Hey guys,I'm going to jump back into the slider madness this year,I took some time off from working on Madden sliders,but I feel this year just may be different.
I'm going to be looking at different facets of the game,and will release a base set first,from there hopefully I'll get enough support and testers to fine tune these into the best around.
I know what I'm looking for and hoping to accomplish,and if some of my ideas pan out,you're going to see sliders that look awkward...that will make you say "WTF" there's no way that will work. Trust me guys,I will do everything and anything possible (within the realms of the game) to make sure I get these as close to perfection as I can.
I am going to be doing these on All-Pro,so hopefully with all the other slider creators,everybody will have their favorite set to pick from.
Stay tuned............
These were designed for online CC,so I'm not sure how these will play offline. I wanted the benefit of server side tuning's,so that it why I decided to go online with a single player online CC.
**Update**
Beta sliders version 1
Changes in red
GAME OPTIONS
SKILL LEVEL - All-Pro
PLAYCALL - User preference
QUARTER LENGTH - 15Minutes
MINIMUM PLAY CLOCK TIME -13
AUTO STRAFE - On
AUTO SPRINT - Off
INJURIES - 50
FATIGUE - 55
GAME SPEED - Very Slow
MIN SPEED THRESHOLD - 50 30
PASS DEFENSE
Reaction Time - 40 50 For some reason at 75,the cpu couldn't run the ball against me
Interceptions - 30 35 my db's had butter fingers at 30
Pass Rushing - 80
RUSH DEFENSE
Reaction Time - 20 0 with threshold higher,the cpu has a nice running game
Block Shedding - 34 5 same as aboveLowered this a bit to open up cpu running game
Tackling - 25 5 the cpu will now usually shed the first block
PASS DEFENSE
Reaction Time - 95
Interceptions - 65
Pass Rushing - 50 90This is the big one,raised because I was having to much time in the pocket,and will force you to use checkdown routes,as well as blocking assignments
SPECIAL TEAMS
FG Power - 50
FG Accuracy - 45
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50
Update as of 9-15. These are the sliders that I have been currently using. There are quite a few changes,so if you have any question,please feel free to ask away,as well as feedback...good or bad,It's greatly appreciated.
Update as of 9-18. I have started playing pro with some ideas from 3 other folks,along with a few tweaks of my own. I hope you get the same results as I have. Special thanks to Mooch,phukwiddit and Jaredlib. These are still used on very slow
Offside- 70
False Start- 54
Holding- 55
Face Mask- 54
OPI- 55
DPI- 99
PCI- 50
Clipping-35
Intentional Grounding-50
Roughing the Passer- 50
Roughing the Kicker- 25
Penalty sliders I have left out because I feel it's user preference as to how many each person wants to see...and besides that,some don't get called no matter how high you set it anyway..lol
Also as far as auto subs go,with the increase in the fatigue slider,I didn't feel like these needed to be changed.
As always....feedback is MORE than welcome,and hopefully I'll get enough testers to test these out,and see where we need to go.
Another plus and positive for playing a solo online CCM.....
Quote:
Originally Posted by bcruise
As the poster of the 2 minute AI defeciences in the bug thread, I can say that it's now much improved for the online CCM. That certainly lends credence to the idea that the above quoted line is truth. I've seen it both passing when behind as well as use the kneel down in the proper situation in a few games now.
Offline it remains awful, and that will probably have to wait for a certified patch.
Have been working like crazy on the demo to get a nice base up asap. There are still some things that I don't like,but feel I'm getting real close.
I have fixed the lack of run game from the cpu,almost to the point I think I made them TO good...lol
I have also been working on user pass rush,and feel I've found a nice balance.
The area that has been giving me the most problems (so far) is the cpu qb and cpu wr. I want to get it to where overthrows and underthrows happen,and wr's will drop some passes here and there,but nothing unrealistic.
I do have a couple of ideas,which I will put to the test tonight...so we'll see.
The first base won't be up till after I get the game at the Midnight release,as I want to input what I've got so far into the retail,and see if there's any major differences.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
OK guys (if anybody's still interested..lol)
I've tried a few different sets on here,and they all suffer from the same issue...the cpu simply cannot run the ball.
I have been working on my All-Pro set,and feel I am close to releasing a base set for you guys to try. I'm going to play a few more games tonight,and see if anything needs tweaked,and if all goes well,I will release them tonight.
Remember....these will only be a base set,as I want to get the most input possible,to see where we need to go.
In my latest test,as the Steelers I was playing the Bengals,and BJGE put up 120+ yrds against my Steeler defense,so I feel the cpu running game is on point.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
As of right now,I've been doing play now games to get them dialed in. This is where I will need the help (if you don't mind) to see if there is a major difference or not.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
I can help test if you still need it when I get the game on Thursday. Ive heard play now and CCM sliders and testing play out differently
Sounds good.
I've heard about the differences also,I'm sure it's like Maddens and NCAA's of the past....play now games play out differently than franchise/dynasty.
Hopefully it won't be to bad though.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert