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Potential All-Madden Sliders for Online CCM

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Old 09-07-2012, 06:36 PM   #1
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Potential All-Madden Sliders for Online CCM

Before even playing with these, please keep in mind the title, as I'm only claiming these as potential all-madden sliders. Ive used them for 2 games in a row and they have brought me the results you see below(I play as the Browns). Please don't post just saying these suck, but feel free to give suggestions and post results for others to base their own sliders off of. They are working for me and I'm just trying to help others out. If they can produce results similar to mine for one other person and get them really into the game like I am right now, then my job is done.

Browns vs. Redskins (relevant stats to pass/run game only):

Browns stats (user):
McCoy - 16-32, 133 yards, 0 tds, 2 ints, sacked 3 times
Richardson - 29 att, 117 yds, 4.0 avg, 1 td, 4 btk (all time high for me), 13 long
McCoy - 3 att, 10 yds, 1 fumble

Redskins stats (CPU):
Playcalling - 32 pass (3 scrambles out of pass plays)/33 rush

Griffin III - 14-26, 186 yards, 56 long, 2 tds, 3 ints, sacked 3 times
Helu Jr - 26 att, 110 yards, 4.0 avg, 0 tds, 2 btks recorded but seemed like ALOT more, long 55, 0 fumbles
Royster - 7 att, 14 yards, 2.0 avg

Final score - Browns 23, Redskins 22


Browns at Broncos:

Browns stats (user):
McCoy - 14-29, 224 yds, 1 td, 1 int, 71 long, sacked 5 times
Richardson - 22 att, 47 yards, 0 btk, 7 long
McCoy - 2 att, 5 yds
Hardesty 1 att, 1 yd

Broncos stats (CPU):
Manning - 27-37, 327 yds, 2 tds, 3 ints (2 by linebackers as I hit Peyton, never seen them actually catch those before), sacked 1 time, 57 long
McGahee - 27 att, 141 yds, 5.2 avg, 1 td, 3 btk, 65 long (another that went for about 20ish)
Moreno - 4 att, 11 yds, 2.8 avg

Final score - Browns 17, Broncos 30
I have to say this was easily the most fun I have had on a Madden game in a long time. The Broncos were up by a bit the entire game but kept calling plays that kept me off balance (surely a result of all of Peyton's audibles, which I think making other QBs audible would fix MANY issues we are having with the CPU gameplay). I saw numerous play actions in situations I would usually see runs, tons of first down passing (even out of 2 TE, 2 WR formations), and the CPU running back has actually been hitting holes, avoiding tacklers, following blocks, etc. Again, I realize this is a small sample size, but Im very excited about it at this point.

SLIDERS - First I was using Jarods, then tried a few of the All-pro slider sets out and feel they accomplished exactly what they set out to in giving a more balanced attack to the CPU playcalling and rush ability. Im not claiming to be a slider expert by any stretch of the imagination, and most of my tweaks have been based on reading posts in other slider threads. Therefore, a majority of the credit on these goes to the various other slider makers who have a much better idea of what they are doing than I do. Mine might not work for you, but somehow they are giving me excellent results to this point (may be a bit premature, but again, just trying to help out here).

Settings:
All-Madden, 15 minute quarters, 15 sec minimum play clock time
Slow speed
Auto strafe on
Auto sprint off

Player skill:
QB acc - 15
Pass blocking - 0
WR catching - 50
Broken tackles - 52
Run blocking - 0
Fumbles - 42
Pass D reaction time - 58 (still monitoring this, want to get it as low as possible without hurting the CPU pass/run ratio)
Ints - 35
Pass rushing - 0
Rush D reaction - 0
Block shedding - 0
Tackling - 15 (had it at 0, but too many btks for the CPU, plus Ive noticed more of the new tackling animations are used with this slider at 15)

CPU skill:
QB acc - 50
Pass blocking - 51
WR catching - 52
Broken tackles - 50
Run blocking - 100
Fumbles - 40
Pass D reaction time - 55
Ints - 37 (very low in comparison to many settings, but I feel like I pay for making bad decisions while not racking up ints due to the low user QB accuracy)
Pass rushing - 50
Rush D reaction - 100
Block shedding - 100
Tackling - 47

Special teams:
FG power - 54 (hate seeing professional kickers come up short on 50 yard FGs
FG acc - 42
Punt power - 50
Punt acc - 60 (not sure where this should be honestly)
Kickoff power - 49

Game options:
Injuries - 31 (has reduced small annoying injuries, but just had 2 guys go down in the last game - one out for 5 weeks, another for 3)
Fatigue - 60
Min player threshold - 30 (I know people are starting to lean towards this being 100, but for me with the threshold high my running game absolutely destroys the CPU, specially on any outside run. That is the only reason for this threshold I am using, added with the fact that the CPU running game is working at this point)

Penalty (largely from Jarod's sliders):
Offside - 100
False start - 71 (actually seeing 1-2 false starts per game)
Holding - 52
Face mask - 54
D pass int - 100
O pass int - 100
Punt catch int - 100
Clipping - 60 (have yet to see a clipping call so I'm going to try it on 63 for a few games)
Int grounding - 100
Roughing passer - 54 (tried it at 55 and was seeing it called like 10 times per game)
Roughing kicker - 100

Auto subs (forget where I got these, but I did not create them):
QB - 50/40
HB - 90/86 (this I might actually make to like 92/89 to see if I can get my 2nd string RB subbed in more often)
WR - 70/65
FB/TE - 50/40
OL - 50/40

DT - 84/80
DE - 84/80
LB - 70/65
CB - 55/50
S - 65/60

Hopefully these will work for a few people. I know some of them look a bit awkward (like the CPU int slider being lower than most others) but they are working very well for me at this point. Good luck!

Last edited by dpower15; 09-07-2012 at 06:40 PM.
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Old 09-07-2012, 10:12 PM   #2
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Re: Potential All-Madden Sliders for Online CCM

I'll give them a try. A lot of your numbers look like where I've been tweaking to. So, maybe you've found the good combination with it all. If I get to play tonight, I'll try to post my impressions.
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Old 09-07-2012, 10:59 PM   #3
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Re: Potential All-Madden Sliders for Online CCM

Quote:
Originally Posted by mogrod
I'll give them a try. A lot of your numbers look like where I've been tweaking to. So, maybe you've found the good combination with it all. If I get to play tonight, I'll try to post my impressions.
Good luck, hopefully they help! I played another game earlier and had great results again (other than giving up 2 big plays because of really stupid defensive mistakes on my part)
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Old 09-08-2012, 07:24 PM   #4
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I like the look of these

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Old 09-09-2012, 12:06 PM   #5
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Re: Potential All-Madden Sliders for Online CCM

Give them a shot, let me know what you think. I made a couple changes to mine last night to make the passing more difficult, but that was just because I'm starting to get really good with this total control passing stuff. If you are passing the ball really well just crank up the CPU pass rush and pass reaction, makes a big difference. I don't like taking the user QB accuracy down much more than 15, then it just seems like alot of unrealistic over/underthrows.
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Old 09-11-2012, 06:47 PM   #6
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Sliders play a great game i'm with you on cranking up the pass reaction time for the cpu. I'd say at least 75, but I prefer 100 so dominate CBs play like they should and you can still get space on average corners.

I would like to adjust human pass reaction down to 50 at least. I know all the talk about it causing the cpu to run more but I don't see a difference with it at 50. I've even tried 25 and still had the cpu throw 30+ times.

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Old 09-11-2012, 08:07 PM   #7
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The run game for the cpu exists with these sliders. Jamaal charles made excellent cut backs in the game and never fell over his own player.

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Old 09-11-2012, 11:00 PM   #8
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Re: Potential All-Madden Sliders for Online CCM

I'll try to post my impressions
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