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Are Levels of play ruining gameplay?

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Old 03-24-2010, 06:58 PM   #1
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Are Levels of play ruining gameplay?

I came to realize that Madden should have a level of play called Realism.

In this level you will get the results of the players true attributes and raitngs, and this will determine the true outcome of a play.

Where matchups really mean something, and having a real gameplan to exploit a teams weakness means something.

With levels being set from rookie to All Madden. Your not getting a true representation of the sport. In rookie star players play below thier level, and in All Madden you get low skilled players playing above their level, but we do not have that level where players play true to their abilities.

I understand why they have done this, and that is cool, but I think if there is one level that truly has the players perform to their real abilities. You can really get that unpredictable play we want, and at the sametime really play teams that duplicate their true to life style of play.

To clear this up some more. Players want realistic results, but by picking a level of play either the game is to easy or to hard, but we do not have that level where from game to game it differs from getting blown out to a easy win, or a battle to the end all in the same season. Usually to get something like this you would have to change the level of play during that season.

What I would suggest is make 3 levels of play.
Rookie
Realism
All Madden

I think this would be great , and present a clearer picture for playing football on Madden.

I know someone is going to mention this , but sliders do not do it.

Last edited by Tyrant8RDFL; 03-24-2010 at 07:00 PM.
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Old 03-24-2010, 07:10 PM   #2
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Re: Are Levels of play ruining gameplay?

If players only performed based on their ratings, you literally couldn't win with a team that was worse than the team you're playing against. The higher rated OVR team would always win, because they have better rated players.
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Old 03-24-2010, 08:24 PM   #3
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Re: Are Levels of play ruining gameplay?

While I don't totally think levels of play are ruining gameplay, I would argue that sliders is the best and worst thing to ever happen to sports gaming. This may sound absurd to some but....

Soccer/football gamers have generally agreed (maybe up until FIFA 09 or 10) that the Winning Eleven/Pro Evolution series was the most realistic/pleasurable experience one could get in soccer gaming. It, however, has no sliders. It has 6 levels of gameplay and the player must accept how the game plays on each level. If it's too hard, move down a level. If it's too easy move up. One couldn't get caught up in stuff like "well the middle of the field is way too easy to penetrate but I'm getting too many crossing opportunities from the wings. The goalies play too well but the defenders are horrible. I must make some adjustments!" Now while the WE/PES games were never perfect, several of them were damn close and I think it really helped that people didn't have the chance to get caught up in the strenuous labor that is slider adjustments.

On the other hand, can you imagine a Madden game (or several other sports games, for that matter) without sliders? I think a lot of people would be terribly unhappy (even more than most are now). With Madden one must take time to make slider adjustments to get the game to play halfway correctly. Though it still creates the problem where people spend more time adjusting sliders than actually enjoying the game.

Sorry for the long post. I've just been thinking about the whole 'do sliders do more harm than good thing?' for a while now.
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Old 03-24-2010, 08:36 PM   #4
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Re: Are Levels of play ruining gameplay?

Quote:
Originally Posted by Matt23134
Sorry for the long post. I've just been thinking about the whole 'do sliders do more harm than good thing?' for a while now.
I agree with you. Sliders are tools. And like many tools, they can do a lot of good, or a lot of bad if one is not careful.

For me, sliders have saved more games than they have ruined...but they have also taken alot of my time.
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Old 03-24-2010, 09:33 PM   #5
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Re: Are Levels of play ruining gameplay?

Pro with CPU skill all at 100 i hear works well and is very realistic. Just wish i would've tried it out before i traded my game in.
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Old 03-24-2010, 10:10 PM   #6
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Re: Are Levels of play ruining gameplay?

The problem with the idea of a "realism setting" is that people have their own idea of what constitutes a "realistic" experience. Ask 10 different people what they think of a certain slider set or difficulty setting and you'll likely get 10 different answers.
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Old 03-25-2010, 12:05 AM   #7
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Re: Are Levels of play ruining gameplay?

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Originally Posted by metallicatz
The problem with the idea of a "realism setting" is that people have their own idea of what constitutes a "realistic" experience. Ask 10 different people what they think of a certain slider set or difficulty setting and you'll likely get 10 different answers.
Exactly. I have played in a couple online leagues here at OS where people are all "sim". The first season is the honeymoon period, but when the second season rolls around, people are a little more comfortable voicing opinions....and that is when you see that everyone has a different take on how the game should be played.
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Old 03-25-2010, 12:07 AM   #8
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Re: Are Levels of play ruining gameplay?

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Originally Posted by WeAreAllWitnesses
If players only performed based on their ratings, you literally couldn't win with a team that was worse than the team you're playing against. The higher rated OVR team would always win, because they have better rated players.
Call me crazy, but doesn't the better team win in any sport, most of the time? Like how the Colts have only lost 2-3 times to the Texans, because they have been the better team for the past 8 seasons. Also how Julius Peppers or Dwight Freeney are able to smoke any Rookie LT, because they are the better player and have more experience. Honestly, I see no negatives in making ratings matter in this game, they aren't there to look nice. Cornerbacks can block as proficiently as linemen in this game, that's unacceptable.
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