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Why Salary Cap is a MUST in Online Franchise!

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Old 08-06-2010, 08:55 PM   #1
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Why Salary Cap is a MUST in Online Franchise!

For those of us that conduct fantasy drafts for our franchise teams, a Salary Cap is a must have because it affects the way a owner drafts his team and completes trades during the first part of the season, not to mention off-season. For example, If you draft upper-tier players early in the draft with high salaries, having a salary cap prevents you from drafting mid-tier players that also have high salaries because you will exceed the cap. This is proof that having a salary cap impacts the way a team is built and is essential to running and managing a successful franchise.

For Ian and co. to say a salary cap only affects the off-season proves their decision to not include one of the most fundamental features for a franchise was not a well thought out one. It is really frustrating to know this was excluded again in M11 after many gamers were shocked and expressed disappointment with this feature being left out last year. To leave it out based on their data analysis is a poor decision.

Last year, they boasted about being able to add features server side. What has been added? Not much to my knowledge. If someone from EA reads this, please rethink this decision and at the very least add a salary cap to Online Franchise server side like you touted you can.

Thank you!
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Old 08-06-2010, 11:12 PM   #2
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Re: Why Salary Cap is a MUST in Online Franchise!

This ^. Seriously it really is hard to maintain an OLF without some sort of salary system to maintain balance.
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Old 08-06-2010, 11:20 PM   #3
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Re: Why Salary Cap is a MUST in Online Franchise!

It is- some commissioners use house rules or assign every player a point value, and each team a cap.

Not the best, but it IS a solution for those who like online franchise, and will help you enjoy Madden 11 that way, if you play it.
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Old 08-07-2010, 09:34 AM   #4
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Re: Why Salary Cap is a MUST in Online Franchise!

Yeah I agree.

Without it, the franchise's I have been in are full of crazy trades. And lots of them. Without the salary cap there is zero player movement without trading.

I could carry on though without a salary cap, what I think needs changing is the rookie draft. Random classes would be nice instead of the same one's in the same order. Most of all though, the rookie ratings NEED to be hidden.
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Old 08-07-2010, 09:53 AM   #5
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Re: Why Salary Cap is a MUST in Online Franchise!

Ya, those little (i wanted to say simple, but im not sure if they are simple to implement) things like Salary cap and hidden rookie ratings are whats keeping me from purchasing madden opening day.

There just isnt any strategy or player movement in the Online Franchises. It makes the mode feel like long leauge play rather than Franchise building.

I know there are ways we could make rules and stuff, but thats too much work IMO, I will probably buy Madden later down the road to give me a football fix other than NCAA, but i really hope they address this in madden 12.
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Old 08-07-2010, 09:58 AM   #6
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Re: Why Salary Cap is a MUST in Online Franchise!

I agree 100%! We have a cap system in our online franchise and it is a tedious avenue for owners to have to keep track of manually. I have seen a lot of leagues lose owners cuz people want a cap but don't want to be responsible for keeping track of it. You have to have a cap for free agent signings... it is a must! I hope that someone at EA realizes this and somehow gets us a salary cap in online franchise cuz it takes a lot of the fun out of the game to manually manage salary cap and ultimately prevents people from wanting to join an online franchise. That is how you lose users, by burning them out keeping track of a cap system. Its about playing the game and having fun, not feeling like you are in math class everyday. That's why they need to add it in game!
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Old 08-07-2010, 04:51 PM   #7
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Re: Why Salary Cap is a MUST in Online Franchise!

Quote:
Originally Posted by ScriptOhio
I agree 100%! We have a cap system in our online franchise and it is a tedious avenue for owners to have to keep track of manually. I have seen a lot of leagues lose owners cuz people want a cap but don't want to be responsible for keeping track of it. You have to have a cap for free agent signings... it is a must! I hope that someone at EA realizes this and somehow gets us a salary cap in online franchise cuz it takes a lot of the fun out of the game to manually manage salary cap and ultimately prevents people from wanting to join an online franchise. That is how you lose users, by burning them out keeping track of a cap system. Its about playing the game and having fun, not feeling like you are in math class everyday. That's why they need to add it in game!
That is exactly why there were low numbers of users participating in OF on M10. Their data analysis is not taken this into consideration. Ian & Co should be able recognize this flaw and the correlation and address it accordingly. Why should consumers have to wait another year for a Salary Cap to be implemented?

It's enough work just to get through the season and it's too much work to keep up with an artificial point system to mimic a salary cap. Without the inclusion of a Cap, running a franchise is pointless, let alone playing one season or multiple seasons with signing FA's during the year due to injuries, exploring possible trades, re-signing players during the season, etc.

EA, if you're reading this, this is not a request, it is a plea to do the right thing for your consumers and update OF on M11 with a Salary Cap server side. I firmly believe that when this is done, EA's OF usage data will look much different.

Thank you!
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Old 08-07-2010, 05:03 PM   #8
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Re: Why Salary Cap is a MUST in Online Franchise!

Man.... I wish they would fix OLF. Salary Caps would be great!!!! But they already told us, no fixes till Madden 12....
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