Okay...here I am, after playing a game with Tennessee at home against Oregon, 7 Minute Quarters. I may have lowered the speed threshold a click or two because I normally play with it at 0. It's more fun that way to me. Game speed normal. Sorry if I didn't follow all of your rules :/
I cleared my cache and took no conscious steps to delete the tuners, so I think I did something right. The one REAL big problem I have with this is the lack of XBOX live. It makes sense not being able to play the Xbox Live game, but it doesn't make sense to me that I cannot connect and chat with my friends at all

. That's ALL I do on XBOX. Is there a way to get around this???
Okay, now to the gameplay. I lost 42-28, me scoring a garbage time pass to Luke Stocker for the TD as time expired. The game was in the rain and was sloppy on both sides.
Matt Simms threw 18 completions of 38 attempts in the game, with 3 touchdowns and one pick. His total passing yardage was 308. These aren't inflated stats: I just had to pass a whole lot to keep up with Oregon. He fumbled twice on sacks, which I actually really liked. Oregon took both back for TDs, though, which really was a killer. I felt like the LB's jumped a whole lot to break up my passes, which was really the
only complaint I have about the passing game with these. My wideouts only really dropped passes when they were hit, or because of a tough catch in the rain. I had my runningbacks drop one or two, but that's realistic. Lobbing the ball seemed more effective, as I could get over defenders with a nice pass. I could really control the underthrow and overthrow with the stick. Matt Simms isn't really an elite QB, so it is realistic that he missed alot of the kind of passes I threw. Play action worked when I had set up the run, but I was still sacked like 4 times. Play action from the shotgun was not good, but I didn't try to set up shotgun draws AT ALL, which makes good sense. I only really threw long passes because of the alarm I had due to the Oregon fumble recoveries, so my WR's mostly had 15+ yards per catch
My starting runningback, Poole I think, had 21 carries for 75 yards. I got a bunch of 2 and 3 yarders, and every so often I'd go for 8 or 10. I didn't have one run where I broke away from the D, even with the slightly lowered speed threshold. My other guy Oku had like 4 or 5 carries for twenty-something yards. In my dynasty I have my sub in-sub out real high so I can spread it around more.
I usually sim the D, but I played a few drives. They had an equally sloppy game on both sides of the ball, but those two fumble recoveries really made the difference. My DL was stopping James for 2 and 3 yard gains frequently, but then Oregon would hit their stride and pass and run right past my guys. I got two picks on Darren Thomas.
My punts seemed to be a bit shorter. There were no FG tries. The XBOX live thing might kill it for me, as much better as this gameplay was. Maybe I'll just save NCAA for times where my friends aren't on lol. Definitely improved the gameplay. Could use tweaks here and there, and I think if you can come up with a good slider set for these, I think youve squeezed out the best this game can offer, which is pretty damn good!
And also, just want to make sure, the lack of patches won't affect the dynasty updates etc like recruit ratings and in season progression, right? I couldn't take that. The game itself, such as advancing between weeks, was also WAY faster.