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Old 09-02-2011, 03:44 PM   #1
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Player Potential

Is there a player potential guide out there yet? I'm trying to find out the potential for CB Patrick Robinson on the saints.
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Old 09-02-2011, 03:56 PM   #2
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Re: Player Potential

Start a franchise and control all 32 teams. That way you can see everyone's potential. If you sort by potential it gives you a more specific feel for the real number. For example you may have 9 A potential guys but some will max out at 99, some at 90, and the rest between. If you sort it will show you who is more likely to have a better potential.
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Old 09-02-2011, 03:57 PM   #3
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Re: Player Potential

He is b potential
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Old 09-02-2011, 03:59 PM   #4
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Re: Player Potential

thanks guys
i didn't know you could control all 32 teams. i'm going to try to put together a guide tonight.
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Old 09-02-2011, 04:03 PM   #5
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Re: Player Potential

I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
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Old 09-28-2011, 11:07 AM   #6
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Re: Player Potential

I've searched high and low...I can't believe the game has been out for over a month and there still isn't a player potential guide out there.
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Old 09-28-2011, 11:49 AM   #7
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Re: Player Potential

Quote:
Originally Posted by Dwaresacksqb
I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
If that 60 overall HB is capable of becoming great (i.e. high potential) he will... Not all players are capable in real life, so why should they be in Madden? Steve Slaton put up huge numbers one year... but he didn't get any better.
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Old 09-28-2011, 04:17 PM   #8
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Re: Player Potential

Quote:
Originally Posted by Dwaresacksqb
I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
It's easy enough to change a player's potential. Turn on EDIT PLAYER, edit a couple of key ratings like awareness and ball carrier vision all the way up to 99 until his overall gets to where you think it could eventually be. Hit start to save the changes. Then go back into the player and edit the ratings back down to where they originally were. His potential will increase to where you maxed him out and will stay there even after you edit him back down.

As for realism, I don't see why anyone thinks it's realistic for a truly scrub caliber player to play his way to being an all star. Romo and Austin and Foster were good players that just hadn't had an opportunity to show it, and so were incorrectly rated on madden. That doesn't mean that anyone who is a 60 should be able to be a 90. They just should never have been rated in the 60s. That's what EDIT PLAYER is for.
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