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Madden 11 sliders (realistic) without gameflow

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Old 08-16-2010, 02:44 AM   #1
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Madden 11 sliders (realistic) without gameflow

ive spent some time on these sliders, and created an account just to supply them to the madden fans.

IMPORTANT:

*do not switch players during play. Pick one player for each play and stay commited to that player till the end of play.
*kick off return middle and punt return middle are broken if you have a great returner (percy harvin, Josh cribbs etc.) so try punt and kick return left and right.
*stay away from the 'money plays' as well.
*these sliders were made to take away from the highlight section of madden. There are few broken tackles. That doesnt mean there are none, but adrian peterson wont be able to plow through 12 defenders just because he has high trucking. good to average running backs will average around 75 to 115 yards a game.
*sacks are extremly hard to come by in madden 11, so a tip is pushing square so it instead of hitstick can eliminate them from getting the ball off everytime you hit them.

heres my sliders

Quarter:6 min
Accel clockff
camera setting:your choice
Injuries:44-45 (i found 50 is way to high, at 44-45 there are atleast 3-5 injuries a game, most very minor.)
Fatigue:61
Game speed:normal
Threshold:30
Fight for fumbleff


Penalties
now i noticed that when you have any penaltly set at a high number it will happen A LOT. say you fake snap almost every play, false start is at 100, it will happen 3/4ths of the time so i have the penalties set at a realistic number. Test it and see.

Offside:75
False start:75
Holding:50
Facemask:11 (when set at 63, it happended almost every other tackle)
D pass interference:96
O pass interference:90
Clipping:30
INT grounding:80
Roush passer and kicker:75

Special teams
Fg power:60
Fg accuraccy:80 (makes cpu kicker s a helluva lot better in bad weather games and overall better)
Punt power:58
Punt Accuracy:95 (gives you the ability to really place it where youd like, but not perfectly)
Kickoff power:35 (you still get kicks to the end of the field, but only with really good kickers)

Team sliders

Human

Passing
Accuracy:20
pass block:50
catching:34

Rushing
Broken tacles:43
Run block:42
Fumbles:28

Pass D
Reaction time:57
Interceptions:2 (if you play as a db, you can bump it up to your liking)
Pass rushing:50

Ruch D
Reation time:48
Block Shed:48
Tackling:52

***********************

CPU

Passing
Accuracy:48
Pass blocking:51
catching:46

Rushing
Broken tackles:21
Run blocking:60
Fumbles:30

Pass D
Reaction time:100
Interceptions:40
Pass rushing:46

Rush D
Reaction time:65
Block shedding:55
Tackling:60


My franchise

Vikings vs Saints: 24 to 22
they couldnt convert the 2 with 30 seconds to spare.

*stats
AP: 16 attempts for 121 yds, 1 TD, 2 Fumb
Tavaris Jackson: rating 84, 1 TD, 1 int, 155 yrds

Drew brees: 26 completions of 40, 2td, 1 pick rating 93.2
Reggie bush: rush attempts 6 for 17 yrds
Pierre Thomas: 7 for 21

Vikings vs Dolphins: 24 to 0 (only shut out since game)
they Couldnt get anything going. only ran it 9 times with williams for 27 yrds.

Vikings vs Lions: 24 to 16
lions started strong from my two picks, but there d collapsed, and offense gave up a costly fumble

Vikings vs jets: 21 to 20

AP has 9 fumbles in 6 gamesand 681 yards.



Feel free to post game results, i love the feed back

Thanks
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Old 08-16-2010, 12:13 PM   #2
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Re: Madden 11 sliders (realistic) without gameflow

So realistic!!! Good job!
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Old 08-16-2010, 04:18 PM   #3
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Re: Madden 11 sliders (realistic) without gameflow

thanks. im undefeted in my franchise so im thinking of lowering some of the stats on the human sliders. the reaction time on passing and rushing seems to be a bit high so im working to find a lower number, one that is challenging but isnt giving away 10-15 yards every throw play. please post some stats on your game if you are currently using this slider set.

thanks
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