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Question about diving pokecheck tuning/fix

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Old 10-19-2010, 11:57 AM   #1
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Question about diving pokecheck tuning/fix

Are you guys aware that the dive n' slide bug is still present? (IE: dive from the blueline and you will slide all the way to the end boards?")

I know one of the tuners apparently increased the friction but it either did not work, wasn't enough, or actually made it worse.
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Old 10-19-2010, 01:07 PM   #2
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Re: Question for RedShirt

Diving, as a tactic, almost needs to be removed.

It is far too effective for what it is. I can't even count how many breakaways have been broken up by some dive from behind .... a move that is desperation, at best. Or the number of times I pass the puck and the opponent dives to the ice (center ice) to block it.

It's foolish.
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Old 10-19-2010, 01:51 PM   #3
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Re: Question for RedShirt

yup, i know ea wants the user to have full control of their player. but guess what full player control got nba elite 11? delayed and possbily shut down for the year.

stuff like diving all over the ice needs to be limited. can only dive from behind to breakup a breakaway. but when you dive, you cant slide 75 feet full speed to break up a play. needs to work say 1 out of however many times you want to add here.

but the casual gamer playing NHL 11 thinks that guys dive on every shift of the night in the actual NHL.. so all is right in the ea world.
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Old 10-19-2010, 02:06 PM   #4
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Actually, its being fixed in the patch. Its been said in the bug thread and the tuning one, so another brand new thread to rant on "EAs world" isn't neccessary.

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Old 10-19-2010, 02:14 PM   #5
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Re: Question for RedShirt

Quote:
Originally Posted by akula
Are you guys aware that the dive n' slide bug is still present? (IE: dive from the blueline and you will slide all the way to the end boards?")

I know one of the tuners apparently increased the friction but it either did not work, wasn't enough, or actually made it worse.
The change didn't work because the variable that needed to be adjusted was erroneously not included in the set of those which can be changed with post-ship tuning. That will be corrected with the patch and then the friction will be increased.
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Old 10-19-2010, 02:19 PM   #6
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Re: Question for RedShirt

Quote:
Originally Posted by Redshirt_EA
The change didn't work because the variable that needed to be adjusted was erroneously not included in the set of those which can be changed with post-ship tuning. That will be corrected with the patch and then the friction will be increased.
awesome!!
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Old 10-19-2010, 02:20 PM   #7
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Re: Question for RedShirt

Quote:
Originally Posted by Fiddy
yup, i know ea wants the user to have full control of their player. but guess what full player control got nba elite 11? delayed and possbily shut down for the year.

stuff like diving all over the ice needs to be limited. can only dive from behind to breakup a breakaway. but when you dive, you cant slide 75 feet full speed to break up a play. needs to work say 1 out of however many times you want to add here.

but the casual gamer playing NHL 11 thinks that guys dive on every shift of the night in the actual NHL.. so all is right in the ea world.
See above. But congrats on being the first (that I've noticed) to invoke NBA Elite as rhetoric to try to make a point about NHL.
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Old 10-19-2010, 03:55 PM   #8
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Re: Question for RedShirt

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Originally Posted by Redshirt_EA
See above. But congrats on being the first (that I've noticed) to invoke NBA Elite as rhetoric to try to make a point about NHL.
lol thanks i guess..
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