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Old 06-28-2010, 10:29 PM   #1
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Ask the devs : AI/Ratings

Ask any and all questions regarding the AI in the game and the ratings that help control them.. and all basketball related questions regarding what it does, the awareness, rebounding, help D, etc..

You can reference some stuff here
http://www.operationsports.com/forum...l-stuff-3.html

Last edited by 23; 06-28-2010 at 10:32 PM.
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Old 06-28-2010, 10:45 PM   #2
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Re: Ask the devs : AI/Ratings

r you serious 23?

I'm kinda confused with these threads....did the dev's notify you that they will actually answer ratings and AI questions this year?

If so i have a list of questions that purtain the sliders and ratings
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Old 06-29-2010, 12:33 AM   #3
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Re: Ask the devs : AI/Ratings

I'd like to know if the CPU will react to my defence appropriately this year. In Live 10 the CPU just did its own thing regardless of how I played D. I love FIFA 10 because the A.I. reacts to how I play then counters my moves. I didn't feel that in Live 10.
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Old 06-29-2010, 12:45 AM   #4
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Re: Ask the devs : AI/Ratings

Question

Will there be "tendenices" as well as ratings in elite11... IMO dynamic DNA just doesn't seem to be working
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Old 06-29-2010, 01:42 AM   #5
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Re: Ask the devs : AI/Ratings

Just a few questions.

1. I have been hearing John wall will be a overall 81 in ratings? Please tell me that isn't true! Don't throw off the balance of the game...if he gets a rating of 81 I want Derek Fisher at 87

2. Last year in Live 10 at the last 5 minutes of the 4th quarter, or when the AI was down by 20 it seemed like their team turned into a team full of Lebrons and Kobe's and they never missed a shot, while players could make nothing. Now I do understand this happens sometimes, but when it happens EVERYTIME it gets irritating. And I feel like...well like this..

3. Will the AI be smart? PLEASE NO MORE CENTERS RUNNING TO THE 3 POINT LINE!
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Old 06-29-2010, 01:48 AM   #6
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Re: Ask the devs : AI/Ratings

Quote:
Originally Posted by Xuriath
Just a few questions.

1. I have been hearing John wall will be a overall 81 in ratings? Please tell me that isn't true! Don't throw off the balance of the game...if he gets a rating of 81 I want Derek Fisher at 87

2. Last year in Live 10 at the last 5 minutes of the 4th quarter, or when the AI was down by 20 it seemed like their team turned into a team full of Lebrons and Kobe's and they never missed a shot, while players could make nothing. Now I do understand this happens sometimes, but when it happens EVERYTIME it gets irritating. And I feel like...well like this..

3. Will the AI be smart? PLEASE NO MORE CENTERS RUNNING TO THE 3 POINT LINE!
This...
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Old 06-29-2010, 01:51 AM   #7
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Re: Ask the devs : AI/Ratings


What I want to know is will you guys try to keep the rating differential in check. I feel that after you account for team rating, momentum and player ratings some players were just gameplay breaking out of control. It would affect teams too strongly that things were happening on the court that would never happen in a real game. Some players became enormously inept while other players seem to go through an entire team singlehandedly without any resistance even if you see it coming and KNOW it's coming. In real life if Lebron James decides to just run straight at the basket and the team knew it, I mean KNEW it for a fact he would never score.

Basically I'm asking if you guys will keep the ratings within a certain range behind the scenes and if you must cater to the "fun" crowd at least have a lobby where the ratings could be marginalized to keep the gameplay tight and realistic. Where you can go off with a great player but you have to work for it still. Run some plays, burn an opponent in one fashion and then switch it up with the hot player in another fashion to score. I'm not asking for the players not to be able to do anything but I'm asking don't have the game help the souped up rated player out when the other guy has him figured out.
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Old 06-29-2010, 01:58 AM   #8
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Re: Ask the devs : AI/Ratings

Quote:
Originally Posted by randombrother

What I want to know is will you guys try to keep the rating differential in check. I feel that after you account for team rating, momentum and player ratings some players were just gameplay breaking out of control. It would affect teams too strongly that things were happening on the court that would never happen in a real game. Some players became enormously inept while other players seem to go through an entire team singlehandedly without any resistance even if you see it coming and KNOW it's coming. In real life if Lebron James decides to just run straight at the basket and the team knew it, I mean KNEW it for a fact he would never score.

Basically I'm asking if you guys will keep the ratings within a certain range behind the scenes and if you must cater to the "fun" crowd at least have a lobby where the ratings could be marginalized to keep the gameplay tight and realistic. Where you can go off with a great player but you have to work for it still. Run some plays, burn an opponent in one fashion and then switch it up with the hot player in another fashion to score. I'm not asking for the players not to be able to do anything but I'm asking don't have the game help the souped up rated player out when the other guy has him figured out.
I don't know if I'm trippin', but I could have sworn you've asked this 4 times already and even got a lengthy response about it...
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