SETTINGS
BATTING & BASERUNNING
Hitting Difficulty - All-Star
Hitting Interface - Zone (I haven't tested with timing, but it should be OK)
Hitting View – I'm using GMO's close up cam, you can use whatever you like
Button Interface - Classic
Guess Pitch - Classic 1/4 (This doesn't really matter, I would recommend only using Guess Pitch in hitters counts or when you're trying to protect though)
Baserunner Interface - Default
Bassrunning Decisions - Auto (I'm not good at baserunning controls, plus I like to let my players play like they would in real life based on their aggression rating)
Sliding Decisions - Assist
Runner Window – ON
PITCHING
Pitching Difficulty - All-Star
Pitching Interface - Pulse Pitching (Personal prefernce here, I really like the feel pulse pitching gives you)
Pitching View – Broadcast (this is somewhat important, being able to pinpoint your pitches from the catchers view is a bit of an advantage imo)
Pitching Ball Marker - Fade
Pitch Callout - Full
Pitch Confidence - On
Pitch Delay - Normal
API: On (I like throwing to the catcher most of the time, obviously there are times where we disagree
)
FIELDING
Throwing Interface - Buttons
Throwing Meter - On
Throwing Difficulty - All-Star
Throwing Decision - On
Throw Cancelling - Off
Fielding Decision - Auto (I like having my defenders play like they would in real life, you can do whatever here)
Defensive Shift - Auto
One Button Dive/Jump - OFF
Catch Region Indicator - On
Catch Position Indicator - On
Tag Up Indicator - On
Rob HR Indicator - Off
Fielding View Offense - Medium
Fielding View Defense - Medium
Controller Fielding - OFF
GENERAL
Strike Zone - OFF
Hot Zones - Preview
Swing/Pitch Analysis - On
Balks - Off (If the CPU ever committed a balk I'd leave it on)
Warm Up Pitchers - Off (personal preference)
Umpire Balls and Strikes - Variable (yeah it's frustrating, but adds a lot to the game in my opinion. things are pretty even)
Umpire Close Plays - On
Check Swing Appeals - On
Injuries - On
Ejections - On
Vibration - On
SLIDERS
Human Contact - 6
Human Power - 5
Human Timing -6
Stride Difficulty - 5
Human Foul Frequency - 3
Human Solid Hits - 3
Human Starter Stamina - 6 (your pitchers won't be fully rested for their next start at 5)
Human Reliever Stamina - 2 (really gives you an understanding of what managers go throw with managing their pens)
Human Pitch Control - 4 (more walks, less pin point control)
Human Pitcher Consistency - 4 (I've had CG SHO's..and been hitting the showers in the 2nd inning)
CPU Contact - 6
CPU Power - 5
CPU Timing - 6 (I went with 6 to put a little more life in the CPU offense. The CPU WILL punish mistakes, you have to pitch carefully to the money players)
CPU Foul Frequency - 3
CPU Solid Hits - 3
CPU Starter Stamina - 6
CPU Reliever Stamina - 2
CPU Pitcher Control - 4
CPU Pitcher Consistency - 4
CPU Strike Frequency - 3 (Perfect. I've had games where I'll walk 6-8 times..and then I'll go 2 games without one)
CPU Manager Hook - 5
CPU Pickoffs - 6
Pitch Speed - 3 (personal preference, go with what you are comfortable with here)
Fielding Errors - 5
Throwing Errors - 5
Fielder Run Speed – 0 (balls will fall in in the OF and you'll see gappers that actually bounce a few times get to the wall. Don't worry, I have yet to see a triple with my Redlegs
)
Fielder Reaction - 3 (This slider is important. I couldn't decide if 3 was better or 4. With it at 3, bad defenders will show up big time..and cost you hits/runs. The elite defenders it doesn't really effect)
Fielder Arm Strength - 3
Baserunner Speed - 5 (wasn't seeing hardly any infield hits with it at 4..even with very speedy guys. 4 or 5 is good here)
Baserunner Steal Ability - 4
Baserunner Steal Frequency - 6
Wind - 4 (seems perfect to me, wind is a big factor about once a week)
Injury Frequency - 5 (need more testing here, but I've only had one major injury in about 30 games)
These sliders are pretty difficult, so don't get discouraged if you struggle at first. Pitching is challenging. I've taken some ideas from several guys on these forums, til I found something that fit me. These sliders won't be perfect for everyone no doubt, but if you aren't happy with the way your game is playing give these a try. These do favor offense a bit. I'll have some box scores up soon..