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The 45 degree angle and Blocking.

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Old 06-10-2012, 01:24 PM   #1
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The 45 degree angle and Blocking.

Open field/outside blocking is horrendous in this game (and most likely Madden 13 too). Tell me I am not the only one on numerous occasions who has taken a pitch/kickoff return to the outside with a blocker or two or even three! in from of me (sort of like at a 45 degree angle before you turn of up-field) and a defender is coming your way and you are thinking the defender is about to get blocked and the next thing you know he zooms past the blockers without being touched and you are hit! Also sometimes, when running to the outside, the linemen don't even notice the defender on the outside and they completely ignore them and turn back inside and the runner gets crushed!
And why don't blockers use their arms and block defenders on their side or even in their backs? They always wait to they get right up on the defender to engage in blocking. Their is something about the 45 degree angle that confuses the computer, they can't calculate where the defender is when at that angel. THIS IS PROBABLY WHY NANO BLITZING IS STILL IN THE GAME after many years! and.
This is probably why defensive ends don't get any pressure on the quarterbacks, because the game has to either keep the defender right in front of the blocker, or just let the the defensive end run past them for a sack.
So the question is why can't this game calculate blocking at approximately a 45 degree angles? Is is because of canned animations or is it something else?
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Old 06-10-2012, 01:37 PM   #2
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Re: The 45 degree angle and Blocking.

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Originally Posted by ghettogeeksta
Open field/outside blocking is horrendous in this game (and most likely Madden 13 too). Tell me I am not the only one on numerous occasions who has taken a pitch/kickoff return to the outside with a blocker or two or even three! in from of me (sort of like at a 45 degree angle before you turn of up-field) and a defender is coming your way and you are thinking the defender is about to get blocked and the next thing you know he zooms past the blockers without being touched and you are hit! Also sometimes, when running to the outside, the linemen don't even notice the defender on the outside and they completely ignore them and turn back inside and the runner gets crushed!
And why don't blockers use their arms and block defenders on their side or even in their backs? They always wait to they get right up on the defender to engage in blocking. Their is something about the 45 degree angle that confuses the computer, they can't calculate where the defender is when at that angel. THIS IS PROBABLY WHY NANO BLITZING IS STILL IN THE GAME after many years! and.
This is probably why defensive ends don't get any pressure on the quarterbacks, because the game has to either keep the defender right in front of the blocker, or just let the the defensive end run past them for a sack.
So the question is why can't this game calculate blocking at approximately a 45 degree angles? Is is because of canned animations or is it something else?
I'm with you. Add the receivers letting defensive backs and linebackers run right past them on run plays and you have a recipe for frustration.
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Old 06-10-2012, 02:16 PM   #3
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Re: The 45 degree angle and Blocking.

I don't think they are marketing this game to people who care about the blocking experience. That is why there are so many arcade features, and not too many additions to the gameplay realism or season simulation.
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Old 06-10-2012, 02:21 PM   #4
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Re: The 45 degree angle and Blocking.

In my experience with the demo, I actually think the blocking intelligence was much better, particularly on downfield blocks and plays with pulling offensive linemen.

Agree to disagree.
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Old 06-10-2012, 03:19 PM   #5
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Re: The 45 degree angle and Blocking.

Soon you will experience what I am talking about, trust me. Try do so some toss plays. On kick off returns go at an angel towards the sideline and you'll see.
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Old 06-11-2012, 09:34 AM   #6
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Re: The 45 degree angle and Blocking.

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Originally Posted by CHooe
In my experience with the demo, I actually think the blocking intelligence was much better, particularly on downfield blocks and plays with pulling offensive linemen.

Agree to disagree.
I agree. The puller on counter, wrap, and base has better awareness.
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Old 06-11-2012, 11:38 AM   #7
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Re: The 45 degree angle and Blocking.

When they were in the studio capturing "400+ catch animations" for the game this year, they couldn't grab a couple of guys getting blocked to the side or in the back? This isn't an awareness problem, it's an animation problem. The only blocking animations are of the "squared up" variety. Because of this, you'll see many instances where the blocker is clearly trying to engage the defender, but ends up just fidgeting around and bumping off the defender (usually just before you get annihilated).

In real life, blockers can't always get squared up to the defender, but that doesn't mean they can't block them. They may only be able to get an arm on them, but sometimes that's enough to open that hole for the running back, or give the QB that extra .5 second to get the ball away.
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