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simulated games stats

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Old 02-08-2011, 11:53 PM   #1
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simulated games stats

anyone know how what to change so that in simmed games, freethrows aren't at 30-45 per team?
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Old 02-09-2011, 12:08 PM   #2
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Re: simulated games stats

Quote:
Originally Posted by FragMaster
anyone know how what to change so that in simmed games, freethrows aren't at 30-45 per team?
Coaches profiles. Lower attack,inside and close range and raise mid, 3, and post. This is what I have done in test to help with this issue. I also adjust D and Help D some for certain teams that might or might not be helping also.
This has been something that has annoyed me along with teams assist thruout the league. I have went thru and reedited players and coaches profiles trying to get these issues solved and finally I think I am ready to start a association for the last time. I don't know why 2k can't sim seasons in test and fix these damn issues before they release the game.
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Old 02-09-2011, 12:35 PM   #3
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Re: simulated games stats

Game sliders do not affect simulated stats at all. Two things: coaches profiles (as mentioned above) and Simulated Quarter Length (not to be confused with actual quarter length) which can be set when you start an association or in the association options. The only problem, I think, is that you must control all 30 teams in order to change the profiles, and if you change them outside of association they either won't save or won't carry over into association so you have to do it every time you start a new association.
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Old 02-09-2011, 01:14 PM   #4
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Re: simulated games stats

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Originally Posted by travis72
Coaches profiles. Lower attack,inside and close range and raise mid, 3, and post. This is what I have done in test to help with this issue. I also adjust D and Help D some for certain teams that might or might not be helping also.
This has been something that has annoyed me along with teams assist thruout the league. I have went thru and reedited players and coaches profiles trying to get these issues solved and finally I think I am ready to start a association for the last time. I don't know why 2k can't sim seasons in test and fix these damn issues before they release the game.

what value should i lower it to? i'm using geebo's rosters btw
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Old 02-09-2011, 02:02 PM   #5
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Re: simulated games stats

Quote:
Originally Posted by superjew887
Game sliders do not affect simulated stats at all. Two things: coaches profiles (as mentioned above) and Simulated Quarter Length (not to be confused with actual quarter length) which can be set when you start an association or in the association options. The only problem, I think, is that you must control all 30 teams in order to change the profiles, and if you change them outside of association they either won't save or won't carry over into association so you have to do it every time you start a new association.
Naw, you can actually change the coaching profiles before u start your association
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Old 02-09-2011, 06:53 PM   #6
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Re: simulated games stats

Edit every player's "commit foul" tenedency.
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Old 02-09-2011, 11:33 PM   #7
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Re: simulated games stats

Quote:
Originally Posted by FragMaster
what value should i lower it to? i'm using geebo's rosters btw
I adjusted coaches profiles with my own roster edits so I'm not sure what Geebo's is set at. A rule of thumb i used was lowering inside and mid range by -10 and adding that to either mid or 3's depending on the team. I also lowered attack basket for some teams, the rule of thumb i used for that is no team has more that 25 for attack basket. It's not perfect but if i sim a game that the fouls are out of whack i just reload and resim the game,lol. 2k really needs to work on this aspect of the game because it is a joke that you have to spend so much time editing and adjusting before you can truely enjoy the game, even then its not great.
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Old 02-10-2011, 07:16 AM   #8
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Re: simulated games stats

2 k should just acquire the best/ most realistic text sim available and incorporate ThaT into their association. There some pretty detailed ones out there Then leave all the sliders for in- game.
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