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difficulty levels explanation

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Old 07-18-2012, 05:56 PM   #1
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difficulty levels explanation

does anyone know / know where there is a write up explaining boosts/reductions for the difficulty levels (ie- heisman cpu is faster than user) etc.. is there a full explanation from ea about this?
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Old 07-26-2012, 10:21 PM   #2
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Re: difficulty levels explanation

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Old 07-26-2012, 10:24 PM   #3
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Re: difficulty levels explanation

Freshman- CPU is dumbed down.

Varsity- CPU acts realistically. No physic CPU defenders pre-play. CPU is far more realistic defensively.

AA- CPU acts above a realistic number, but makes enough mistakes to make the game easy.

Heisman- CPU acts at a superhuman speed. They react and know plays before they happen.


Sorry, small writeup, I only have 6% battery life left on my Mac.
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Old 07-26-2012, 10:40 PM   #4
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Re: difficulty levels explanation

Thx authentic. I'm interested in a numerical breakdown so that I may even the difficulty setting to match a player's true rating. Instead of "really easy, easy, hard, very hard", I'd like to simply play on normal, or tweek the sliders accordingly.
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Old 07-26-2012, 11:02 PM   #5
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Re: difficulty levels explanation

Quote:
Originally Posted by magic247
Thx authentic. I'm interested in a numerical breakdown so that I may even the difficulty setting to match a player's true rating. Instead of "really easy, easy, hard, very hard", I'd like to simply play on normal, or tweek the sliders accordingly.
Me too- I want player rstings to be meaningful. But I'm starting to think they never will. The more i test slider and play this game, the more discouraged and angry I become at how all or nothing CPU game play is.
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Old 07-26-2012, 11:14 PM   #6
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Re: difficulty levels explanation

Quote:
Originally Posted by Chedapalooza
Me too- I want player rstings to be meaningful. But I'm starting to think they never will. The more i test slider and play this game, the more discouraged and angry I become at how all or nothing CPU game play is.
I feel you cheda. While the made some improvements to the AI this year it's still too easy to exploit if you try to make ratings matter and that's why I have to compensate with cranking up certain areas for the CPU in order to get a competitive challenge.. Any experience gamer like myself will always have issues like this until they improve the AI..
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Old 07-28-2012, 09:22 PM   #7
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Re: difficulty levels explanation

Quote:
Originally Posted by authentic
Freshman- CPU is dumbed down.

Varsity- CPU acts realistically. No physic CPU defenders pre-play. CPU is far more realistic defensively.

AA- CPU acts above a realistic number, but makes enough mistakes to make the game easy.

Heisman- CPU acts at a superhuman speed. They react and know plays before they happen.


Sorry, small writeup, I only have 6% battery life left on my Mac.
Been playing on Varsity and they still seem to know my plays.

When I call an audible (no matter what it is, pass, run or random), they know exactly which it is unfortunately.
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Old 07-28-2012, 10:20 PM   #8
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Re: difficulty levels explanation

Yeah, I can't win on Heisman at all, so I've upped All-American levels. Heisman is unreal for an average player like me.

This year's game, seems like the screens are used the most by the CPU.

Anyone knows how to get a pass rush with the four defensive linemen? I use a DL and I can never get around the CPU.
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