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NCAA Football 12 Info Thread
I figured now that info was starting to come out, and since no one else has done it yet, that I would start a thread and update it with all known NCAA 12 info. I really just want this to be a collection of the NCAA 12 info and not a thread to complain(or praise) the features of the game. there will likely be individual threads for each blog, announcement, videos, ect... where that stuff can be done. Any broken links, typos, mistakes, etc.. that I've made, feel free to inform me about it in a post. Also any info that I've missed, let me know and give me a link to that info(to use as a source). Red Dates indicates when I added info. Blog entries and media link have black bold dates still.
NCAA 12 Website: http://www.ea.com/ncaa-football
Release Date: July 12, 2011
Demo Details: Available June 28th - Will feature 2 match-ups, Oregon @ Texas and Alabama @ Florida State. Will be able to 'unlock' 5 of the 2010 Nike Pro Combat uniforms(Alabama, Miami, Oregon State, Florida, and a second Boise State uniform).
Confirmed Platforms: Xbox 360 & PS3
Cover Athlete: Mark Ingram of Alabama - OS Discussion Thread
Cover Art
Product Descriptions
"NCAA Football 12 takes the journey of the college athlete to the next level of depth and authenticity. Experience the pride and pageantry of gameday Saturday with all new enhanced in-game presentation, traditions and school specific crowd celebrations. Make an impact on the field as your team takes down your hated rival on the road to the National Championship."
"Experience the pageantry of gameday Saturday as you go from high school superstar to top college player to head coach in NCAA Football 12. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact with NCAA Football 12."
Operation Sports Preview
Game Reviews:
NCAA 12 Team Info Spreadsheet - Spreadsheet listing several different things for each school. currently mostly based on NCAA 11 info.
More Info on Spreadsheet
Confirmed New/Improved Features and Additions
- High Dynamic Range Rendering (HDR) Lighting
- More player equipment, Dreadlocks, and 3D Crowds
- Bands in the stands, Coaches on the sidelines, and Cannons.
- 3D Grass and Particles
- Improved Weather conditions(including fog)
- Pylon Physics (pylons no longer static)
- New Offensive and Defensive plays and Formations(more info below)
- New/Updated Team Entrances and Traditions(more info below)
- Bowl and Conference Championship game Patches on jerseys
- Can Customize the music for team entrances(new Stadium Sound Events)
- New/Updated Stadium(more info Below)
- New/Updated team uniforms(more info below)
- Coaches on the sidelines
- Dynamic Attendance(play now games will always have 100% attendance)
- New Conference alignments for the 2011 season are represented
- Collision-Based Tackling, including double-hit tackles and three-man gang tackles
- Improved Zone and Man Defensive coverages
- Custom Playbooks(more info below)
- New/Updated Presentational features Including: GameTrack, Between quarters highlights, score overlays, new stadium camera pans, special openings for BCS bowls and rivalry games, and more.
- Variable Crowd noise, based on number of people in the stands.
- New individual and Team Celebrations
- User-controlled dive catches
- New Bull Rush Animations
- Online Dynasty improvements - Ability to advance the week online through the web
- Ability to call your game against the CPU through super sim on the Web Via the OD web site
- Coach mode, along with a broadcast cam
- Fully Customizable Conferences(4-16 teams per conference) *5/19
- Many Dynasty improvements, including Coaching Carousel(more info below) *5/19
- Can create, edit, and even share coaches *5/19
- Many Road to Glory Changes(more info below) *5/23
- Different Running Styles *5/26
- Concussions added to the game, injures are now tunable via Live Tuner Sets *5/26
- Custom Stadium Sound slots increased from 50 to 200 *5/26
- Improved QB Scramble Logic *5/26
- with Launch Day update: Ability to edit rosters within dynasty mode(in OD only Commissioner can)*7/8
- With Launch Day update: Position maxes have been made to help prevent CPU from over signing at certain positions*7/8
NCAA 12 Official Site News and Blogs
Custom Playbooks
- Can create at least 15 Offensive and 15 Defensive playbooks
- Can have as many as 40 formations and up to 377 plays for offensive playbook(max is based off the base playbook you choose)
- Goal line, Hail Mary, and Special Teams formations comes with each playbook(can't remove)
- Start off by selecting a base playbook, then you can add/remove anything you want
- Any formation in the game is selectable
- You'll be able to reorder the plays to change the order you see them when choosing plays during a game.
- Formation audibles will be auto-assigned based on the plays in the formation. *5/26
Dynasty Improvements - started on *5/19
*all things listed are presumably in offline and online dynasties both, unless specifically specified.
Coaching Carousel
- Teams will hire/fire coaches at end of the season, coaches can retired as well
- You can play as a head coach(like normally), or as a Offensive or Defensive Coordinator and work your way up to becoming a head coach.
- If you want to play dynasty mode like in the past, you can turn off the coaching contracts and not have to worry about the coaching carousel.
- Coordinator can only control their side of the ball(except in a user vs user game in Online Dynasties), but can still recruit as you are designated as the "Recruiting Coordinator" *5/23
- When you become Head Coach, you do not hire coordinators *5/23
- Your Coaching prestige and job security can change from week-to-week, which can affect your recruiting. Ex: If your on the hot seat(bad job security), recruits may not want to commit to your school *5/23
- Coaching Goals have been expanded, Coordinators will get more stats related goals while head coaches will get more team based goals like "win bowl game" and "beat rival". *5/23
- You can monitor the job security of all coaches in during the season to see who is on the hot seat or is safe.
- Some Stats that are tracked for coaches: Career win-loss, win-loss at current school, Conference record, record vs. top 25 team, Heisman Trophy Winner, All-Americans, average recruiting ranks, longest win streak, and more. *5/23
- When viewing an offer, you can view the roster of the team and the details of the contract of the school offering(coaching goals) *5/23
- Coach contracts can be tuned via live tuner sets *5/26
- Coach's prestige is editable in main menus, not during dynasty *5/26
Custom Conference *updated on 5/26
- each conference can have as little as 4 teams to as many as 16 teams, Independents can have as few as 1 team to as many as 32
- Night Games in November – in an attempt to get every possible detail of a conference correct we added this setting. The Big Ten is currently the only school that abides by this rule, but if night games in snowy conditions are your thing go ahead and turn this off…the player's won't mind.
- Weekday Games – some conferences only play on Saturday, while others seem to take the field any time someone says they will show up with a TV camera.
- Start Conference Games – Are you a fan of getting the non-conference games out of the way at the start of the season? Make sure you set this so that the conference games start later in the season.
- Location for Championship Game – once you have 12 or more schools you will determine your conference champion with a championship game. Here you will be able to set where that game is played. You can select any stadium in the game, any bowl game, any school's home stadium, even the high school stadium and practice fields. If you aren't into the neutral site thing, go ahead and set it so that the school with the best conference record hosts the game (like the PAC-12 and Conference USA do).
- Division Names – When you go from 11 to 12 schools the default names are Div A and Div B. It's up to you to change that to whatever you want. You can also edit existing division names too if that's your thing.you can edit the Division names
- Protected Rivalries – here you can set up each protected rival matchup. (teams that play another team from opposite division every year)
- you can edit the BCS Bowl tie-ins(so you can make the Rose Bowl Big XII vs. Big East if you wanted to, etc..)
- Changes can be made at the end of every season(not sure if all options are editable at this point)
- Can not create/delete conferences or make play-off options *5/23
- Still a maximum of 120 teams in dynasty mode(not counting the generic FCS teams) *5/23
- As Head Coach, Recruiting can be effected by Coach Loyalty and Coach Prestige. Coach Loyalty will be impacted by how long a Coach is at a particular school, if they have met their goals and if they have signed any contract extensions *5/24
- Can not add any additional teams(120 total teams), however, you still can replace teams with a Teambuilder team(max of 12). *5/26
- A conference with 12 or more teams will automatically have 2 divisions and a conference championship game. 11 or fewer teams will remove the Champ game and divisions. *5/26
Breakdown of conference games + Protected Rivals used in Custom Conference added on *5/26
- 4-8 schools – 7 conference games. There are no protected rivals since everyone plays everyone else. For conferences of 4-6 schools FCS opponents will play the part of your additional conference games
- 9 schools – 8 conference games. There are no protected rivals since everyone plays everyone else.
- 10 schools – 9 conference games. There are no protected rivals since everyone plays everyone else.
- 11 schools – 8 conference games with a rotation of other conference members.
- 12 schools – 8 conference games when using protected rivals. 9 conference games when not using protected rivals. (Note: C-USA will use their 8 conference game, no protected rival format by default)
- 13 schools – 8 conference games. Protected Rivals are not available in conferences with odd numbered schools.
- 14 schools - 8 conference games when using protected rivals. 9 conference games when not using protected rivals.
- 15 schools – 10 conference games. Depending on the rotation you will have 6-7 division games in a year with 3-4 rotating cross divisional games (based on the MAC's 13 school schedule rotation)
- 16 schools – 9 conference games. With protected rivals you will have 7 division games, 1 protected rival, and 1 rotating cross division opponent. Without protected rivals you will have 7 division games and 2 rotating cross division games.
Recruiting Changes/Improvements
- Sway Pitch - This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting. *5/27
- CPU Scholarship Offers - The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.*5/27
- CPU Recruiting based on Play-Style - you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.*5/27
- Incoming Prospects Ratings - updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.
- ESPNU150 recruiting list replaced by SPARQ100 *5/23
- Pipeline state map has been changed, now showing states that are in danger of losing pipeline status if no recruits from that state are recruited that season *5/23
- school logos are listed next to recruits name in the recruiting list. makes it easier to see who is in a recruits top 3 *5/23
Other
- For Online Dynasty, the commissioner can set what level everyone is at, things like 1* prestige teams, coordinators only, to full on head coaches *5/23
- Scheduling Logic changed to try and maintain traditional dates for match-ups(Ex: Michigan-Ohio State will always be last game, even if they are in different conferences) *5/26
- Sim Running Stats - The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.
Online Dynasty Purchase Packs
- For Online Dynasty, Ability to advance the week on the Dynasty web site($2.99/240 MS points) *5/23
- For Online Dynasty, ability to call you game versus the CPU via Super Sim on the Dynasty Web Site.($2.99/240 MS Points) *5/23
- For Online Dynasty, you can purchase the Commissioner's pack, which include the advancing from the web site, Super sim from web site, and ability to host 5 ODs for $6.99/560 MS Points *5/23
Road to Glory *Started on 5/23
High School
- You can now play the entire senior season in high school
- After each game, you can choose 3 local schools that have interest in you
- Your recruiting board shows which school you picked and how far you are to earning a scholarship for each. you can still walk-on to any school, but you'll be able to transfer you recruiting points into college XP with a scholarship.
- You'll play and be recruited on both sides of the ball
- You can change the length of senior season from 7 to 11 games
- You can import team from teambuilder to use as the high school teams
College
Coaches Trust
- You can work your way up the depth chart by earning Coach's Trust Points. Once you have enough Trust points, you have to earn the position by winning a position battle
- non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time
- Coach Trust Points extend your on the field ability. As QB you will not be able to call audibles or hot routes until you have earn enough Trust Points
- With enough Trust Points, you'll be able to call plays from the "Extra Plays", which is an extended selection of plays than what the coach already called
XP And the Upgrade Store
- XP you earned during your college career can be spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. EX: scat back pack will upgrade your Acceleration and agility ratings.
- There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
- Upgrade Store items can not be bought by micro-transactions(paid DLC/booster packs)
MISC
- Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
- The mode's menus, replays, montages, etc. will be centered around your player
- Practices are now 25 reps per practice
- Can save all your Road to Glory replays onto your NCAA browser page
- No more study sessions on your calendar
New Plays
EA has selected 25 new plays to highlight(there are more than 25 new plays in NCAA 12), They have all been released, they are:
Offense:
- Pistol Full House HB Off Tackle - The Pistol Full House, aka the Diamond formation, was first unveiled last season by Oklahoma State and was later adopted by other teams across the country. A staple play of the three back pistol set is the HB Off Tackle play. Playart
- Shotgun Spread Flex Wk Y-Stick - Another spin on a staple play of the Air Raid offense that's used by Houston, as well as others. Shotgun Spread Flex Wk Y Stick calls for the halfback to motion out of the backfield to the right. This motion puts him in a spot that allows the Y-Stick concept to develop. Playart
- Weak I Normal Y Over Fly Sweep - Oregon State's Weak I Normal Fly Sweep has the TE aligned on the line of scrimmage to the split end side of the formation. This creates an unbalanced set to the left with extra blockers for the fly sweep. Playart
- Shotgun Twin TE Slot PA Slide - This is a play action boot pass that has two deep crossing receivers and one receiver, usually a TE, who slides under the line of scrimmage and in the flat. Oregon likes to use this play once they get near their opponent's red zone. They're usually successful at getting the ball to one of the crossing receivers for a big play. Playart
- Pistol Spread RNS Switch Smash - Hawaii's run and shoot offense can now be run from the Pistol formation. The traditional staples such as RNS Switch Smash can now be found in the new Pistol Spread formation. Hawaii and SMU's playbook also features the run and shoot version of Pistol 4WR Trips. Playart
- Pistol Train Triple Option - Primarily used as a short yardage power set from the Pistol, the Train formation as it's called by Nevada gives the offensive a variety of ways to attack the defense in short yardage situations. The Triple Option play is one such play that can be used to attack the defense. Playart
- Shotgun Wild Tiger Trey Fight Song - Auburn's offense features a wide variety of unique and imaginative plays. One of the more interesting plays in their offense is Shotgun Wild Tiger Trey Fight Song. In this play the left tackle aligns on the ball on the right side of the formation in a receiver position. The left tackle is used as a decoy to throw off the defensive recognition of the play. Playart
- I-Form Twin TE Badger Power - A staple of the Wisconsin power running game, I-Form Twin TE Badger Power is a play that combines elements of both a counter and power play. The Badgers like to send the wing tight end in motion to the weak side and at the snap he becomes the second puller on the play. Factor in the fullback and Wisconsin can get three lead blockers at the point of attack. Playart
- Shotgun Trio HB Wk PA Husker Y Post - Nebraska's offense is known for generating big plays in the running game. To compliment their explosive rushing attack the Huskers will often use play action passes. Shotgun Trio HB Wk PA Husker Y Post is a play Nebraska uses with great success for getting the ball deep down the field to their tight end for a touchdown. Playart
- Shotgun Normal Flex Ark HB Wheel - Shotgun Normal Flex Ark HB Wheel should be a familiar play to the fans of Arkansas. This is the same play the Hogs used to score a touchdown on the third play of the game against Alabama last season. The concept known as Shark in the Arkansas terminology uses a shallow cross/dig combination in the middle of the field and a post/wheel combination on the outside. Playart
- Shotgun Wing Trips Wk Tiger Buck Sweep - Clemson's new no-huddle shotgun based offense will strive for balance with the run and pass. A staple run play of the Tigers. new offense figures to be Shotgun Wing Trips WK Tiger Buck Sweep. The play is an off shoot of the Wing-T Buck Sweep in which both guards pull and lead block for the ball carrier. Playart
- I-Form Twins UK Fade Smash - I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route. Playart
- Ace Big Twins Weak Flood - A three tiered flood concept, Ace Big Twins Weak Food can be used to attack a variety of defensive coverages. The post route is the first read in the progression and if open the ball should be thrown there. The deep out route by the slot receiver combined with the shallow cross route of the tight end creates a hi/lo vertical stretch on the defense. Playart
- Shotgun Trips Unbalanced Mizzou Jet - Shotgun Trips Unbalanced Mizzou Jet is a new addition to the Tigers high flying spread offense. The formation calls for the tight end to align on the line of scrimmage and places the split end on the left off the line of scrimmage. With three spread receivers combined with the halfback in the backfield, Missouri can get four blockers at the point of attack on the jet sweep. Playart
- Shotgun Quads Trio Slot Pivot - Shotgun Quads Trio Slot Pivot is a play that's designed to put a horizontal stretch in the underneath coverage of zone defenses. The inside receiver closest to the formation runs a shallow cross while the next receiver to his right runs a pivot route. Those two routes going in opposite directions creates a natural void in zones for the dig route that***8217;s ran by the next receiver over in the formation. Playart
Defense:
- Nickel Normal Cover 6 - New to NCAA Football 12, Cover 6 is a split field coverage concept that has the secondary playing Cover 2 on one side of the field and Cover 4 on the other side. Add 2 plus 4 and you get 6, thus the name Cover 6. Playart
- 4-2-5 Over Thunder Zero Cop - A new addition to the 4-2-5 defensive playbook, Thunder Zero Cop is an aggressive pressure scheme that calls for both inside linebackers and the strong side safety to blitz. The unique aspect of the scheme is the term Cop which tells the defensive end to play man coverage, usually on a tight end. Playart
- 3-3-5 Okie NCAA Blitz 3 - The 3-3-5 Okie formation is new to NCAA Football 12. This formation allows teams that base out of the 3-3-5 defense to get into a more rational 3-4 Normal look. A widely used scheme from this look is the NCAA Blitz 3 which is a three deep, three under fire zone scheme. Playart
- Quarters Normal Dbl Loop 3 - With the ever increasing popularity of spread style offenses in NCAA Football, we made the decision to add the Quarters Normal formation to the game. The Quarters normal formation features three down linemen, one linebacker, and seven defensive backs. DBL Loop 3 is an overload fire zone concept that's used to bring pressure to the weak side of the offense. Playart
- Nickel 2-4-5 Slant Zone 2 - From a coverage standpoint is a standard 2 deep, 4 under fire zone pressure. The play calls for the two inside linebackers in the 2-4-5 formation to move to each side of the formation to show blitz. Combined with the pre-snap movement of the nickel cornerback, remaining linebackers, and both defensive tackles, the play gives the look of an exotic blitz scheme in which any combination of the players could blitz. Playart
- Nickel 2-4-5 Cover 3 Bluff - The complimentary play to the Nickel 2-4-5 Slant Zone 2, the Nickel 2-4-5 Cover 3 Bluff uses the exact same pre-snap movement by the linebackers, defensive tackles, and nickel cornerback. This scheme falls in line with what's known as an illusion defense. The defense gives the offense the appearance of an all out blitz with the exotic look, but in reality it's a basic 3 deep, 4 under zone coverage. Playart
- Dime 3-2-6 Spinner Buck Dog 1 - An aggressive blitz pressure scheme that's used by teams such as LSU and Nebraska, Dime 3-2-6 Spinner Buck Dog 1 is a good play to use in passing situations. The play uses a six man pass rush which includes the right cornerback. Playart
- 3-4 Predator Cover 2 Sink - The 3-4 Predator is a defensive set that calls for the right outside linebacker to align in a three point stance. This gives teams that base out of the 3-4 the ability to get into a 4-3 look. Cover 2 Sink has both corners getting depth on their zone drops in order to take away the natural void in Cover 2 between the safeties and cornerbacks. Playart
- 4-2-5 Under Slide Rover Wk Dog - 4-2-5 Under Slide is a new defensive formation for NCAA Football 12. This defensive look from the 4-2-5 calls for the secondary to align in a two deep look with one cornerback aligned tight and the other aligned in a loose technique. Rover Wk Dog is a pressure scheme that allows the defense to rush four defenders at the weak side of the offense. Playart
- 4-2-5 Okie Across Bullets Dbl A - 4-2-5 Okie Across places the five defensive backs in the formation in a loose alignment of about 8 to 10 yards. In addition to the alignment of the defensive backs, the right defensive end aligns in a two point stance similar to that of an outside linebacker. Bullets Dbl A sends both linebackers in the formation on blitzes in each A gap. Playart
New Uniforms(Confirmed) *over 140 new/updated uniforms in NCAA 12
- Air Force
- Akron
- Arizona State 2011 uniform - Picture
- Arkansas
- Arkansas State 2011 uniform - Picture
- Army's Black helmet, Camo Jersey.
- Boise State's Orange Jersey
- Boston College 2011 uniform
- Bowling Green
- Colorado's 2011 Uniform
- Colorado State's Orange Jersey
- Florida's Orange Jersey, 2010 Nike Pro-Combat - Picture
- Georgia Tech
- Hawai'i's 2011 Uniforms
- Indiana
- Iowa State's Yellow jersey
- Kansas State
- Kent State
- Louisville
- Maryland's new uniform for 2011 - Picture
- Miami 2010 Nike Pro-Combat - Picture
- Michigan State's 2010 uniform(was not in NCAA 11) - Picture
- Northern Illinois
- Notre Dame
- Ole Miss Gray Jersey
- Penn State's slightly tweaked 2011 Uniform - Picture
- Rice
- South Carolina
- Stanford's Black Uniform
- Syracuse
- TCU's Rose Bowl helmet from last season is in the game
- Tennessee
- Texas A&M
- Texas Tech's 2011 uniforms
- Texas' 2010 Nike Pro-Combat uniform - Picture
- Toledo
- UCF
- UCLA
- UL Monroe
- USF 2011 uniform
- Washington's black uniform
- Washington State's 2011 uniforms
- West Virginia 2010 Nike Pro Combat Uniform
- Western Kentucky 2011 uniforms
- Wyoming
Pre-Order 2010 Pro-Combat Uniforms(EBGames/Gamestop)
- Boise State
- Ohio State
- Pittsburgh
- TCU
- Virginia Tech
*Uniforms will later be available through PSN/Xbox Live, the other 2010 pro-combat uniforms will be available through the demo(Alabama, Miami, Oregon State, Florida, and a 2nd Boise State uniform) similar to the NCAA 11 demo.
New/Updated Team Entrances and Traditions *some were in NCAA 11 and were updated with new angles and/or new elements.
- Auburn - War Eagle Flight
- Boston College - Players touch Eagle Statue - Picture
- Clemson -
- Colorado - players run out behind Ralphie - Picture
- Florida - Players touch a Gator head Statue - Picture
- Florida State - Osceola and Renegade pre-game ritual - Osceola/Renegade -
- Georgia - Uga, can be seen barking. Hairy Dawg run out with the players - Hairy Dawg - Uga
- Georgia Tech - The Ramblin' Wreck rides out in front of the players - Picture
- Indiana - players run by and touch "The Rock" - Picture
- Louisiana Tech - Players Touch Bulldog Statue when entering field
- LSU - Mike the Tiger in a cage
- Maryland - Player run past/touch Turtle statue
- Miami - Sebastian runs out with a flag in front of the players(not sure if its any different than NCAA 11's intro) - Picture
- Michigan
- NC State - players touch Wolf Statue - Picture
- Nebraska - Tunnel Walk - Picture
- Northwestern - Players tap "trust Yourself" sign
- Notre Dame
- Ohio State
- Oklahoma - Sooner Schooner - Picture
- Ole Miss -
- Oregon - Mascot rides out on a Motorcycle with the team running out around him, Players jump and tap a "Win the Day" sign - MotorCyle Entrance - Win The Day
- Purdue - Big Bass Drum - Picture
- Tennessee - players tap a big "T" sign - Picture
- Texas - Big Bertha and Bevo - Bevo - Mounted Longhorn Horns - Big Bertha - Big Bertha 2 - Texas' Locker Room - Texas' Cannon
- Texas Tech - Players touch Double T saddle
- USC - Tommy Trojan plants the sword and Traveler also present, players also tap a "I'm in" sign in the locker room - I'm In - Tommy Trojan
- Virginia -
- Virginia Tech
- Wake Forest - Demon Decon rides on a motorcycle
- West Virginia
- Wyoming -
New/Updated Stadiums and/or Field Art
- Alabama
- Arizona - The sidelines starting at the 25 going to and behind the endzone are now red and no longer white.
- Arizona State - Midfield logo and endzone art has been changed.
- Arkansas - The red areas around the field have been removed
- Arkansas State - Midfield logo has been updated.
- Akron -InfoCision Stadium has been added(was not in NCAA 11)
- Auburn - In each corner of the endzones the grass areas are now covered with something orange that has writing and the AU logo on it
- Baylor - The white areas behind the goal posts and around the field have been removed
- Buffalo - Soccer lines are no longer on the field, though the goals are still there behind the endzones
- BYU - The endzone art is now a smaller font stretched throughout the endzone.
- Cincinnati - The big inflatable Bearcat has been added.
- Connecticut - The midfield logo has been updated, the sidelines have white on them now, and the walls now have " THIS IS UCCON COUNTRY" written on them.
- East Carolina - Midfield logo has been updated
- FIU - Stadium Expansion, stadium changed a lot.
- Florida State - Midfield logo updated and the ACC logo was changed to gold
- Louisiana Tech
- Louisville - The walls have been changed to red and the pathway behind one endzone is now brick colored and not white.
- Lucas Oil Stadium(Indianapolis Colts stadium) for the Big Ten Championship game
- Indiana - endzone renovation as been added and the red border near the walls has been updated.
- Marshall - The scoreboard at the endzone has been added.
- Memphis - The endzones are now blue background with white writing(Used to be grass background with Tigers written in white with a blue outline.)
- Miami OH - Midfield logo has been updated.
- Michigan - New stadium lights added
- NC State - The NC State in the endzones was updated from white to red
- North Carolina - The field is no longer patterned(dark to light every 5 yards)
- New Mexico - The midfield logo now faces the opposite endzone from last year.
- Nevada - Midfield logo has been updated.
- Oklahoma - The pattern on the field has been switched(starting from the endzone it is now light to dark and not dark to light like last year). The endzone has also been updated(grass background with red letters outlined in white now. Was red background with white letters last year).
- Oklahoma State - The logo between the 25 and 30 has been added to this years game.
- Ole Miss - Midfield logo and endzone art has been changed
- Oregon
- Pittsburgh - The Big East logo is now present right beside the benches on the sidelines off of the field.
- Purdue - The endzone writing is now black outlined with gold. Last year it was gold outlined with black
- Rutgers - The endzone has been updated(now is red with Rutgers written in white outlined in black. It was grass with Rutgers in red outlined in white.).
- San Diego State - Endzone art has been updated
- Temple
- Tennessee - Tunnel covering is now orange and now white. The bushes(or some type of border) around the walls also look to have been removed
- Texas - Now has turf and not grass and also the orange areas on the sidelines have been removed.
- Texas A&M - The midfield logo is now smaller and has more of a red tone to it and not maroon.
- UCF - Walls are no longer white, they are a tan color.
- UL Lafayette - The hillside with the UL on it now has people sitting on it
- UL Monroe - Backdrop has been updated(the scoreboard at the baseball stadium is no longer there).
- Virginia - The endzones were updated and the field is not patterned
- Western Kentucky - The walls around the endzone are now all white(used to be a black section).
- Wyoming - Midfield logo and endzone art had their colors changed from Brown and White to now being Brown and Yellow.
Videos
"Visual Upgrades"
Developer Interview - "Visuals & Pylon Physics" Video Provided by Machinima.com - OS Discussion Thread
NCAA Football 12 Trailer Teaser - Florida State Featuring Osceola and Renegade - OS Discussion Thread
NCAA 12 Announcement Sizzle Trailer - OS Discussion Thread
Gameplay Enhancements - OS Discussion Thread
Presentation Improvements - OS Discussion Thread
NCAA Football 12 - More About Gameplay - OS Discussion Thread
Gamespot - Interview with Ben Haumiller with Gameplay
G4TV NCAA 12 Gameplay Preview, Interview with Ben Haumiller and Jean Adams - OS Discussion Thread
NCAA Football 12: Behind the scenes Producer Video - OS Discussion Thread
Tennessee Entrance Teaser - OS Discussion Thread
Oregon Entrance Teaser - OS Discussion Thread
NCAA Football 12: Producer Interview on the new presentation - OS Discussion Thread
NCAA 12 Football - Changes to Zone Defense - OS Discussion Thread
NCAA Football 12 - Mocap Comparison Video - OS Discussion Thread
NCAA 12 quick clip Brand New Entrances - OS Discussion Thread -
NCAA 12 Oklahoma State at Oklahoma Full Pre-Game Broadcast Intro - OS Discussion Thread- *5/19
NCAA 12 Dynasty Preview -
NCAA Football 12 Video - You wont believe what is NEW in Dynasty mode -
NCAA 12 Quick Clip: Coaching Carousel part 1 -
NCAA 12 Quick Clip: Coaching Carousel Part 2 -
NCAA 12 Quick Clip: Deeper into Custom Playbook
NCAA Football 12: Brock Luker's Road to Glory: Episode 1 *6/6
NCAA Football 12: Brock Luker's Road to Glory: Episode 2 *6/7
NCAA Football 12: Brock Luker's Road to Glory: Episode 3 *6/8
NCAA Football 12 from E3: 4 Min RAW unedited Gameplay Alabama vs Auburn *6/8
NCAA Football 12 from E3: 4 Min RAW Gameplay (Night game) Ohio State @ Nebraska *6/8
NCAA Football 12: Brock Luker's Road to Glory: Episode 4 *6/9
NCAA Football 12 from E3: South Carolina Offense vs Clemson [Raw Gameplay] *6/9
NCAA Football 12: Brock Luker's Road to Glory: Episode 5 *6/10
What's new in NCAA Football 12(E3 Trailer)
NCAA Football 12 Road to Glory *6/13
NCAA Football 12 Tradition Moments *6/14
HD Capture of the New Custom Conferences in NCAA Football 12 *6/14
FULL QUARTER of NCAA Football 12 gameplay - Utah @ Colorado HD *6/17
11 minutes of Unedited Gameplay featuring ZONE DEFENSE in NCAA Football 12 - HD *6/17
NCAA Football 12 Game Tracks *6/21
Screenshots
Operation Sports
My Photobucket NCAA 12 page
The Gaming Taligate screens and game info
OS Main Page pinned Threads - NCAA 12 Threads
Other links
Help Shape NCAA 12
Last edited by Solidice; 07-11-2011 at 02:31 PM.
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