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Shot Release/Timing

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Old 12-01-2010, 10:40 AM   #1
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Shot Release/Timing

There are multiple threads on this but they seem to discuss varying things. I'd like to keep this thread focused.

To accurately discuss this, you should turn on the shot feedback graphic in your settings.

Now, with all that out of the way... there are few things that I really want to create a discussion on:

1. "GOOD" timing window with a shooter. I've noticed some shooters seem to have a larger "good" timing window vs. others. What are your thoughts about this? Obviously, the varying jumper animations would have to have their timings set manually by a developer but I think some allow for shooters to be more successful than others due to user input vs. ratings. Deron Williams is a perfect example. Admittedly, I love playing with him because it seems like my shot timing is taken more into account than with other players. Could it be he has a larger "good" timing window than other players?

2. Varying shot release points. If you spend a decent amount of time in practice mode, you will eventually see the feedback graphic is not 100% consistent. This can be caused by a poor implementation of this graphic and its relation to the actual timing window (in other words it's inaccurate) or changing release windows. And by this, I'd focus solely on flat jumpshots. I've noticed the timing a bit off when a player catches the ball on the move and goes straight up vs. just being stationary and going straight up. If this is a theory put in place by 2k to represent set shots vs. catch and shoot, the lack of varying jumpshot animations hurt it since you see the same shooting stride yet will have varying degrees of possible success.

3. Inaccurate wrist releases compared to shot timings. This should be pretty self-explanatory. It seems to me that some players don't have "good" timing with releases that coincide with when they flick their wrist. Has this been something you've experienced?

Overall, it seems to me that this area of the game needs to get a lookover for 2k12. I know I can't be the only one who has experienced this. I've seen it in leagues - people trading players just because of their shot releases. Hell, no one wants to pick up Shawn Marion just because of his shot. I'm sure you can add others who have timing windows that are seemingly so small they become worthless (Note - I feel like I should add some disclaimer about Matrix. I know he isn't exactly the best example of a "shooter" so please understand my point is solely related to timing through user input and its impact on a player).

Thoughts?
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Old 12-01-2010, 10:49 AM   #2
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Re: Shot Release/Timing

Nice thread Pared.

I'll only adrees the timing feedback.
On PC it feels really broken as I can't buy a three with Ja. Crawford, Bibby or Marvin even when wide open and in the green (running with the Hawks on AS-Sim).

I have understood that the patch fixes this on the PS3/360 so this is something that has to be taken into acount when disscussing shot feedback.

(with some players I tend to get far better results when shooting "in the red" right now. still pre-patch on the PC as you know)
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Old 12-01-2010, 12:38 PM   #3
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Re: Shot Release/Timing

I honestly liked the release points pre-patch because I can predict to release the shot stick at the top of the jumpers. But now some players have either too early or too late release points. Sure, I can go to practice and get it down but those jumpers just don't feel natural to me. With the release feedback indicator not being consistent doesn't help me either. I actually made 2 three's with Bosh and I don't know how the heck did that happen.

Also, I think the "good timing window" should be increased/adjusted when you are wide open. I don't know how many times I've missed shots shooting open with perfect releases. The CPU hardly ever misses in that scenario.
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Old 12-01-2010, 01:43 PM   #4
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Re: Shot Release/Timing

I don't understand why shooting ratings don't really effect the "good timing window". If a guy has a 84 three-point rating, we should have more of a cushion than we do with a player now broken like Peja Stojakovic.

I didn't mind the timing before the patch and I don't mind it with about 50% of the players now... the problem is that they broke players like Peja in the process of changing all these releases and that's not right. I'm using him as an example when I know there are others, but seriously... his release is so late that you either release it at the last possible .0001 second or the game makes you release and it's an airball.
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Old 12-01-2010, 01:45 PM   #5
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Re: Shot Release/Timing

Quote:
Originally Posted by Pared
1. "GOOD" timing window with a shooter. I've noticed some shooters seem to have a larger "good" timing window vs. others. What are your thoughts about this? Obviously, the varying jumper animations would have to have their timings set manually by a developer but I think some allow for shooters to be more successful than others due to user input vs. ratings. Deron Williams is a perfect example. Admittedly, I love playing with him because it seems like my shot timing is taken more into account than with other players. Could it be he has a larger "good" timing window than other players?
This has always been my experience with 2k since 2k10. Some of the best shooters in the game I avoid only because their shot release is tricky and seems to give a less forgiving window. I have success with lower-rated shooters and free-throw releases that have a bigger window of success for me.
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Old 12-01-2010, 02:05 PM   #6
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Re: Shot Release/Timing

I honestly have no issues with jumpshots besides shooting a pull up could be a little smoother. But as far as releases go, post-patch I find them them be on par with 2k10 the game in which I could pick any team and have relative success because of how the jumpers felt natural.
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Old 12-01-2010, 03:30 PM   #7
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Re: Shot Release/Timing

Quote:
Originally Posted by foofighter2455
I don't understand why shooting ratings don't really effect the "good timing window". If a guy has a 84 three-point rating, we should have more of a cushion than we do with a player now broken like Peja Stojakovic.

I didn't mind the timing before the patch and I don't mind it with about 50% of the players now... the problem is that they broke players like Peja in the process of changing all these releases and that's not right. I'm using him as an example when I know there are others, but seriously... his release is so late that you either release it at the last possible .0001 second or the game makes you release and it's an airball.
This is a good point as well.

It makes me wonder if the timing window is relative to a player's rating. I don't believe that is the case.

But we also discussed this once with Kelenna Azubiuke as well.

With Danilo Galinari, his timing is changed based on how he catches and shoots the ball seemingly... it's longer during a catch and shoot. I wonder if it is a bug.
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Old 12-01-2010, 03:47 PM   #8
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Re: Shot Release/Timing

How about a guy like Dirk? His jumper should be buttery smooth. But it feels like I'm shooting free throws with Shaq. But the only difference I see from patch to pre-patch is that they changed the release to the elbow instead of the wrist.
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