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Making weight matter atleast in offline dynasties. Ugh

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Old 07-12-2011, 01:56 PM   #1
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Making weight matter atleast in offline dynasties. Ugh

Alright fellas so I was/am thinking about a way I can try and make this a factor during gameplay. This is what I have thought about for a general rule (with exceptions) based solely off of weight for the str rating. I plan on doing jmp, agi, trk(where applicable),btk(where applicable),tak, pmv and pbs and rbs. Likely going to do pursuit ratings for players over a certain weight. if this doesn't get too crazy I will also do elu(where applicable) anyways here's what I got as a "guide" not good at spreadsheets and whatnot but if someone can direct me where I can enter this info more organized it would be appreciated.

(rating-weight) different ratings will be colored differently




STR JMP TKL
94elite strength 93elite leaper 95elite tackler
93
92-
91- 87-185
90-325+ 84-190
89-320 81-195
88-315 78-200
87-310 75-205
86-305 72-210
85-300 69-215
84-295 66-220
83-290 63-225
82-285 60-230
81-280
57-235
80-275 54-240
79-270 51-245
78-265 48-250
77-260 45-255
76-255 42-260
75-250 39-265
74-245 36-270
73-240 33-275
72-235 30-280
71-230
70-225
69-220
68-215
67-210
66-205
65-200
64-195
63-190
62-185
61-180
60-175
59-170
58-165
57-160
56-155
55-150
54-
53-
52-
51-
50-
(under 50)-will be kickers/punters they don't really get any stronger at the next level like most positions so I will probably just copy the strengths from Madden for those players.

Not quite sure where the starting points should be for the other ratings but hopefully you guys can give input as you play this years game

Last edited by thescorpio1985; 07-13-2011 at 11:35 AM. Reason: Had to update my chart
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Old 07-12-2011, 02:20 PM   #2
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Re: Making weight matter atleast in offline dynasties. Ugh

That's a rad idea man, but you're really gonna edit all 8,000+ players and all 1,200 incoming recruits every year? That sounds like a friggin' nightmare.
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Old 07-12-2011, 03:06 PM   #3
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Re: Making weight matter atleast in offline dynasties. Ugh

yeah I am surprised this hasnt been implemented into the game yet. Seems like this has been a complaint for a number of years. Last year was bad when you could take a 6'1" 187LB WR, convert then to DE, and truck an OL.
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Old 07-12-2011, 04:47 PM   #4
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Re: Making weight matter atleast in offline dynasties. Ugh

No I am only going to initially edit a few different calibers of teams and most likely edit someone's named rosters I wish/hope that you can edit players not on your team in OD as the commissioner because as it stands you can't. Hope that is not how EA plans to keep the edit feature in OD. (Only the commish can edit "his team") But thanks and like I said if I can get ideas (basically looking for a cap) for said ratings then I can have a template laid out that I can test while the roster guys are doing work. P.S. whom ever roster it is that I use will get all credit they did the hard part after all. I am off from work for a couple days so I will have more free time on my hands than I already do.
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Old 07-12-2011, 04:54 PM   #5
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Re: Making weight matter atleast in offline dynasties. Ugh

If someone wouldn't mind simming a couple seasons to see how much progression you guys are getting in these ratings so I can see if they match up with my results. I have to go to bed now I work overnight so I will check back to see if you guys find/found anything. (Roster guys can you edit a complete roster file from Teambuilder or basically just the 12 they allow you to import?) Hopefully this can turn into what it has the potential to be. TIA
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