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TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

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Old 02-01-2012, 01:23 AM   #1
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TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

Wiz Man
Sliders Often Imitated Never Duplicated Unless They Were Just Copied Lol...
PS3 gamtertag: BAD_NEWZ_CITIZEN
THESE SLIDERS WORK WITH ANY ROSTER.


Ive tested these for months and these work very well it brings out the players real rating in a game. If your playing a number 1 ranked defensive team you will tell the difference from playing a 30th rank defensive team, if your facing a superstar you will be able to tell if he is a top notch player. Every players theres a rating if you go to edit player, those attributes will show more then ever playing with these sliders. I know people like to make edits but im convinced these slider left on my thread you will have the most realistic game feel.

MAKE SURE YOU DOUBLE CHECK SLIDERS CHANGES HAVE BEEN MADE ON 2/27/12 AT 12:48 FOR MOST REALISTIC GAMEPLAY.


UPDATED 2/27/12
INSIDE SHOT SUCCESS-45
MID RANGE SHOT SUCCESS-50
3PT-50
DEFENSIVE PRESSURE SETTINGS ALSO SHOT SUCCESS HAD TO BE ADJUSTED SO PLAYERS CAN MAKE MORE SHOTS TO GET REBOUNDING IN THE AVG RANGE OF 38-50. WAS PREVIOUSLY GETTING TO MANY REBOUNDS IN GAMES, THIS WILL GET IT AROUND THE LEAGUE AVERAGE 38-45. SOMETIMES IT WILL GO A LITTLE HIGHER THEN THAT BUT 50 SHOULD BE THE LIMIT UNLESS OVERTIME. SHOUT OUT TO pyr0sphere FOR HELPING ME OUT. I CAN HONESTLY SAY STAT WISE EVERYTHING WILL BE ACCURATE FOR GAMES NOW.I HAVE MADE REALISTIC COACHING PROFILES FOR EACH TEAM. THE SHOT RANGES FOR EACH TEAM IS ACCURATE FOR THIS SEASON.IF YOU DECIDE FOR SOME REASON YOU DONT WANT TO USE THE COACHING PROFILES MAKE SURE YOU PUT OFFENSIVE TEMPO AND CRASH BOARDS ON 100. IT IS MUST FOR SLIDERS ALSO. REASON FOR THEM BE ON 100 IS BELOW.

OFFENSIVE TEMPO-100/REALISTIC BALL MOVEMENT FROM PLAYERS,BETTER PASSING NO MORE PLAYERS HOLDING ON TO THE BALL UNTIL THE SHOT CLOCK RUNS OUT TO pyr0sphere FOR HELPING ME BALANCE THIS GAME OUT. I CAN HONESTLY SAY NOW EVERYTHING STAT WISE WILL BALANCE OUT IN GAMES.

CRASH BOARDS-100/YOUR BEST REBOUNDERS WILL GET THERE NUMBERS NOW. NO MORE POINT GAURDS LEADING YOUR TEAM IN REBOUNDS.




PLAY ON PRO
GAME LENGTH-12 MINS-YOU CAN PLAY WHATEVER YOU PREFER BUT YOU WILL GET A REAL GAME OUTCOME AT 12 MINS
GAMESPEED-50
SHOOTING TYPE-SHOT STICKING TIMING
FT SHOOTING TYPE-REAL PLAYER
FREE THROW DIFFICULTY 50
CLUTCH FACTOR-ON


GO TO CONTROL SETTINGS AND TURN ASSIST STRENGTH TO 100.


GO TO COACH SETTINGS SET OFFENSIVE AND DEFENSIVE PLAYCALLING TO AUTO, WHATS THE NEED OF A COACH ON YOUR TEAM IF YOU DONT USE HIM. ALSO THE TEAMS WILL CALL PLAYS FOR THE SUPERSTARS, SECOND, AND THIRD OPTIONS INSTEAD OF YOU TRYING TO CREATE FOR YOURSELF NOW. RUN THE PLAYS IT BRINGS ANOTHER FEEL AND EXCITMENT TO THE GAME.


Here are the sliders if you want to know why things are set this way I go deeper in depth with the second set of slider. They are the same sliders but the second set has the reasoning for why things must be set where they are.

OFFENSE
iss-45/45
css-45/45
mrs-50/50
3pt-50/50
lay-50/50
dnk-50/50
dit-50/50
pass-47/47
ao-50/50
CSS-45/45


DEFENSE
Dcsf-10/88 if you like contact
iccf-100
hds100
ss-25


ATTRIBUTES
quickness-0
vertical-0
strength-100
stamina-50
durablilty-0
hustle-0
ball handling-0
hands-0
dunking ability-35
on ball defense-70
stealing-100
blocking-100
offensive awarness-100
defensive awarness-100
offensive rebounding-100
defensive rebounding-50
clutch factor-0
consistency-0
Fatigue rate-70
injury frequency-50
injury severity-50


TENDENCIES
tis-100
tcs-100
mrs-100
3pt-40
Atb100
lfp-100
tao-50
ad-50
ap-100
ppl-50
obs-5
cs-100
bdc-100

FOULS
OTB-99
CFF-99
BFF-50
RFF-70
SFF-90
LBF-99




Reason why I have them set the way I do.

OFFENSE
ISS-45/45(DONT CHANGE)
CSS-45/45(DONT CHANGE)
MRS-50/50(DONT CHANGE)
3PT-50/50(DONT CHANGE)
LAY-50/50
DK-50/50
DIT-50/50
PASS-47/47(DONT RAISE CPU PASSING IS TO ACCURATE SO IS HUMAN. THIS WILL HELP WITH TURNOVERS YOU NOW HAVE TO TIME YOUR PASSES.
AO-50/50
CSS-45/45
LINK FOR FIELD GOALS PER TEAM
http://www.teamrankings.com/nba/stat...field-goal-pct



SAME FOR PLAYER AND USER.
DEFENSE
Dcsf-10/ Reduces some bumping and stops morphing. (PUT ON 88 FOR PEOPLE WHO LIKE CONTACT.)
iccf-100/Brings back that nba live feel when you drive.
hds100/Players in the nba who dont play good help defense usally end up on the bench.
ss-25/This is for steals since its on zero, steals could be on 100 but if this slider is on zero you will get no steals try it for yourself.
Players with high steals will flourish, low steals will struggle will still get some time to time.



ATTRIBUTES
quickness-0/Brings out players TRUE speed, no more Derek Fisher hanging with Monta Ellis.

vertical-0/Just like speed let them play by thier rating seperates Bad jumpers from Good or Great jumpers.

strength-100/Player with strongest strength rating will win in the post. If they are not strong enough the player will fadeaway, sometimes they willl even fall if a weaker player in strength attempts to post up someone powerful. More charges will be called in a game with it at 100 this slider can be set anywhere between 0- 100 but 100 will get the most realistic charges.

stamina- 50- This was the hardest one but this is what I decided was most realistic.

durablilty-0/More injuries will occur. (Do not raise must keep on 0.) If you noticed alot of players dont get injured in nba 2k12, this is why.

hustle-0/Brings out real hustle, lazy players who dont run the floor will be exposed.

ball handling-0/No more dribbling with centers.Good ball handlers will still be able to dribble. If a player with low ball handling skills and low ball security attempts to dribble the ball he still can but it wont be anything in the class of Allen Iverson.

hands-0/Players who arent used to getting the ball in the post will have problems catching it. The player with the most dominant hands off their player rating will usally win the tip wars for the rebound. Its a myth to me that it effects deflecting passes, I truly believe deflecting passes goes goes under steal success,but the 2k definition states it will help with steals.

dunking ability-35

on ball defense-70/2k producer.

stealing-100

blocking-100/Put this on 100 with vertical being at 0 real shot blockers will show now. Players who cant block now will foul you sometimes they luck up and block it but it will be rare. Link for blocks per game.
http://www.teamrankings.com/nba/team...teals-category

offensive awarness-100-Offensive players skills will shine you will also see more signature shots from the superstars. Also players like Ricky Rubio and Chris Paul actaully do more fancy passes with this on 100. Players bring thier A game.

defensive awarness-100-This has to be on 100, they wont contest shots with it on 0 the defensive players will just let players go right by them.

offensive rebounding-100/This will balance out.

defensive rebounding-50/This will balance out.

clutch factor-0/Let them play by their rating.

consistency-0/Let them play by thier rating.

Fatigue rate-70/Players will fatigue at a realistic rate.

injury frequency/50

injury severity/50



TENDENCIES
TIS-100(DONT CHANGE)
TCS-100(DONT CHANGE)
MRS-100(DONT CHANGE)
3PT-40(REALISTIC AMOUNT OF 3PT'S WILL BE TAKEN NOW.)
ATB-100(DONT CHANGE THATS, THAT IS WHAT THE WHOLE GAME IS ATTACKING THE BASKET.)
LFP-100 (KEEP HERE WHEN POINT GUARDS DRIVE NOW IF THEY CANT SCORE THEY WILL DISH IT TO PLAYERS NEAR THEM.(DONT CHANGE.)
TAO-50
AD-50
AP-100-EVEN AT 100 ONLY PLAYERS WITH HIGH PUTBACK TENDENCIES IN THERE PLAYER RATING WILL DO SO.
PPL-50-YOU THINK YOU CAN MAKE A STUPID PASS AND THINK YOU CAN GET AWAY WITH IT? NOT ANYMORE THIS WILL FORCE YOU TO TIME AND THINK ABOUT YOUR PASSES.
OBS-5(THIS IS A MUST BETTER GAMEFLOW, PLAYERS WILL SET UP FOR CHARGES ALSO.DONT CHANGE!)
CS-100-EVEN AT 100 ONLY PLAYERS WITH HIGH CONTEST SHOT WITH THEIR PLAYER RATING WILL DO SO.
BDC-100-PLAYERS WILL NO LONGER STAND AROUND PLAYERS WILL ATTEMPT CUTS TO THE BASKET, SETTING SCREENS, OR TRYING TO GET OPEN. THEY WONT BE PLAYING 50 PERCENT ANYMORE THEY WILL BE GIVING IT 100.

FOULS-In almost every nba game you see a player pout or take a long look at the ref, why because refs are whistle happy. Refs make bad calls all the time and even go as far as to let superstars get away with certain things. With these settings a game has a option of going good or bad, but it is fair. I know some people love to reach for a steal but be honest when in the nba have you seen a player reach as much in a game like there possesed. Sorry people who love to reach you can maybe get away with it once but if you get reach-a-nitis and hit the player the whistle will be callled.

BEFORE YOU SAY THESE FOULS ARE SET TO HIGH I HAVE PUT A LINK BELOW TO SHOW YOU THE AVERAGE FREE THROWS A GAME PER TEAM IN THE NBA. WHEN YOU SEE THESE ATTEMPTS PER GAME YOU MIGHT SAY MY SLIDERS ARE STILL TO LOW, BUT WITH THESE SETTINGS A GAME COULD GO EITHER WAY. STAT WISE SIMILUTING GAMES THESE ARE THE CORRECT SETTINGS FOR FREE THROWS. AND WHAT I NOTICED AGGRESSIVE TEAMS THAT ATTACK THE BASKET TEAMS LIKE THE NUGGETS GET MORE FOULS. FINNESSE SHOOTING TEAMS LIKE DALLAS DONT IN THAT MAKES ALOT OF SENSE.


FOULS
OTB-99
CFF-99
BFF-50
RFF-70
SFF-90-THIS WILL GIVE YOU BETWEEN 15-25 FREE THROWS A GAME. LOOK AT THE LEAGUE AVERAGE LINK ABOVE FOR AVERAGE FREE THROWS A GAME. (DONT CHANGE FOR REAL FREE THROWS ATTEPTED PER GAME.)
LBF-99
EACH TEAMS FREE THROWS PER GAME. http://www.teamrankings.com/nba/stat...mpted-per-game


ON BALL STEALS-5 The teams will play better defensively and only attempt a steal when the ball is there. Nba players dont reach, fouls are to precious to give them away on a reach in call.REACHING GIVES OPPURTUNITIES FOR QUICK PLAYERS TO GET BY OPPONENT and doing my research its not even called a reach neither, that is the slang word for it.It is actually called a personal foul. When they do reach they usally get crossed or the opponent drives to the basket on them. Ima show you a link when players do decide to reach in a nba game in this is the greatest player of all time that decided to reach. This is from simulation sliders also and they lead you in the right direction for real nba gameplay halfway. The rest you have to figure out, which I believe I have.
http://www.youtube.com/watch?v=y3X274lz3wY





AS OF 2/16/12 I HAVE FINISHED A ROSTER FOR PS3 FOR ACCURATE STATS FOR ASSOCIATION IN GAMES, CORRECT TENDENCIES, CONTRACTS, EQUIPMENT, BETTER REBOUNDING IN GAMES FOR ELITE REBOUNDERS. AND ALL 1ST AND 2ND ROUND ROOKIES MISSING FROM GAMES WITH SOME OVERSEAS PLAYERS.I GARUNTEE YOU WILL HAVE REALISTIC STATS FROM ELITE PLAYERS LIKE KEVIN LOVE, DWIGHT HOWARD, AND OTHER ELITE PLAYERS. ESPICIALLY IN THE REBOUNDING ARERA OF THE GAME YOU WOULDNT HAVE A CHANCE OF GETTING 20 REBOUNDS WITH ONE PLAYER ON ANY OTHER ROSTER. IT'S BEST TO USE MY ROSTER WITH THESE SLIDERS.
TRUEGAMERS REALISTIC ROSTER




COACHING PROFILE GUIDE/PLAYBOOKS FOR XBOX360 AND PC.

IF YOUR USING MY ROSTERS THESE ADJUSTMENTS HAVE BEEN MADE FOR COACHING PROFILES. SINCE XBOX AND THE PC SO ME SO MUCH LOVE I'M GOING TO GIVE YOU A GUIDE TO REALISTIC PLAYBOOKS. THE PLAYBOOKS ARE MORE IMPORTANT COME TO FIND OUT THEN THE TENDENCIES. WHATEVER THAT PROFILE TELLS YOUR PLAYERS TO DO THEY WILL DO IT. THERE LIKE ANOTHER SET OF SLIDERS REALLY. SINCE I FIGURED THIS OUT HERE IS A GUIDE FOR REALISTIC PLAYBOOKS. I WAS ON THE VERGE OF FIGURING THIS OUT BUT TOMBA BEAT ME TO THE PUNCH IF I WOULD STARTED DIGGING DEEP IN THIS PROBALLY WOULD OF TOOK TWO MORE WEEKS LOL GIVE TOMBA SOME CREDIT FOR THESE ALSO HE IS A GENIUS .HE HAS THE REAL PERCENTAGES OF SHOTS PLAYERS TAKE FROM INSIDE, CLOSE, AND MID RANGE ALSO ALLEY-OP AND 3PT TAKEN. THESE PLAYBOOKS ARE AS REAL AS ITS GOING TO GET.

OFFENSIVE TEMPO-100
I would advise anybody playing 2k to put there offensive tempo on 100. This will stop players from holding on to the ball, They will make better passes now. That is the reason players hold on to the ball. It will not make your team fast they will just make better passes and you wont have to worry about them holding on to the ball again. I know you see offensive tempo and think there going to be fast, to make a team faster you would have to raise fast break, all the tempo is doing is making players pass realistic. Here is a link with good ball movement you could not accomplish unless it was raised at this level.
http://www.youtube.com/watch?v=vHUOp...eature=related


DEFENSIVE PRESSURE
BOBCATS-80
BUCKS-80
BULLS-100
CAVALIERS-40
CELTICS-80
CLIPPERS-50
GRIZZLIES-50
HAWKS-50
HEAT-100
HORNETS-40
JAZZ-60
KINGS-50
KNICKS-40
LAKERS-70
MAGIC-40
MAVERICKS-60
NETS-40
NUGGETS-50
PACERS-50
PISTONS-40
RAPTORS-40
ROCKETS-40
SPURS-50
SUNS-50
THUNDER-70
TIMBERWOLVES-40
BLAZERS-50
WARRIORS-70
WIZARDS-40


HELP DEFENSE
76ERS-70
BOBCATS-40
BUCKS-70
BULLS-90
CAVALIERS-40
CELTICS-70
CLIPPERS-50
GRIZZLIES-50
HAWKS-60
HEAT-90
HORNETS-50
JAZZ-30
KINGS-60
KNICKS-40
LAKERS-80
MAGIC-70
MAVERICKS-70
NETS-30
NUGGETS-40
PACERS-50
PISTONS-40
RAPTORS-40
ROCKETS-50
SPURS-60
SUNS-40
THUNDER-50
TIMBERWOLVES-50
BLAZERS-50
WARRIORS-40
WIZARDS--40



FAST BREAK
SOME TEAMS OR NOT MADE FOR FOR FAST BREAK BECAUSE OF AGE OF PLAYERS OR THEY HAVE A BAD OFFENSE. ALSO SOME COACHES HAVE A DEFENSIVE MIND SO THEY RATHER WIN ON DEFENSE THEN ON FAST BREAK POINTS AND HIGH SCORING. YOU CAN SEE MOST OF THE OLDER TEAMS OTHER THEN DALLAS HAVE LOW FAST BREAK, WHILE THE YOUNGER TEAMS HAVE HIGH FAST BREAK. IF YOU PUT HIGH ON OLDER TEAMS THERE STAMINA GO DOWN ALOT QUICKER. THEY USALLY PLAY HALF COURT GAMES TO MANTAIN ENERGY.

76ERS-90
BOBCATS-30
BUCKS-10
BULLS-40
CAVALIERS-50
CELTICS-40
CLIIPERS-70
GRIZZLIES-90
HAWKS-60
HEAT=60
HORNETS-20
JAZZ-50
KINGS-80
KNICKS-40
LAKERS-30
MAGIC-20
MAVERICKS-70
NETS-20
NUGGETS-50
PACERS-50
PISTONS-40
RAPTORS-100
ROCKETS-70
SPURS-70
SUNS-40
THUNDER-80
WOLVES-50
BLAZERS-10
WARRIORS-80
WIZARDS=-80



CRASH BOARDS 100
YOUR ELITE REBOUNDERS WILL BE AGGRESIVE TO THE BALL NOW. THIS IS THE REASON WHY GOOD OR GREAT REBOUNDERS WERE NOT GETTING THERE NUMBERS.


RUN PLAYS
76ERS-80
BOBCATS-90
BUCKS-80
BULLS-80
CAVALIERS-70
CELTICS-70
CLIPPERS-70
GRIZZLIES-90
HAWKS-100
HEAT-70
HORNETS-50
JAZZ-80
KINGS-30
KNICKS-50
LAKERS-60
MAGIC-50
MAVERICKS-80
NETS-100
NUGGETS-50
PACERS-50
PISTONS-100
RAPTORS=60
ROCKETS-80
SPURS-90
SUNS-70
THUNDER-70
TOMBERWOLVES-40
PORTLAND-100
WARRIORS-70
WIZARDS-70


DOUBLE TEAMS
76ERS-70
BOBCATS-40
BUCKS-70
BULLS-90
CAVALIERS-40
CELTICS-70
CLIPPERS-50
GRIZZLIES-60
HAWKS-60
HEAT-90
HORNETS-50
JAZZ-30
KINGS-60
KNICKS-40
LAKERS-80
MAGIC-70
MAVERICKS-70
NETS-30
NUGGETS-40
PACERS-50
PISTONS-40
RAPTORS-40
ROCKETS-50
SPURS-60
SUNS-40
THUNDER-50
TIMBERWOLVES-50
BLAZERS-50
WARRIORS-40
WIZARDS-40


ZONE USAGE 55
Tomba figure this out credit goes to him. When you inbound the ball now just like in real life sometimes they will be playing a zone.



BENCH DEPTH 0
Dont you hate when your playing in the 4th quarter in for some reason the cpu subs out your best player? This will stop that.


ATTACK THE BASKET 100
They wont hesitate to drive if they see a lane open now.


LOOK FOR POST PLAYERS 100
Now if somebody makes a backdoor cut they will pass it to them.


FOR SIZE SPEED- This is how this works the lower it is the Centers and Power Fowards get the ball. The higher shooting guards and small fowards get the shots. No teams really need to be changed but a handful.

BULLS-60-More shots for Rose and Hamilton.

CELTICS-50. This is a real team fair balance.

GRIZZLIES-30-This is Zach Randolph's team. If your using a roster with him hurt put it on 50.

HEAT-70/Lebron and D-Wade will take more shots now

JAZZ-25-Milsap and Jefferson will eat.

MAGIC-25/ 2K messed up with this one big time Dwight sets his team up for 3's because teams have to double him. When they do hehe's in the post and gets double teamed he passes it for a 3 to a teamate. That's why the whole starting team other then him can shoot a 3.

SUNS-35/Gorat is the number one scoring option.

TIMBERWOLVES-25/This is Kevin Love's team now.

NOTHING ELSE NEEDS TO BE TOUCHED OTHER THEN THE PERCENTAGE OF SHOTS AND SHOTS TAKEN BY A TEAM. YOU EVER PLAY WITH THE MAGIC AND WONDER WHY DWIGHT IS SHOOTING THE BALL RATHER THEN USING HIS POST HOOK? TOMBA'S PERCENTAGES AND SHOTS TAKEN WILL FIX THIS FOR EACH TEAM.





76ers
Inside 75,Close Shot 25,Mid range 100,3pt 50,
Alley 25 Bench 0




Bobcats
Inside 75,Close Shot 25,Mid range 100,3pt 50
Alley 50 Bench 0




Bucks
Inside 100,Close Shot 50,Mid range 75, 3pt 25
Alley 25 Bench 0




Bulls
Inside 75, Close Shot 25,Mid Range 100,3pt 50
Alley 25 Bench 0




Cav's
Inside 100,Close Shot 50,Mid Range 25,3pt 75
Alley 50 Bench 0




Celtics
Inside 100,Close Shot Mid Range 75,3pt 25
Alley 50 Bench 0




Clippers
Inside 75,Close Shot 25,Mid Range 100,3pt 50
Alley 100 Bench 0




Grizzlies
Inside 100, Close Shot 50, Mid Range 75,3pt 25
Alley 75 Bench 25




Hawks
Inside 100,Close Shot 50, Mid Range 75,3pt 25
25 25




Heat
Inside 100,Close Shot 50,Mid Range 75,3pt 25
Alley 50 Bench 0




Hornets
Inside 50,Close Shot 100,Mid Range 75,3pt 25
Alley 25 Bench 25




Jazz
Inside 100, Close Shot 50,Mid Range 75,3pt 25
Alley 75 Bench 0




Kings
Inside 100,Close Shot 50,Mid Range 25,3pt 75
Alley 50 Bench 0




Knicks
Inside 100,Close Shot 50,Mid Range 25,3pt 75
Alley 50 Bench 0




Lakers
Inside 50,Close Shot 75, Mid Range 100,3pt 50
Alley 75 Bench 0




Magic
Inside 50, Close Shot 0,Mid Range 25,3pt 75
Alley 75 Bench 0




Mav's
Inside 100,Close Shot 50,Mid Range 25,3pt 75
Alley 75 Bench 0




Nets
Inside 50,Close Shot 25,Mid Range 75,3pt 100
Alley 75 Bench 0




Nuggets
Inside 100,Close Shot 50, Mid Range 25,3pt 75
Alley 50 Bench 0




Pacers
Inside 100, Close Shot 50,Mid Range 75,3pt 25
Alley 75 Bench 0




Pistons
Inside 75,Close Shot 50,Mid Range 100,3pt 25
Alley 75 Bench 0




Raptors
Inside 75,Close Shot 25,Mid Range 100,3pt 50
Alley 50 Bench 0



Rockets
Inside 100,Close Shot 50,Mid Range 75,3pt 50
Alley 25 Bench 0




Spurs
Inside 100, Close Shot 50,Mid Range 25,3pt 75
Alley 25 Bench 0




Suns
Inside 25,Close Shot 50,Mid Range 100,3pt 75
Alley 75 Bench 0




Thunder
Inside 100,Close Shot 25,Mid Range 75, 3pt 50
Alley 100 Bench 0




Timberwolves
Inside 100,Close Shot 25,Mid Range 50,3pt 75
Alley 50 Bench 0




Trailblazers
Inside 100,Close Shot 25,Mid Range 75,3pt 50
Alley 100 Bench 0




Warriors
Inside 100,Close Shot 25, Mid Range75,3pt 50
Alley 25 Bench 0




Wizards
Inside 100,Close Shot 50, Mid Range 75,3pt 25
Alley 50 Bench 0




FEEDBACK NEGATIVE OR POSITIVE WOULD BE APPRECIATED....

Last edited by Truegamer; 02-27-2012 at 02:19 AM.
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Old 02-01-2012, 07:16 AM   #2
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

Won't injuries be out of control with durability at 0 and frequency at 100?
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Old 02-01-2012, 10:38 AM   #3
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Is this final set up to 2kshare yet bro? If yes under which name / what date?
Thanks

Sent from my SmartDroid loaded HTC Desire HD
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Old 02-01-2012, 12:27 PM   #4
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

can these be used for coach mode ? thanks these look great
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Old 02-01-2012, 01:01 PM   #5
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

No injuries wont be out of control it all matters bout your players durability. Go to edit a player and look at durability, if its low there a higher risk they will get hurt. If its high they are solid players, but with it at 100 everybody has a chance to get hurt everybody has somekind of injury in the nba somehow whether a finger or toe it will be something. Go look at a website you will see half the players with questionable or doutbful or game time decision because there injury might make them not be able to go. Im bout to load it on 2kshare just got out of class. Also looka at the link for the reason i put it at 100.
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Old 02-01-2012, 03:38 PM   #6
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

Quote:
Originally Posted by Truegamer
No injuries wont be out of control it all matters bout your players durability. Go to edit a player and look at durability, if its low there a higher risk they will get hurt. If its high they are solid players, but with it at 100 everybody has a chance to get hurt everybody has somekind of injury in the nba somehow whether a finger or toe it will be something. Go look at a website you will see half the players with questionable or doutbful or game time decision because there injury might make them not be able to go. Im bout to load it on 2kshare just got out of class. Also looka at the link for the reason i put it at 100.
In my first game I have two guys out for 2 weeks. If it keeps up. At this rate I won't have a team in a week
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Old 02-01-2012, 03:47 PM   #7
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

LMAO IM STILL LAUGHING WHILE TYPING. Look and see why i put it at 100 its a link below and players are injured now in real life longer then two weeks now you have to sign somebody fom the d-league or sign a veteran.
Okay name the players on your team who got hurt and what is thier durability?

Last edited by Truegamer; 02-01-2012 at 06:44 PM.
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Old 02-01-2012, 03:53 PM   #8
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

Look at the injury report for players during season.
http://www.rotoworld.com/teams/injuries/nba/all/
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