Home

Why are players rated for us?

This is a discussion on Why are players rated for us? within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 05-08-2010, 01:30 PM   #1
Pro
 
OVR: 9
Join Date: Aug 2004
Location: Lincoln Nebraska
Blog Entries: 3
Why are players rated for us?

Of course we need some general ratings so we know who to recruit, but once they are on campus and practicing, it is the coaches who decide who starts and who sits. The ratings are so exact it takes making a depth chart nearly pointless. I suggest that players are rating as following:

A=99-90
B=89-80
C=79-70
D=69-60
ect.

When recruiting a player all we have are letter grades to go on. This way a player could be an A for speed but that could mean anywhere between a 90 and a 99 for speed. During spring practice coaches could find out who is the faster runner or the quicker accelerator. Simple drills could be added to decide this. We as coaches could then assign their ratings and have to live with the consequences. I think this could put more emphasis on "coaching" and practice, which then leads to more ownership of our players.

Just a thought
__________________
They call me Mr. Thread Cooler
Bremser_Rules is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-08-2010, 02:35 PM   #2
Rookie
 
OVR: 3
Join Date: Feb 2009
Re: Why are players rated for us?

Yes.
matt2053 is offline  
Reply With Quote
Old 05-08-2010, 03:28 PM   #3
MVP
 
boxboy99's Arena
 
OVR: 23
Join Date: Feb 2006
Location: Broomfield, CO
Blog Entries: 8
Re: Why are players rated for us?

I have always said they just need a fog of war option for hardcore players. Let us figure out these guys ourselves. I think under this system we should only be provided a list of measureables. ie 40 time, bench, verticle. Then have an option to turn the fog of war on or off for people that prefer ratings. Seems simple to impliment.
boxboy99 is offline  
Reply With Quote
Old 05-08-2010, 04:49 PM   #4
Rookie
 
OVR: 2
Join Date: Oct 2004
Re: Why are players rated for us?

Quote:
Originally Posted by boxboy99
I have always said they just need a fog of war option for hardcore players. Let us figure out these guys ourselves. I think under this system we should only be provided a list of measureables. ie 40 time, bench, verticle. Then have an option to turn the fog of war on or off for people that prefer ratings. Seems simple to impliment.
Would be easy for talented developers.

However these are the guys who have had the same bugs in the game for 4 years.

This has been previously implemented in games like Football Manager.
Fenrir is offline  
Reply With Quote
Old 05-08-2010, 06:32 PM   #5
Pro
 
OVR: 16
Join Date: May 2008
Location: New York
Re: Why are players rated for us?

You want letter grades instead of number grades? No thank you.
__________________
MLB: New York Yankees
NCAAF: Michigan Wolverines

NCAAB: Cincinnati Bearcats
NFL: Houston Texans
NBA: New York Knicks

"Those Who Stay Will Be CHAMPIONS"-Bo Schembechler-R.I.P.
yanks26ngoin is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-08-2010, 06:56 PM   #6
Hall Of Fame
 
canes21's Arena
 
OVR: 41
Join Date: Sep 2008
Location: Tennessee
Blog Entries: 2
Re: Why are players rated for us?

I want to recruit guys based off of simple things... Their high school stats, their 40's, verticals, 225 reps, etc. Then when they come into your dynasty and are on your team, you aren't shown ratings, but the measurables still and their pros/ cons. Here is an example...

I am in my Miami dynasty. I recruit a 4* RB Jamar Dawkins. In his player card I can view the following:

"High School Stats"
- 1,466 Rush Yards
- 316 Rush Attempts
- 4.6 YPC
- 22 Rushing TD's

- 653 Receiving Yards
- 27 Receptions
- 24.2 YPR
- 12.3 YAC
- 9 Receiving TD's

"Measurables"
- 4. 47 40 Yard Dash
- 36" Vertical
- 11 Reps 225lbs
- 4.11 Cone Drill

"Build"
- 5 Feet 11 Inches
- 217 Pounds

"Pros/ Cons"
- Has Good speed(Player has good speed for his position)
- Above Average Strength(Player has above average strength for his position)
- Less Than Average Hands(Player is not the most dependable receiver)
- Poor Ball Carrying Skills(Player is prone to trying to make a big play and fumbles more so than not)
- Undisciplined(Player will make many mistakes like false starts for example)

Now, thats just an example of something I would like to see when recruiting a player. You could rate his Speed/Strength/Hands by a system like Terrible, Poor, Less than average, Average, Above Average, Good, Elite.

Then when you sign the player, you will start to uncover more of his pros/cons until you can't receive any more info on him. Also, the only ratings I would like to see are: Experience, Composure, Consistency, Work Ethic

Experience - This rating will determine how often your player will play to his full ability and will avoid mistakes. This will more often than not start off around a D when the player first joins the team. Until you start giving him snaps it will stay there too. Say he is a backup his Freshman year and only has 35 snaps total for that year. It will raise to a D+. The in his Sophomore year he gets more snaps and it raises to a C-. Then his Junior Year he starts and by the end of that year its a B+. Then midway through his senior year it finally reaches A. What games and situations they play in should effect this. If your starter gets injured and the Freshman goes in during a bowl game, his experience should go up 50% faster than normal. So getting 60 snaps in that game should take him to a C/C+ instead of D+/C-.

Composure - This is how well your player comes back and performs in bad situations. If your QB throws a interception on the 2nd drive of the game, this may rattle him and he may not play to his full ability. But if he has B+ Composure, it will barely effect him. This should gradually get better over time, but is usually a set item. Players don't get better at taking in mistakes. Some QBs handle it better than others. They do get better at handling it, but not a great improvement. So a freshman QB may come in with C Composure and graduate with B.

Consistency - This is pretty much self explanatory. If you recruit a great QB, but his consistency is only a D+, then he will have some great drives, but he'll also have some where he is just terrible off target. This rating will get better over time, but much like composure, it will not raise too much. A good QB should come in the B consistency and leave with A-/A. The great QBs like Peyton Manning type QBs will come in with B+ and leave with A+.

Work Ethic - This rating determines how well your player progresses in the off season. You may land a great recruit, but he has a D- in Work Ethic and only adds one point to his overall after his freshman year. So even though he comes in at a 78, he will only be an 80 his junior year. Then you may land an okay recruit that comes in at a 70, but he has an A in work ethic and by his Junior year he is an 83 and starts over the "better" prospect he came in behind.

I think having all this in place of the ratings system we have now would be much much better. It would add that strategic level back to dynasties. Do you go for the RB who has a great player card, but has a questionable Work Ethic that stands at a C, or do you take that 3* RB that has an above average player card, but has a B+ in work ethic?

Also, to keep the Work Ethic rating fro dominating, having an A+ won't guarantee 5+ points progression every year. If the guy has a bad consistency rating, that may effect his progression. EA would have to balance it out so you don't always go for the player with a great work ethic rating.
__________________
“No one is more hated than he who speaks the truth.”


― Plato

Last edited by canes21; 05-08-2010 at 06:59 PM.
canes21 is online now  
Reply With Quote
Old 05-08-2010, 09:38 PM   #7
MVP
 
Palo20's Arena
 
OVR: 21
Join Date: Dec 2006
Re: Why are players rated for us?

I like having numbers and I like having OVRs. When I edit rosters, it's a lot easier to compare players and get them rated properly. That drives me nuts on The Show where they use the bars and it's more difficult to compare players.
Palo20 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:26 PM.
Top -