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BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

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Old 03-09-2012, 12:25 PM   #1
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BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic" Total Analog Controls

After testing both Pro & Legend Sliders, I've decided to stick with Legend. I've played about 10 games. Games varied. Though they may look exactly like 2k11 set, they aren't. ENJOY

Right now I'm using Strike Zone OFF & pitching to the Inside Edge Reports.

Feedback is always welcome


BIGFNJOE96 (LEGEND Sliders) "A Mid Summer Classic" Total Analog Controls


Pitcher Fatigue: **55**


**Changes have STARS next to them**

BATTING: (HUM/CPU)

Contact:35/45**
Power: 50/60**
Bunt Contact: 50/75
Bunt Success: 50/50
Batter's Eye Frequency: Preference

PITCHING: (HUM)

Pitch Meter Speed: 65
Pitch Speed:
75**
Pitch Break Influence: 45**
Pitcher Composure Influence:
50**
Pitch Control Slider: 30

PITCHING: (CPU)

Pitch Speed: 75**
Pitch Success: 75**

Strike Zone Tendency: 40**
Pitch Break Influence: 45**
Pitcher Composure Influence: 55**

FIELDING: (HUM)

Throw Accuracy: 50
Gather Error Frequency: 50**
Throwing Error Frequency: 55**
Outfielder Throw Speed: 55**
Infield Throw Speed: 50**
Outfield Run Speed: 5**
Infield Run Speed: 5**

FIELDING: (CPU)

Gather Error Frequency: 50**
Throwing Error Frequency: 55**
Outfield Throw Speed: 55**
Infield Throw Speed: 50**
Outfield Run Speed: 5**
Infield Run Speed: 5**

RUNNING: (HUM)

Base Runner Speed: 55**
Pickoff Success: 55**
Catcher Arm Strength: 50**
Catcher Arm Accuracy: 50

RUNNING: (CPU)

Base Runner Speed: 55**
Hit N Run Tendency: 80
Sacrifice Bunt Tendency: 75
Squeeze Tendency: 35
Base Running Aggression: 80
Steal Aggression: 70
Catcher Arm Strength: 50**
Catcher Arm Accuracy: 50

Last edited by bigfnjoe96; 02-16-2013 at 10:14 PM.
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Old 03-10-2012, 11:09 AM   #2
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

After ready BeetleBum's Slider thread based on sabermetrics & free-flowing animations I'm gonna tweak this 1st page to reflect some of his theory, which are a great find. If you haven't please visit his thread:

http://www.operationsports.com/forum...iders-set.html
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Old 03-10-2012, 04:23 PM   #3
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Icon14 Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

As you know, I enjoy your slider thread-tried these last night-pretty good game of baseball-started my Angels Franchise, Weaver was awesome-6innings - 1 hit - 3 walks- 8 K's 2 walks came to score and an inside the parker by Loney, ball went over Torii's head to the cap-so only gave up 1 ER-3 hits total-Crayton K's was on his game, so little offense. I tell you what Albert is pretty good too. Never used the Cards in past games so i never got a chance to play as him-but WOW his contact vs Power is awesome....def will be the punch i need in the lineup-and pitching staff should hold up to AL west Champs!!!!still need to work on my game...good for spring training-as im going to play every 162 games this season-will update sliders as needed throughout the season-as for rosters-not much I can do- LIVING Rosters for my NEW SEASON MODE-with M's-super hard to build-but i'm going to try!......need to look into a solid 4 and 5 starter for the Northwest-AL Mariners!...roster over haul is a possibility-!

Last edited by Grumpykore; 03-10-2012 at 04:45 PM.
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Old 03-11-2012, 10:39 AM   #4
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

I'm gonna be making some minor changes to the 1st page. Mainly to Batting, Throwing, Running. Though I like BB theory on Base Running (Real-Time Speeds) the game doesn't program in that way unfortunately & I'm seeing runners who aren't that fast do things they shouldn't.

Also gonna bump pitch speed back to 75 for both..

Last edited by bigfnjoe96; 03-11-2012 at 10:42 AM.
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Old 03-11-2012, 11:38 AM   #5
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Alright it looks like these will be the changes:

Batting:

User Contact: 35 Power stays @ 50
CPU Contact: 45/Power: 55


Throwing:

Outfield: 55/ Infield: 50 (Both)

Catcher Arm Strength: 65 (Both)

Base Running: 55 (Both) Everything looked good via the base paths with this setting..

I think these are just right. Please use these as a base & tweak as needed

Last edited by bigfnjoe96; 03-11-2012 at 11:43 AM.
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Old 03-11-2012, 10:03 PM   #6
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

I found that 55 is perfect for running. I timed guys from contact to first base as is used in pro scouting. It's the closest thing to realism there is in the game. I'll test out the other changes shortly. So far, so good.

By the way, are you seeing any user HR's?
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Old 03-12-2012, 08:25 AM   #7
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Quote:
Originally Posted by mookie2661
I found that 55 is perfect for running. I timed guys from contact to first base as is used in pro scouting. It's the closest thing to realism there is in the game. I'll test out the other changes shortly. So far, so good.

By the way, are you seeing any user HR's?
Yes, I'm seeing HR's. I'm having good results right now. Last game I played I lost to the Rangers 6-4 using the Yankees.

Rangers had 10 hits with Nellie Cruz taking CC deep over the CF wall. They also had 2 doubles & 1 triple with Kinsler.

I had 6 hits V. Colby Lewis. 1 was an opposite field HR with Granderson.

SO seem good. Rangers had 6 & I had 5. The game also had a lot of different hit types.

Both teams had 1 steal & each threw out 1 runner attempting to steal

Sent from Awesome Phone
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Old 03-12-2012, 08:49 PM   #8
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

I'm noticing that 55 is too fast base running wise. I never get doubled up by the computer, knocked itndown to 50 and still beat it out and that was by casey kotchman on a routine grounder to 2nd. I think I may have to bump it down to 45 or 40, as for the computer 50 seems ok, at 55 eunel Escobar hit one right at acab and I threw it in the green but he beat it out at first.
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