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Top Gun Football League: Looking for owners

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Old 04-05-2012, 02:07 PM   #1
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Join Date: Aug 2010
Top Gun Football League: Looking for owners

Top Gun Football League is looking for some Mature owners that know how to follow rules. Top Gun is a SIM FOOTBALL League on XBOX360 and is currently in season 5 we use Myleaguemanager.net to manager cap if you are interested contact TheCarver13, Joegreen23 ATL, Trebest and they will get back to you ASAP. Below i have Posted the Official rules for The League and a link to the League websitehttp://www.freewebs.com/topgunfootball/. TopGun is one of if not the most active Madden league on XBOX360 here is your chance to join a great league.




Top Gun Rules:
Settings
Founder: TheCarver13
Commissioners: TheCarver13, Joegreen23 ATL, Trebest
Admins: Jagka9, Scwo25
Site Moderators: TheCarver13, Jagka
Difficulty: All-Madden
Style: Simulation
Duration: 7 minute quarters
Accelerated Clock: OFF
Fatigue/Injuries: On
Teams: 32
Fantasy: No
General Rules

QUITTING: Any player who quits must be reported to administration for disciplinary action.
LEAGUE ADVANCE: Our league advances every 2 days at 9:00 pm eastern. If your games have not been played by the day of deadline, the latest you can begin your game is at 7:50 pm eastern (this includes games vs cpu). It is up to you and your opponent to communicate and schedule your game either through xbox live msg, text, AIM, or forums. If you have difficulty scheduling your game with an opponent then advise Joegreen.

PLAYING THE CPU: U are to contact an admin to see if it is OK to play computer if ur opponent is not on his team. UNDER NO CIRCUMSTANCES ARE YOU TO PLAY THE CPU ON YOUR OWN ACCORD. UR OPPONENT MAY BE UNAVAILABLE, WITH HIS PARTNER SCHEDULED TO TAKE HIS PLACE. Games against teams that are CPU controlled should not be restarted. "Times Started" (TS) is tracked and you may be scrutinized by the admins should your TS for a given game against the CPU is more than 1.
DISCONNECTED POLICY: If a game gets DC'ed it must be replayed with the exception of the following circumstances:

1st half: the person whose connection drop was losing by 21 or more points they get the loss.

3rd qtr: the person whose connections drop is down by 17 or more pts they get the loss.

4th qtr with 3:30 or more remaining: if the lead is more than 10 points then that person gets the win.

Less than 3:30: no matter whose connection drops THE PERSON WINNING HAS THE OPTION TO TAKE THE WIN. IF YOU ARE LOSING AND YOUR OPPONENT DROPS CONNECTION YOU MUST STAY IN THE GAME AND WAIT TO SPEAK TO YOUR OPPONENT IF YOUR OPPONENT DOES NOT GET BACK ONLINE YOU MUST SPEAK WITH AN ADMIN BEFORE EXITING GAME.

NO TANKING: No throwing a season or game to gain a higher draft pick the next season. League members should be aware of this and need to report any suspicion of a member purposely tanking a game.

SPORTSMANSHIP: If you are winning big in the 4th, run the clock out within the rules, don't try and embarrass your opponent by calling timeouts and trying to run up the score. RESPECT YOUR OPPONENT! However if you intercept a pass b/c your opponent is being stupid, by all means... take it to the house! If your opponent is out of time outs or is not using time outs and time is short enough for you to run the clock out... KNEEL THE DAMN BALL! ADMINS WILL BE WATCHING THIS CLOSELY AND PUNISHMENT WILL BE ENFORCED, INCLUDING POSSIBLE REMOVAL FROM LEAGUE.
Game Play (Offense)

4th DOWN RULE: These are the only situations in a game when you can go for it on 4th down:

4th and 1 or less before midfield (and) 4th and 2 or less after midfield

4th quarter any team can go for it

If YOU are DOWN by 14 or more points at any point in the game

If you are inside your opponents 20 yard line (REDZONE).

2PT CONVERSION: You can go for 2pts only when you need them in a REAL situation and you can go for it to win a game at the end. Do what a real NFL team would do! The 2pt conversion must put you ahead or within 3pts, 7pts of your opponents score.

QB DROP BACKS: Do not purposely drop back with your QB more than 10 yards after the snap.

AUDIBLES: Excessive audibles are not allowed. Hot-Routes are acceptable.
"GIMMICK" PLAYS: Gimmick plays and trick plays should NEVER be abused. These sorts of plays should not be your main source of offense. This includes plays such as:
HB Direct Snap
WR Double Pass
1 FAKE on special teams is allowed all game. Includes: FG, punt, and onside kick (must be losing to perform an onside kick).
Surprise Onside Kicks are NOT allowed what so ever!

PUNTS: You CANNOT drop a player back into punt coverage BEFORE the snap.

Game Play (Defense)

No manually moving players all over the field to take advantage of the A.I. You are only allowed to move the player you are using on defense in a realistic manner (this means a few feet here and there, NOT moving the player TOWARDS the LINE of SCRIMMAGE into the GAPS, UNLESS YOU are the one who is going to blitz and take control of the player YOURSELF!). You can use all of the defensive audibles (linespreads, bump/run, LB spreads, etc). You CANNOT take your outside LBs, CBs, DEs and loop around to the opposite side of the OT, even if you are controlling the player. If you use a D-lineman and you want to go out in a zone or to cover, you must stay on the line until the ball is hiked and then you may drop back.

WARNING: NANOS will NOT be TOLERATED! If someone breaks this rule pause the game and warn them, if they repeat it they will be booted. (Save replays for evidence)

2 MAN RUSH RULE: You MUST rush 2 or more players on defense at all times. QB spies and contains do not count as a rusher.

Trade Rules:
TRADE LIMIT: You may trade up to 6 PLAYERS (INCLUDING DRAFT PICKS) from your team MAX and up to 2 draft picks per draft. Players 65 ovr and under, and 4th-7th rd picks, will not count towards your trade limit. You can also trade future 1st-3rd picks but they will count towards your player trades for next season. Also, you are not allowed to trade BOTH your 1st and 2nd rd picks under this rule.

TRADE APPROVALS: Trades must be submitted to THECARVER, JOEGREEN, TREBEST, JAGKA, and SCWO for approval. 3 out of the 5 admins must approve your trade for it to be official. Admins cannot approve their own trade, nor approve trades involving their division opponent. ALL approved trades must be posted in the forums.

TRADE RESTRICTIONS:
1) You may only trade up to 3 players to a team per season.
2) NO trading INJURED players.
3) NO trading FREE AGENT pick-ups the season you sign them.
4) NO trading players 34 years of age or older. QB's 36 age of age or older.
5) Teams with a Top 10 draft pick cannot trade their pick to the 2 teams who made it to the Super Bowl the previous season.
6) All trades involving draft picks must be executed through LG Manager site. We encourage all trades to be compleated through LG Manager.
7) Manager if you trade for a draft pick you may not trade that pick again.
8) You cannot make a trade that puts a team over the cap
DEADLINE: Week 6

DRAFT PICKS: No trading for multiple 1st round picks. You are allowed up to two/1st round picks. Also, no trading future draft picks in the off-season until the current draft is over.

FRANCHISE PLAYERS: Cannot be traded or released for 3 full seasons.

FRANCHISE LIST

Salary Cap/Free Agency Rules:
SALARY CAP: 130 million
ROSTERS: All teams must maintain a 53 man roster. If you have someone who is injured for the season you will be allowed to pick up an additional player.

ROSTER BREAKDOWN (BOOTLEG RULE): MINIMUM/MAXIMUM. (QB:2/4) (RB:2/5) (TE:2/4) (WR:4/8) (FB:1/3) (OL:8/10) (DL:6/10) (LB:6/10) (CB:4/8) (S:4/6) (P:1/1) (K:1/2)
OVER THE CAP: Any team found over the cap will be penalized (draft pick taken away). One admin from each division will be in charge of making sure no-one goes over.
SIGNING RULES:

When signing any player 75 overall or higher, you must keep that player for the remainder of the season.

Any player that is signed to a deal worth more than 7 million a year, must be signed to a minimum of 3 seasons and cannot be cut for those 3 seasons.
If you cut a player once the season has started, you must wait a minimum of 2 league weeks to try and re-sign him.

BANNED PLAYERS: These players are not to be signed because they are not real NFL players:
(QB) Peter Tanico
(QB) Andre Thomas
(QB) Cam Weber
(QB) Doug Hayes
(QB) David Hansen
(QB) Wayne Campbell
(QB) Hope Bromley
(QB) Felix Mendoza
(HB) Scott Rich
(HB) Asif Yusaf
(WR) Peter Arisman
INJURIES: There will be a forum on the Lg Manager website for posting your injured reserve players. After posting, you may sign an additional player to your roster. If you're up against the cap you will be allowed to sign a player to the lg minimum of 400k per year.

Last edited by glockwork718; 04-05-2012 at 02:13 PM.
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