NOGSTERS 2K12 SUPERLEAGUE!
Gamertag: nogman7
All teams 10-12 man accurate. with rotations, coach profiles, ratings, tendencies etc all edited to reflect that season.
Teams represented/edited/created.
76ERS:
83, 01.
BOBCATS: n/a
BUCKS: 86, current.
BULLS: 96, current.
CAVALIERS:
09.
CELTICS: 86,
08.
CLIPPERS: current.
GRIZZLIES: current.
HAWKS: 86, current.
HEAT:
06, current.
HORNETS: 93,
08.
JAZZ: 98, current.
KINGS: 02.
KNICKS: 95, current.
LAKERS: 87,
01, 09.
MAGIC: 95,
09.
MAVS: current.
NETS:
03.
NUGGETS:
88.
PACERS:
00.
PISTONS: 89,
04.
RAPTORS:
01.
ROCKETS: 94,
08
SPURS: 98,
07.
SUNS:
93, 06-07 hybrid.
SONICS/THUNDER: 96, current.
TWOLVES:
04.
TRAILBLAZERS: 91,
00, current.
WARRIORS: 91, current.
WIZARDS. n/a.
I was going to add more teams further down the track but I am pretty burnt out editing right now. and just want to enjoy and play seasons with this, as well as play Skyrim which will own me.
NOTES.
This roster is not suitable for "association" mode. but is great for "season" and "playoffs" mode. which are the primary modes I will be playing with.
however.......
Because of 2k's horrid auto generated rotations in these modes, if you want better simmed stats etc.. you will have to control all 30 teams to re edit all teams rotations. I advise bloating the stars minutes some to get them closer to their "real" mpgs statistically for better simmed stats. 2k do a poor job of representing real mpgs and there is nothing I can really do to improve this.
Ive lowered the ratings and zeroed the "stamina", and "shot tendency" of all the generics filling the greatest teams as well as the odd fill in for the other teams I created.
The exported team player name glitch has affected "doug christie" who is now called "trevor christie" lol. no biggie. you will rarely see this issue except for the odd starting lineup presentation.
oh and the "greatest" teams Dr J's are now named "Julius A" lol. but I created the 83 76ers and his name is fine for that team so. again. no issue.
I edited the 98 spurs but didnt add anyone to the free agent pool to give them more than just the 9 players they have default. I wanted to do the 99 spurs or 95 spurs but didnt get around to it due to the limits on customizing the greatest teams.
Ive added some caps to the free agent pool to sign to some "greatest" teams to better represent the team. and again, because in 2k12 you cant add or remove players from the "greatest" teams in the main menu, you will have to add them in season mode unfortunately.
here.
91 BLAZERS:
WALTER DAVIS: sg. replace petrovic for him if you want a more accurate reflection of that seasons playoff roster.
WAYNE COOPER: C.
91 WARRIORS:
TYRONE HILL: pf.
94 NUGGETS:
BRIAN WILLIAMS: C.
94 ROCKETS:
CARL HERRERA: pf.
I also have a replica 02 KINGS, correctly named "Doug Christie" in the free agent pool. if you want to replace "trevor Christie'. you will have to do so in season mode.
I didnt pay much attention to accessories-shoes etc...
although I did utilize Portlandblazers excellent legend accessories thread.
Umm. I think thats all I have to say.
Its been a huge effort and Im glad I can finally sit back and play the thing properly now.
This will be my last superleague project ever.
Im getting to old for this now.....reality needs more attention these days.
![Google](/forums/images/smilies/graemlins/google.gif)
.
Please rate.
let me know of any significant things things I mightve missed. which Im sure I have. A project of this size, quality controlled by just little old me is bound to have ommisions etc..
Enjoy and post impressions here.
ps: My plan with this roster is to play a season with all the non champion teams. and the teams that make playoffs can join the "champions" league.
Im excited.
SLIDERS.
I get asked a lot what sliders I use.
This is the set I am using currently. I will update them here whenever I make changes.
My settings/sliders currently.
defensive assistance: 100
all star, [pro when I am struggling].
12mins.
clutch: 0.
real ft %
shot stick timing.
SLIDERS.
contact shot success: 45.
driving contact freq: 10.
contact shot freq: 60
help D strength; 75
vertical: 25.
fatigue: 60.
consistency: 0
clutch factor: 0
play passing lanes: 25
fouls:
over the back: 50
charging: 100
blocking: 70
reaching: 70
shooting: 80
loose ball: 50.