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Quater Length for realistic games

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Old 08-26-2012, 10:50 AM   #1
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Quater Length for realistic games

I was wondering what quarter length everyone was using? I would like to use 15 minutes quarters if possible but was sure what acc clock settings to use. I am looking to get realistic results as far as number of plays and stats.
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Old 08-26-2012, 10:53 AM   #2
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I am wondering the same thing. I have yet to finish a game. Seems like something always comes up and I have to leave.
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Old 08-26-2012, 10:55 AM   #3
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Re: Quater Length for realistic games

15 mins run down to 12-10 sec play clock works great for me.
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Old 08-26-2012, 11:09 AM   #4
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Re: Quater Length for realistic games

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Originally Posted by Jm0ney2001
15 mins run down to 12-10 sec play clock works great for me.
What are you using for game speed and difficulty? Also does 10 sec play clock allow you enough time to make adjustments at the line or call audibles?
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Old 08-26-2012, 11:33 AM   #5
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Re: Quater Length for realistic games

In my experience so far, 10-11 minute quarters with the accelerated play clock at 20 seconds gives the most realistic number of snaps per game.
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Old 08-26-2012, 11:39 AM   #6
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Re: Quater Length for realistic games

Yep, 15 minute quarters, 10 sec, slow speed is where it's at. Once you get the hang of the clock and replays, you can make the clock go fast.

Another plus is you get to actually see the field degradation and day change/night change they were talking about. The field degradation is nice because it's actually a combination of all of the little pieces torn up by the actual players you're using. At first I thought they disappeared, but nope, they all stay and towards the 4th quarter it looks pretty sweet
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Old 08-26-2012, 11:55 AM   #7
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Re: Quater Length for realistic games

Quote:
Originally Posted by TexasFan2005
Yep, 15 minute quarters, 10 sec, slow speed is where it's at. Once you get the hang of the clock and replays, you can make the clock go fast.

Another plus is you get to actually see the field degradation and day change/night change they were talking about. The field degradation is nice because it's actually a combination of all of the little pieces torn up by the actual players you're using. At first I thought they disappeared, but nope, they all stay and towards the 4th quarter it looks pretty sweet
Doesn't just 1 game take like 1 hour then?
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Old 08-26-2012, 11:59 AM   #8
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Re: Quater Length for realistic games

15 minutes quarters
Very slow
12 seconds following playcalling


Great results
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