So I'm watching the Sunday Night Football game last night, and being a 49er fan, I was both elated and devastated throughout the various parts of the game.
Opening drive and overall beginning of the game and the first quarter, Alex Smith looks fantastic, then towards the second quarter he looked just OK.
Obviously in the third quarter and the beginning of the fourth, he looked awful and then in the end of the fourth, he looked amazing again.
So as I was loading up Madden last night I began wondering what attributes I could change to make Smith's more reflect this real life inconsistency.
As I went through, I realized that there wasn't really anything to change to reflect this.
You can't just change Awareness, because, obviously, Smith's AWR isn't his only his problem. Is it his accuracy? No, not really, he was making pinpoint throws last night, even under pressure.
Then I realized that I already figured out the problem... inconsistency, or I should say, Consistency.
This is the attribute that is missing from Madden.
Someone like Smith would have a CON rating of 45-65, flashing moments of being great, but having just as many of being horrible. Matching that with his Accuracy and Awareness attributes, you almost have a complete picture for a QB like Alex Smith... but there is still a piece missing.
Composure. When Smith was under extreme pressure last night, he made dumb mistakes. If you say that Smith has a Composure rating of around 70-80, you explain how he can sometimes collapse under pressure.
As a comparison look at someone like Peyton Manning.
Manning would have a Composure rating of 95-99, where it would take extreme, consistent pressure, hits and sacks for him to get rattled.
He would also have a Consistency rating of 95-99, where his attributes are always reflected in his play.
To take this further, look at someone like Brett Farve. He obviously still has a canon, and still has great accuracy and is there really a defense that he isn't Aware of? He shows great consistency. Yet, you also know that he can get rattled.
So a QB like Farve would have great physical attributes, yet have a CON rating of 85-90 and an even lower Composure rating while still having the AWR and throwing attributes that someone that is about to throw his 500th TD pass has, yet still reflecting why that same guy has the most INTs of all time.
What this equates to is having a realistic differences between the great QBs, the good QBs, and the mediocre QBs.
To break down...
Manning: Extremely consistent, great composure, great AWR and throwing stats.
Farve: Good consistency, average composure, great AWR and throwing stats.
Smith: Average consistency, average composure, average AWR and throwing stats.
Jamarcus Russell: Bad consistency, bad composure, poor AWR, a great throwing power rating and poor accuracy ratings.
But that last entry to the list there, along with Farve, got me thinking about arm strength and the fact that there is only one attribute dedicated to it, while accuracy has 5. (counting Play Action)
There is more to arm strength than just how far you can throw it. There is also has fast the ball gets there. Velocity. People like Cutler, Farve and Elawy(in their prime) not only could huck the ball 70+ yards, but they can/could missile it in there.
You could even add Release into the mix if you want to get a complete picture of the true QB in the NFL. Arron Rogers would have a 95-99 REL rating while someone like Tim Teebow would have a 45-55 REL attribute.
Moving back to the first two new ratings I proposed, Consistency and Composure, these easily can apply to every player.
Someone such as Ray Lewis would have a 95-99 CON rating, so that even though, he may not have the highest tackling rating in the game anymore, he isn't going to miss tackles because he plays so consistent, just as he does in real life.
Look at Ray again, his composure is unparalleled. He doesn't make stupid plays just because his team is down, whereas a young player may get a late hit call or unsportsmanlike or take a chance that backfires when his team is down because of a lower Composure rating.
Now you can look at this and say; "Well the Tackling rating itself has built in consistency, the lower it gets the worse the tackling is, or the more tackles that get missed or broken."
Now this is certainly a valid way of looking at it, and it may even be the way Madden works, but the way I look at it, tackling should denote the technique of tackling, i.e. whether or not a player squares up and makes good tackles as opposed to diving or arm tackles.
If you combined the Tackling rating and the Consistency ratings, you get a more complete picture of a defensive player so if you have a player like say Patrick Willis who has a 99 Tackling rating and would hypothetically have a 99 Consistency rating, you are almost never going to see him miss a tackle or have someone break a tackle on him in game, just as in real life.
Take Darrell Revis. He would have a 95-99 CON rating that would equate to his very high Man and Zone coverage along with his AWR maintaining the high level through a game and season that we have seen in the NFL.
Move to the other side of the defense of the Jets for a contrast in Antonio Cromarte. Great physical skills as well as great Man and Zone play (in real life) yet he is obviously inconsistent. So while he may have the same physical stats as Revis, the say, 65-75 CON attribute is going to reflect on the field with Cromatre being a far more vulnerable target than Revis.
The only other rating that I feel is missing is Leadership. If there is going to be a stat like 'Swagger', which is a complete intangible and in now way measurable, yet is clearly identifiable when seen, then Leadership should certainly be an attribute.
Again, using Manning as an example, he obviously has a 95-99 rating. Farve also has demonstrated a similar 'rating'. Alex Smith? Not so much, and would have say a 55-66 LDR attribute.
Leadership should reflect just that. The ability of that player to lead his team and bring them together and rally them if and when needed, but I may be getting into more of an RPG setting with this one.
So my proposals to The Madden team:
COM: Composure
CON: Consistency
VEL: Throwing velocity
REL: Throwing release speed
LDR: Leadership
I feel like these additions, or similar attributes would give a more complete picture of every player, and consequently every team and give a far better representation of the real life NFL and it's players.