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Roster Edits for better Game Play Guide

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Old 07-17-2011, 04:39 AM   #1
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Roster Edits for better Game Play Guide

Fixing Real Assignment AI

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Fixing the cpu DE pass rush

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Drop the speeds, acceleration and pursuits

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Sophmore starters on defense

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Adding momentum

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Fixing Special Teams for the CPU return game

Spoiler


The Power of Awareness

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Better pocket passer

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Better Balanced passer

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Better scrambler passer

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Ball Hawk

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Line Interaction

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Making Barry Sanders

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Making a power back

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Making the next Suh

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Making a dominating DE

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Possession WR/TE
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Return Specialist

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Power FB

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Run stopping Safety & LB or Pass rushing LB

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Last edited by Gotmadskillzson; 09-18-2011 at 02:58 PM.
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Old 07-17-2011, 04:51 AM   #2
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Re: Roster Edits for better Game Play Guide

Hey good read man. For the backs are the ratings the minimum or are those maxed out numbers. Did you forget receivers? Also you don't have to answer to keep down discussion but what level did you test these on?
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Old 07-17-2011, 05:02 AM   #3
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Re: Roster Edits for better Game Play Guide

Very good and cool info...I gotta try the ball hawking db soon. Thanks
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Old 07-17-2011, 06:23 AM   #4
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Re: Roster Edits for better Game Play Guide

Hey MadSkillz how you balanced out the PRC for all Defense Player's cause like last year they all have high PRC
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Old 07-17-2011, 12:38 PM   #5
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Re: Roster Edits for better Game Play Guide

Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
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Old 07-17-2011, 01:43 PM   #6
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by To_Trill_Too_View209
Hey MadSkillz how you balanced out the PRC for all Defense Player's cause like last year they all have high PRC
This year PRC isn't an issue for the defense. I have seen them bite on pump fakes and seen them bite on counters.

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Originally Posted by td7
Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
In NCAA 12 unless strength is in the 70s or at 80 it doesn't matter how high the break tackle or truck rating is, they won't do it. This is why the programmers are able to get away with giving scrambling QBs break tackle ratings in the low 90s, because they all have strength in the upper 50s and low 60s. Without strength players will fall backwards this year when hit by a stronger guy.
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Old 07-17-2011, 02:56 PM   #7
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Re: Roster Edits for better Game Play Guide

This is perfect!! Thanks man!!! Appreciate all the info!

All the edits in one simple spot is a god-send. This will be used heavily in my Dynasty as sprinkle some studs throughout the college ranks to challenge my team. It'll be cool to see players that really stand out as elite.
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Old 07-17-2011, 03:11 PM   #8
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by td7
Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
the game recognizes a power back even with 70 strength as long as his speed isn't crazy high

the strength rating is used to boost up his overall rating and sometimes trigger certain animations but it's not actually needed to classify him as a power back.

If he has high Trucking, Break Tackle and Stiff arm he'll still operate like a power back....i like to keep their juke move, spin move and elusiveness rating down giving them good vision it tends to make them not dance around and play more downhill between the tackles smash mouth football style

There is a big misconception that RB's all need 80+ speed to be effective in this game which is not true

I have tons of great RB's who who operate on speed ratings below 80 like Emmit Smith (78 speed) and they are still capable of torching your defense because their vision is what makes them dangeraous in this game.

If they see daylight or opening's they hit it right away
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