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Old 05-12-2011, 02:49 AM   #1
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Bad Snaps

Just was watching a game on espn classic and there was a bad snap over the QBs head during a key situation (they were the away team USC at UK). It made me think, that's not in the game, how could it be implemented? Most people would agree they wouldn't want this to be random (kind of like Facemasks) it needs to be on the USER. So...

What if there was a "snap meter"? It would be a lot like a Free throw meter (and the process would be easy enough to do with the meter off for someone who wanted a realistic presentation) a lot like shooting in NBA 2K11 it would tell you too early(result low snap) or too late(result high snap) for release. This is just a thought but snapping requires some skill and if the USER got lazy the snap would be bad. It would also be based on the Center's rating and harder when on the road.

This could also be a way to help special teams for Field Goals and Punts. A lot of FGs and Punts have bad snaps that result in a block. This extra second would help ST's become more fun because there is always a chance of a bad snap.

Now I don't know if this meter would be the best way or not it's just a thought I had because it DOES happen in games and it can be a game changer.


EDIT: Also there would be a snap rating now, this would be key for choosing a Long Snapper which right now is just the best OL.

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Old 05-12-2011, 02:59 AM   #2
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Re: Bad Snaps

Good idea! I like it.
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Old 05-12-2011, 03:11 AM   #3
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Re: Bad Snaps

I also wanted to note that your snap doesn't have to be perfect but if you just tap it it will most likely be at the QB's feet, if you just hold it all the way the QB will have to jump for it and there's a chance it goes over his head. Just like a Free Throw except a little more cushion.
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Old 05-12-2011, 04:37 AM   #4
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Re: Bad Snaps

I brought this up before, but I feel like they should have two new ratings specifically for the offensive line. Shotgun snap and under center snap. This would make recruiting that much more interesting by forcing teams who run the spread to really go out and find the correct C's to play with.
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Old 05-12-2011, 04:54 AM   #5
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Re: Bad Snaps

Quote:
Originally Posted by cparrish
I brought this up before, but I feel like they should have two new ratings specifically for the offensive line. Shotgun snap and under center snap. This would make recruiting that much more interesting by forcing teams who run the spread to really go out and find the correct C's to play with.
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Old 05-12-2011, 06:55 AM   #6
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Re: Bad Snaps

i like hte idea of a bad snap, but I feel like a meter might sllow down the game.

And I think a Long Snap rating is also needed for punts and such
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Old 05-12-2011, 08:04 AM   #7
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Re: Bad Snaps

The meter is the only way to implement this. if there is no meter, then it becomes a "random CPU matter" and the last thing you want is to ruin a game because the CPU decided now's a good time to make a bad snap happen.
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Old 05-12-2011, 08:20 AM   #8
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Re: Bad Snaps

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Originally Posted by boomersooner31
The meter is the only way to implement this. if there is no meter, then it becomes a "random CPU matter" and the last thing you want is to ruin a game because the CPU decided now's a good time to make a bad snap happen.
Bad snaps happen at bad times, critical times (TCU opener that led to the safety and TCU win). Sure it sucks but they happen, being a Florida fan I got sick of them for sure.

I think it would be good to base it off ratings and CPU would randomize it (of course, they need to tighten the ratings cause 0-100 is a little broad for snapping). Look at Florida last year, they moved their best OL to center and it took Pouncey a few games (countless reps) to get those snaps down. I think with ratings you'd have to recruit and make sure you have the right guy at center.

Maybe if you want your best OL at center but he isn't good at snapping, maybe put him 2nd string so he can get reps in practice and the longer you go in the season the better his snapping becomes and then you can put him in with a lower risk of bad snaps.
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