / 50
S --> 65 / 60
-------------------------------------------

please leave me some replies, and definitely use the box score creator and show me the games you have completed

heres the link for the box score creator: http://dynasties.operationsports.com...id=1&sport=nfl

Last edited by GutterPhenom16; 09-28-2012 at 02:04 PM.
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Old 09-13-2012, 02:43 AM   #2
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

San Diego Chargers at Oakland Raiders
Jan 1, 1ST2ND3RD4THOTSCORE
San Diego Chargers ((0-0))017311031
Oakland Raiders ((0-0 USER))77710334
Team Stats Comparison
SDGOAK
Total Offense484465
Rushing Yards123158
Passing Yards361307
First Downs1518
Punt Return Yards1136
Kick Return Yards14540
Total Yards640541
Turnovers13
3rd Down Converstion7/19 (36%)9/17 (52%)
4th Down Conversion1/1 (100%)1/1 (100%)
2-Point Conversion1/1 (100%)---
Red Zone Touchdowns/Field Goals1/12/2
Penalties6/4711/95
Posession Time43:4637:29
Scoring Summary
FIRST QUARTER SCORINGSDGOAK
1:34(OAK) D. McFadden 5yd Run07
SECOND QUARTER SCORINGSDGOAK
14:22(SDG) M. Floyd 55yd Pass from P. Rivers77
10:47(SDG) N. Kaeding 26yd FG107
9:47(OAK) D. Moore 91yd Pass from C. Palmer1014
1:29(SDG) R. Meachum 67yd Pass from P. Rivers1714
THIRD QUARTER SCORINGSDGOAK
8:17(SDG) N. Kaeding 49yd FG2014
4:09(OAK) D. Moore 62yd Pass from C. Palmer2021
FOURTH QUARTER SCORINGSDGOAK
13:31(SDG) N. Kaeding 49yd FG2321
10:35(OAK) S. Janikowski 53yd FG2324
1:08(OAK) D. McFadden 4yd Run2331
0:02(SDG) L. Green 31yd Pass from P. Rivers (2-pt Good)3131
OVERTIME SCORINGSDGOAK
0:18(OAK) S. Janikowski 54yd FG3134
San Diego Chargers
PASSINGC/AYDSTDINT
C. Palmer18/3431122
RUSHINGATTYDSAVGTD
D. McFadden341233.62
M. Reece6203.30
M. Goodson2178.50
RECEIVINGRECYDSAVGTD
D. Moore517935.82
D. McFadden3186.00
L. Murphy3279.00
R. Streater22512.50
B. Meyers23216.00
DEFENSETACKSACKINTTD
R. McClain8000
M. Huff6000
P. Wheeler6000
T. Kelly5000
T. Branch5000
KICKINGFGXPPTSLONG
S. Janikowski2/24/41054
PUNTINGNOYDSAVGIN20
S. Lechler525050.01
KICK RETURNRETYDSAVGTD
M. Goodson34013.30
PUNT RETURNRETYDSAVGTD
M. Goodson33612.00
Oakland Raiders
PASSINGC/AYDSTDINT
P. Rivers25/3938530
RUSHINGATTYDSAVGTD
R. Mathews271134.10
R. Brown7182.50
P. Rivers1-8-8.00
RECEIVINGRECYDSAVGTD
A. Gates78311.80
M. Floyd511823.61
R. Mathews3227.30
R. McMicheal3217.00
R. Meachum28140.51
DEFENSETACKSACKINTTD
T. Spikes9000
D. Butler7000
A. Bigby6000
J. Johnson5000
E. Weddle3000
KICKINGFGXPPTSLONG
N. Kaeding3/42/21150
PUNTINGNOYDSAVGIN20
M. Scifres523747.490
KICK RETURNRETYDSAVGTD
E. Royal49724.20
R. Goodman24824.00
PUNT RETURNRETYDSAVGTD
E. Royal11111.00



easily the hardest and most nerve racking game ive had.. I had the game absolutely wrapped up at the end, up by 8 points with less than a minute to go.

My defense was giving up a string of medium gains, until that 30 yard pass that ended up being the tying score. My defender was right on him until i switched to the safety and pressed Y to intercept, the defender just stood there and watched as the ball sailed right into the receivers hands..

in OT i couldnt get anything going - and SD was just running all over me. I ended up stopping them inside FG range, but Kaedings only miss was a shank off the post i ended up driving down the field, and was about to score with Taiwan Jones, until he got absolutely LIT and fumbled the ball on the 10. The Chargers recover but ended up losing yards until 4th and 19 on the 1, with 30 seconds remaining. I call a fair catch on the 50, and i call 2 plays to move up to the 37 where i kicked the "pooch" 54 yarder

Good start to my slider set thats for sure!

Last edited by GutterPhenom16; 09-13-2012 at 02:50 AM.
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Old 09-13-2012, 03:09 AM   #3
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Can you explain to me how realism is defined by the slider sets being a certain amount for the User then 5-8x that for the CPU? Maybe its just the way you play but I just dont get how this is a form of realism that you have to give the CPU such an advantage to even keep up with you
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Old 09-13-2012, 03:37 AM   #4
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Quote:
Originally Posted by VanillaSoda
Can you explain to me how realism is defined by the slider sets being a certain amount for the User then 5-8x that for the CPU? Maybe its just the way you play but I just dont get how this is a form of realism that you have to give the CPU such an advantage to even keep up with you
i say realistic stats because the game (in CCM) gives you a large advantage on Rush Defense.

For whatever reason the sliders in CCM would turn the best running games - take Houston for example - and turn them into garbage. You have to give the CPU an advantage just to allow the games to play out as they would in real life.

But also, Jarodd21 has his sliders set for All-Madden style players. I am one who enjoys the challenge of playing on the hardest difficulty - but when you do that and teams are still failing to break the line of scrimmage 50% of the time, it gets frustrating
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Old 09-13-2012, 03:41 AM   #5
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Well finishing this game here I am going to list things I noticed and give also just the annotation here that I am mid-way through my season and I like to build teams so I have a traded up version of the Rams with **** players with decent stats to build for the future so this game could easily go another way if the difficulty of sliders I had been able to find did not keep me 10-1 in the season.
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Old 09-13-2012, 03:50 AM   #6
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Alright so as this game finishes up 21-13 in my favor I will start by saying I did not put up the inceptions I dont agree with 25/65. I am going to up them to 50 50 for both sides after this just wanted to see how they play without that.

Anyways things I noticed

Alex Smith got shut down for most of the game as I said mid-way through the season so things could of easily been different if my team was not 10-1 due to not being able to find a challenging slider set that made me get destroyed.

However he also threw a great PA pass I have not seen from any other slider set. I feel Field Goals are too hard for the CPU's their kicker missed an easy kick and the score would of been 3 points closer.

Users have really good defensive plays I was impressed with my defense despite going into this game with not much hope in my team doing anything due to the high difficulty of the sliders.

Smart playcalling by the CPU at times however like stated my Defense was phenominal this game.

They ran all over my defense which is the slack part of my defense so really good running by a running team who could of easily got the job done had I put up interceptions as I would of thrown 2-3 of them off of 2 bad passes and 1 stupid decision throw.

Overall I really like these sliders and am debating starting CC over to have a realistic outcome. Btw I play on 7 minute quarters so.
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Old 09-13-2012, 03:55 AM   #7
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Also just to clarify something on the scores here is although it was 21-13 would be 21-16 with that field goal CPU's made 1 mistake all game which cost them heavily as they pulled an all out blitz on 3rd and 1 where I threw the ball for like 50 + yard TD. That game could of gone either way.
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Old 09-13-2012, 03:56 AM   #8
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Re: MODDED Jarodd21 All-Madden Sliders for Realstic CCM Games..

Gonna try this set tommorrow i have been using sliders after sliders to find the right one havent really got to enjoy CCM i just want something challenging and for the CPU to have Realistic stats both Rushing and Passing..Hope this set works that way.By the way i will be using these Offline
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