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ranked games need to have simulation sliders

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Old 08-20-2012, 03:18 PM   #1
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ranked games need to have simulation sliders

2k online has to be hall of fame with simulation sliders. this would cut a lot of problems out like the constant reaching and people ripping players with centers and stuff. if we are playing for ranks it should be the highest difficultly and make people actually try to play leave the pro and default for the unranked games and/or custom games. this year the three point slider needs to be at 47 or 48.

besides why should someone play for money on the easiest level and default sliders
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Old 08-20-2012, 03:57 PM   #2
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Re: ranked games need to have simulation sliders

Ranked is mostly for casual players and 2k has bad rap concerning low difficulty quicj matches. They just need to bring back lobbies
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Old 08-20-2012, 03:59 PM   #3
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Re: ranked games need to have simulation sliders

I agree, Rank games are a joke. It's like playing the demo all over again. If not bring back HOF Lobbies please. So we don't deal with these Cheesers!
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Old 08-20-2012, 04:08 PM   #4
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Re: ranked games need to have simulation sliders

U can still cheese on HOF.. Lol wont make difference
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Old 08-20-2012, 05:45 PM   #5
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Re: ranked games need to have simulation sliders

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Originally Posted by LoSoisNiCEx414
U can still cheese on HOF.. Lol wont make difference
Yes, but when i played in HOF lobbies in 2K11. There were legit sim heads in there. I rarely got games where i had to deal with cheese. I really miss the HOF lobbies i had so many good games in there.
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Old 08-20-2012, 07:12 PM   #6
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Re: ranked games need to have simulation sliders

These are the settings for online quick match. You can check them out if you want at the end of a game. Once the game completes and before the player of the game is announced, go to the menu, options and gameplay.

This was a surprise for me as I thought that the quick match was on All-Star, default but it is on Superstar simulation.

I think when we play a human opponent, because they make mistakes, the level seems easier than when we play the CPU which generally doesn't giving us the impression it's on default and lower levels when in actually it's the human element added that makes it easier.

I always play user user games in play with friends and have played hundreds on hall of fame simulation and I agree that cheese is still present there. The difference is probably in shot timing mostly, with smaller windows for perfect releases on hall of fame than say pro.


Last edited by Coach2K; 08-20-2012 at 07:24 PM.
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Old 08-20-2012, 07:22 PM   #7
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Re: ranked games need to have simulation sliders

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Originally Posted by www.Coach2K.com
These are the settings for online quick match. You can check them out if you want at the end of a game. Once the game completes and before the player of the game is announced, go to the menu, options and gameplay.

This was a surprise for me as I thought that the quick match was on All-Star, default but it is on Superstar simulation.

I think when play a human opponent, because they make mistakes, the level seems easier than when we play the CPU which generally doesn't giving us the impression it's on default and lower levels.

This can't be right because fatigue is 100% on.
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Old 08-20-2012, 07:29 PM   #8
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Re: ranked games need to have simulation sliders

I'm not a 100 percent sure, but i think there's a difference between fatigue which accumulates over someone's season and being tired during a game.

I thought the same but playing 12 minute quarters on hall of fame mode if you use a guy for 48 minutes, they rarely get fatigued which was a surprise to us as well. I think fatigue is more for say an association where guys would get tired after playing many minutes over the course of a season - it's more of a cumulative effect.

I see the Gatorade symbol from time to time but that is just being tired and not fatigued in my opinion. You can check energy level during a game if you want and see it's hardly adjusted.

Fatigue might also be broken like speed is, it's hard to tell.

You can find the screen I found and while it's certainly possible it's incorrect it's there for sure and you can find it yourself at the conclusion of any quickmatch before the player of the game is announced.

Last edited by Coach2K; 08-20-2012 at 07:43 PM.
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