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My Madden 12 sliders that prove the game is solid

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Old 08-15-2011, 10:16 PM   #1
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My Madden 12 sliders that prove the game is solid

Updated 8/31/2011


This is a slider set that produces great physics and weight to the players. The players will act intelligent and it will definitely give you a Madden experience like nothing else.


The slider set is as follows:

If you play on the PRO level use
Human= 65. CPU= 100.
Very slow speed. 100 threshold speed

If you play on ALL PRO level use
Human= 55. CPU=100
Slow speed. 100 threshold speed

If you play on ALL MADDEN level use
Human= 50 CPU= 100
Normal speed. 100 threshold speed

(If your beast at madden lower your pass blocking to 45
)

* personally, I like the pro level

Auto strafe and auto sprint are "off" for the pro level only!

I have all the penalties at 55 Except roughing the passer. I have that at 54.

I have auto subs for LB's, DT, DE, RB at 80/85. Cb's , Wr and TE are at 70/75
Use thes subs with a fatigue of 75 and injuries at 35.


Good luck

Last edited by celg35; 09-07-2011 at 12:58 PM.
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Old 08-15-2011, 10:26 PM   #2
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Re: Madden 12 sliders that prove the game is solid

Just curious why you want to keep the separation of players minimal?
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Old 08-15-2011, 10:26 PM   #3
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Re: Madden 12 sliders that prove the game is solid

If you adjust the human sliders in any way, you are playing on ROOKIE. It's a bug. However, you can adjust the CPU sliders and the demo won't revert the game to rookie.
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Old 08-15-2011, 10:37 PM   #4
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Re: Madden 12 sliders that prove the game is solid

Here are some things I noticed on the default settings on all- pro.

1. Qb's ran wild without any resistance up to 5 or 10 yards down field.
2. Receivers ran out routes and would just stop and not make an intelligent move when the the ball was in the air. ( this also happened on screen plays as well.)
3. Run blocking had guys going up field and not make an intelligent block on the closest guy.
4. Pass blocking had guys just plain out whiffing on their assignment. Also, backs would ignore free linebackers on pass plays and not even attempt to come back and cut block them.
5. D-line getting pancaked on one on one blocking.
6. Cb's getting burned on long balls because their movements were herky-jerky at the point of impact.
7.kick and punt return blocking was not intelligent.

With sliders at 100 for the CPU and 65 for the user, these issues have been resolved.
6.
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Old 08-15-2011, 10:43 PM   #5
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Re: Madden 12 sliders that prove the game is solid

Quote:
Originally Posted by bukktown
Just curious why you want to keep the separation of players minimal?
Good question. I like it because if Cutler scrambles, he gets around the corner on linebackers way to easy. Also, I believe players have enough separation by their attributes alone. Because I have the sliders so high for the user, I feel that my players would get open too easy and this keeps the separation to a minimal but noticeable
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Old 08-15-2011, 10:49 PM   #6
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Re: Madden 12 sliders that prove the game is solid

Quote:
Originally Posted by vision
If you adjust the human sliders in any way, you are playing on ROOKIE. It's a bug. However, you can adjust the CPU sliders and the demo won't revert the game to rookie.
Yeah, I was aware of that , but it has no bearing on the difficulty of the game. For example, if you set all your human sliders to 0, that would be on a level even harder than All- Madden , but the setting would still say " rookie".

The bug is that it says " rookie " not " custom"

You can always tell the difficulty by how fast the kick meter moves. On Rookie it is very slow. On All Madden it is very fast. When the sliders are changed to all 0's the setting will say rookie, but the kick meter dictates All Madden.
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Old 08-15-2011, 10:58 PM   #7
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Re: Madden 12 sliders that prove the game is solid

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Originally Posted by celg35
Yeah, I was aware of that , but it has no bearing on the difficulty of the game. For example, if you set all your human sliders to 0, that would be on a level even harder than All- Madden , but the setting would still say " rookie".

The bug is that it says " rookie " not " custom"

You can always tell the difficulty by how fast the kick meter moves. On Rookie it is very slow. On All Madden it is very fast. When the sliders are changed to all 0's the setting will say rookie, but the kick meter dictates All Madden.
I disagree. This has already been discussed. Game speed doesnt effect the difficulty. But if you move any slider by even just one increment, on all pro for instance, the game will get considerably easier. Try it. I don't think rookie is custom.
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Old 08-15-2011, 11:06 PM   #8
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Re: Madden 12 sliders that prove the game is solid

Never mind.. You're basically starting off on rookie to make your sliders. Ok
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