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Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

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Old 09-26-2010, 01:41 PM   #1
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Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Here is my post patch set which is the final one I will do for this years game. I have started my season and these are the sliders that I will play with. These do not have to be the sliders you use but I am sure it can be a good foundation for what you will eventually end up with.

I must say that I find these sliders work best with auto sprint OFF on Very Slow Game Speed.

I love total control of my player and on deep balls you sometimes feel that with Auto On you are not able to make keep up with a receiver because the CPU might not be the best judge of when and if sprint should be used. But that is just my opinion.

As for the last patch, I feel it did a lot of good under the hood which many will not see right away but will pick up after a good amount of time. The PA sacks are fix and if you feel they are not then you might want to establish a positive run game. You cannot expect to have a 2.7 or 3.0 run per rush average and expect the defense to bite.

The pass defense is smarter and better overall and I feel that the gameplay has reached this years potential for me at least.



All options are up to you but what I use is below

Game Flow (On)

Game Speed (Very Slow) ****You can choose your liking****

Game Clock (13 min)

Accelerated Clock (20 seconds run off)

Max penalties for False Start, Offside, Defensive Pass Interference,Offensive Pass interference



Human Sliders (Custom)


QB Accuracy (21) Top rated passers are still deadly and not so good passers will struggle a bit

Pass Blocking (11) This will provide a bit of help with pass blocking

WR Catching (30) Try and user catch but raising it will make catching to easy on deep throws vs a defender with little effort.


RB Break Tackles (6) Will help get some broken tackles with power runners and ball carriers

RB Run Blocking (30) This will provide a good run team the correct abilities and not so great run games a struggle

RB Fumbles (25) Makes you cover the ball more which i feel is an important function of running with the rock


Pass Recognition (27) The patch certainly helped pass defense therefore now this works fine at this level

Interceptions (0) I still get picks but now it is not every time I go for one

Pass Rush (35) This will provide a solid but not great pass rush depending on the teams d-line or opponents o-line.


Run Recognition (0) The CPU run game is much better this year but lowering this does not allow you to just jump all over the back

Break Blocks (0) This was lowered to help cpu run game and it works with the cpu run blocking slider

Tackling (62) This will help with the broken tackles after raising break tackles for CPU





CPU Sliders (Custom)


QB Accuracy (50) With the new pass defense patch this slider is perfect at default

Pass Blocking (10) If you lower this more then user pass rushing will be far to easy.

WR Catching (40) This will allow for certain drops to happen to keep things honest



Break Tackles (45) Patch fixed the cpu broken tackles therefore we can raise it high again to counter high tackle slider for human

Run Blocking (29) With the lowering of break blocks for human this was lowered to fix the constant pancake blocking of your whole d-line

Fumbles (47) Allows you to get some fumbles from time to time



Pass Recognition (66) This will help the cpu pass defense but raising higher will lead to defenders breaking before receivers which is not sim

Interceptions (26) This will make you pay for your mistakes and lowers the amount of d-lineman picks

Pass Rush (44) This will get pressure on your after about 2-3 seconds but will help d-tackles just swimming around lineman



Run Recognition (27) This will help the CPU be alert to your tosses and counters but not to a level of knowing your plays

Break Blocks (15) Will help counter the constant cpu defensive tackle from swim ripping your guard and center and getting tons of TFL

Tackling (49) This will help the cpu not allow human runners from just trucking and getting out of 5 man gang tackles often



Special Teams (Custom)


FG Length (23)This will lower the amount of 58 yarders but keep it real with 45-50 yarders depending on kicker

FG Accuracy (51) This will help improve the CPU from missing FG in bad weather and at easy spots

Punt Length (23) This will help lower the return game a bit

Punt Accuracy (51) Allows for better placement down the lines

Kickoffs (0) To me the patch does not allow easy returns therefore getting the kickoff to land at about the 10 is perfect.



Auto Subs (Custom) I only change RB

74 Out
80 In

Fatigue 52
Speed Threshold 50
13 minutes 20 sec acc clock

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Old 09-26-2010, 01:50 PM   #2
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Threshold setting?? These look pretty tough, I'll give them a try.
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Old 09-26-2010, 01:51 PM   #3
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Very interesting... I didn't know you did these. I see myself struggling with them, haha.
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Old 09-26-2010, 08:13 PM   #4
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Playing game 1 of franchise now.Titans(me) vs Raiders(cpu).Will post stats later.
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Old 09-26-2010, 09:28 PM   #5
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

wow these are hard!! I like parts of the game but man my pass coverage was horrible! I also am going to have to raise wr cathing for the human, my wide outs had 6 drops in the first quarter!
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Old 09-27-2010, 05:02 AM   #6
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Yo Dogg, your sliders have went straight to the top!
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Old 10-02-2010, 02:59 PM   #7
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Hey im going to try these out 2nite when my nephew comes to my house. We did use some other sliders but after being 4-1 with the Cleveland Browns and also scoring 73 pts against the Texans AND breaking the passing touchdown record in 1 game (7 TDs by Jake Delhomme, this was on Gameflow too) it was time to restart.

This time were going to create ourselves (He will play MLB, I will play ROLB, both will be 74 OVR as rookies with A Pot) and we will control all 32 teams to manage the depth charts of other teams and to help with the offseason activites so teams won't do anything stupid.

These sliders look MUCH tougher then the last one we used here and we were sick of high scoring games with the Browns. (We scored 35, 38 and 73 on 12 Min Q with 25 Sec Acc Clock) so I told him it was time to try some others. Like I said, we use gameflow but we was just scoring too much, especially with the 2 minutes left in the 2nd Q. I'll post some results later 2nite of our 1st game.

The only thing that concerns me on these is Speed Thresold on 50, hopefully I dont see too many long plays, we do see them on Sunday but too many of them in Madden and i'll be back to them 38-31 scores where its just too much offense.
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Old 10-03-2010, 02:36 AM   #8
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Re: Madden NFL 11 Custom Sliders V3 Post Patch (Final) - (NYGiants4Natic)

Played 3 games with these sliders and WOW i felt just like the Cleveland Browns lol. I cant say too much of the stats because the tv is turned off and my nephew is sleeping but we were 1-2 after 3 games.

GM 1: Cleveland Browns @ Tampa Bay Buccaneers (Final Score: 17-14 OT Tampa Bay)
GM 2: Kansas City Chiefs @ Cleveland Browns (Final Score: 20-7 Kansas City)
GM 3: Cleveland Browns @ Baltimore Ravens (Final Score: 20-13 Cleveland, huge victory because we was down 13-6 after 3 quarters)

The only problems I had was that Jake Delhomme was bad in terms of comp % (About 50%), but besides that everything was spot on. He has like 3 TDs and 4 INTs after 3 games and Jerome Harrison is averaging 4.5 YAC. All 3 games were fun and extremely difficult to score, but I would rather lose close games then to win by 21 points.

Highly recommend these sliders if your on a rebuilding/bad team and want a real challenge.
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