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Super Sim & Accelerated Clock

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Old 08-31-2012, 04:43 PM   #1
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Super Sim & Accelerated Clock

Does the super sim take into account the accelerated clock? I was trying some 15 minute quarter sliders with CCM and while I couldn't tell for sure, the super sim seemed to run plays rapid fire without simulating a play clock run off. Time of possession was very lopsided even tough plays run was even.

Is there a way to turn off supersim in CCM player mode?
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Old 08-31-2012, 04:46 PM   #2
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Re: Super Sim & Accelerated Clock

Ya. Theres like one play every 10 seconds.
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Old 08-31-2012, 05:56 PM   #3
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Re: Super Sim & Accelerated Clock

no it doesn't...


if you run 15M quarters, with accel clock on, down to the minimum 10 seconds, and sim the entire game, you'll have 70+ throwing attempts, and another 40+rushing attempts if you sim a game in CCM though, not in super-sim, its much more realistic.
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Old 10-16-2012, 03:38 AM   #4
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Re: Super Sim & Accelerated Clock

Did this get fixed with the latest patch.
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Old 10-16-2012, 08:08 AM   #5
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Re: Super Sim & Accelerated Clock

Quote:
Originally Posted by Rjrosco
Did this get fixed with the latest patch.
Unfortunately, NO. That would have allowed for player and coach franchises to play together, but due to the ridiculous stats of super-sim...
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