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NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

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Old 10-15-2010, 10:41 PM   #1
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Thumbs up NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

Okay fellas, here is the update to V3 of the Custom Sliders for Madden 11
This is the final set and final update of the season for me. From here on out, you guys can tweak them till your gaming heart is content. I have tested these in my current franchise and they have worked out well for the most part.

If you find a section of these to hard then tweak that part of the issue to fit your need. If the sliders are to easy then do the same and raise them a bit in that section of the gameplay until it meets your skill level. I don't expect all to use these exact sliders because they might work well for you but others might not feel them. All I ask is that you use them as a base and work towards coming up with your ideal set.

My whole thing is to get a realistic experience but not at the expense of clubbing all teams just because it looked realistic doing so. Video games are suppose to be challenging and fun.

All options are up to you but what I use is below

Game Flow (On)

Game Speed (Very Slow) ****You can choose your liking****

Game Clock (14 min)

Accelerated Clock (25 seconds run off)

Fatigue 53

Speed Threshold 50 (I do not believe in changing this at all)

Penalties:

Offside: 100
False Start: 80
Holding: 49 (50)
Facemask: 49
Defensive PI: 100
Offensive PI: 100
KR/PR Inter: 50
Clipping: 49 (50)
Int Grounding: 50
Roughing the passer: 50
Roughing the kicker: 50





Human Sliders (Custom)


QB Accuracy (17) (15) I lowered this because of high amount of yards per game

Pass Blocking (16) (22) I raised these because of the lowered QB Acc

WR Catching (29) (25) I user catch a lot therefore this works fine


RB Break Tackles (8) (6) Raised it a bit due to lack of broken tackles

RB Run Blocking (29) (25) Lowered a bit due to changes to CPU run defense

RB Fumbles (25) (31) Makes you cover the ball more which i feel is an important function of running with the rock


Reaction Time (40) Had to raise to improve pass defense.

Interceptions (0) I still get picks but now it is not every time I go for one

Pass Rush (37) This will provide a solid but not great pass rush depending on the teams d-line or opponents o-line.


Reaction Time (0) The CPU run game is much better this year but lowering this does not allow you to just jump all over the back

Break Blocks (0) This was lowered to help cpu run game and it works with the cpu run blocking slider

Tackling (62) This will help with the broken tackles after raising break tackles for CPU





CPU Sliders (Custom)


QB Accuracy (50) With the new pass defense patch this slider is perfect at default

Pass Blocking (10) (27) If you lower this more then user pass rushing will be far to easy.

WR Catching (40) This will allow for certain drops to happen to keep things honest



Break Tackles (49) (53) CPU no longer breaks tackles with my Human Tack Slider

Run Blocking (33) (37) Raised it a bit to help CPU establish a run

Fumbles (50) (59) Felt that I was getting to many fumbles with hit sticks and rips


Pass Recognition (76) (82) This will help the cpu pass defense but raising higher will lead to defenders breaking before receivers which is not sim

Interceptions (35) (36) To combat easy passing game, this punishes you when you make mistakes. Be smart and no issues will occur. Do not try and throw as you are being hit and stay in the pocket and trust protection.

Pass Rush (46) (58) This will get pressure on your after about 2-3 seconds but will help d-tackles just swimming around lineman



Run Recognition (17) (16) Got tired of getting tackled for loses which is not realistic. No gains and gains of 1 or 2 is better then constant tackles for loses.

Break Blocks (15) (13) Will help counter the constant cpu defensive tackle from swim ripping your guard and center and getting tons of TFL

Tackling (50) (49) This will help the cpu not allow human runners from just trucking and getting out of 5 man gang tackles often



Special Teams (Custom)


FG Length (36) (37) Sucks that this slider is for both HUMAN and CPU. Raised it due to easy 46 yarders with great kickers falling short.

FG Accuracy (50) This will help improve the CPU from missing FG in bad weather and at easy spots

Punt Length (36) (37) This will help lower the return game a bit

Punt Accuracy (50) Allows for better placement down the lines

Kickoffs (12) (17) This works fine and average kickers cannot reach endzone.



Auto Subs (Custom)

QB Out 45
QB In 50
RB Out 80
RB In 83
WR Sub Out 77
WR Sub In 82
FB/TE Sub Out 71
FB/TE Sub In 76
OL Sub Out 22
OL Sub In 27

DT Sub Out 79
DT Sub In 84
DE Sub Out 79
DE Sub In 84
LB Sub Out 65
LB Sub In 70
CB Sub Out 55
CB Sub In 60
S Sub Out 47
S Sub In 52


Enjoy and ask don't be afraid to ask me any questions and I will be more then happy to assist you. I am usually a Twitter nut so you can follow me and ask me on there as well.

Last edited by Giants4Natic; 11-13-2010 at 10:15 PM.
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Old 10-15-2010, 11:25 PM   #2
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

I'm glad to see User pass coverage was increased. I was just playing on the old sliders and Fitzpatrick destroyed me for 503 passing yards. Looks much better now. Thanks again for your work!
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Old 10-16-2010, 12:03 AM   #3
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

thanks (Papi)4Natic. See you in August...
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Old 10-16-2010, 12:04 AM   #4
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

Quote:
Originally Posted by The Big Donny
I'm glad to see User pass coverage was increased. I was just playing on the old sliders and Fitzpatrick destroyed me for 503 passing yards. Looks much better now. Thanks again for your work!
Yea I just had to because of the high amount of yards that the cpu was getting. I like it at where I have it know because I can still get toasted but if I do, I now feel because is a great team or that I made dumb plays.

Fitz should never been smoking you for 500 yards
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Old 10-16-2010, 02:06 AM   #5
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

Thanks for the update Papi. You're sliders have always given me the best challenge and most realistic results. V3 was giving me a lot of problems stopping the cpu passing game. I'll post some results from this set. Thanks again.
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Old 10-16-2010, 02:51 AM   #6
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

these are the best sliders. i appreciate the challenge. i hate all the easy sliders everyone posts.
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Old 10-16-2010, 03:38 PM   #7
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

I haven't tried theses yet, but from reading other posts they seem challenging. I've tried other sliders where the human values are about the same, but CPU numbers are much higher. What's your thinking on that? Does lower numbers provide more realism in your opinion?
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Old 10-16-2010, 04:55 PM   #8
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Re: NYGiants4Natic Madden 11 Post Patch Custom Sliders V3.5 (Final)

Quote:
Originally Posted by tamburo22
I haven't tried theses yet, but from reading other posts they seem challenging. I've tried other sliders where the human values are about the same, but CPU numbers are much higher. What's your thinking on that? Does lower numbers provide more realism in your opinion?

Am not sure which other sliders are you referring to but human values are not the same as cpu values.

If you put the level at all pro for the human then the values stand at 50 for all skill sets. But the CPU does not have Level sliders. They only have CPU levels.

The challenge in the game is only modified by what you do to the human sliders. If you enter the sliders for human that I posted then you will see that the overall set is about 16 which is above all madden (15)

I have noticed that some people have maxed out the cpu pass defense to max at 100. I know in their mind they are doing it because the cpu pass defense is weak in this game. But instead of raising it to 100 which to me breaks a few key elements in the cpu pass defense I compensate by lowering the human pass game sliders.

By maxing out the cpu pass defense to 100, all you are doing is making linebackers super jump, and making corners and safeties break on routes before the receiver even thinks about doing it which is not realistic anyway you slice it.

So since I do not have it at 100 because I like throwing all types of throws like outs and curl routes, I put it at lower then 100 max. But I also make the passing game harder for humans by lowering the qb accuracy and lowering the pass blocking along with the catch slider. The catch slider is huge in this game because if you raise it above from what I have it at, then you can throw deep and just press the catch button on like 2-3 defenders and make the catch most times.

I lower the cpu run defense slider because all I saw was cpu defensive tackles getting tackles for loses all game long which is not realistic.

But I compensate by lowering human run game sliders from all madden values.

It works for me but I am sure others have great sliders that fit their style and give them great games. Is all subjective really.

Hope that helped
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