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NBA 2k11 - Lets Talk Gameplay improvements

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Old 03-10-2010, 12:39 AM   #1
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NBA 2k11 - Lets Talk Gameplay improvements

OK, lets talk about gameplay improvements for 2k11.

-MOVEMENT/FOOTPLANTING (so we can get that out the way lol)

-Difficult catching in traffic animations that require gathering.

-Much D better rotations and a sense of priority on better scorers and less on others

-Better shot blocking mechanics and animations

-Bring back the ability to make a ball-handler pick up his dribble

-Add much more off ball contact



I have many more, but i want some more opinions.

Last edited by Jesus; 03-10-2010 at 01:14 AM.
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Old 03-10-2010, 06:31 AM   #2
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Re: NBA 2k11 - Lets Talk Gameplay improvements

I agree with all of that and add to that the following:

1) Outlet passes, make them less perfect, make the ball bounce of the floor before catch, because not allways the ball is going in the fastbreaking players hands for a perfect catch.

2) Realistic passing awareness. (in 2k10 every player passes like Steve Nash, everyone can find wide open man on the other side of the court, while being crowded, in traffic or doubleteamed.)

3) CPU doesn't use raised hands animation on defense and disrespects this animation on offense when used by human controled player, meaning, cpu passes through raised hands instead of using bounce pass.
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Old 03-10-2010, 10:41 AM   #3
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Re: NBA 2k11 - Lets Talk Gameplay improvements

Game perfect in my opinion......lol jk guys

But some of the things sound good here.
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Old 03-10-2010, 01:21 PM   #4
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Re: NBA 2k11 - Lets Talk Gameplay improvements

Jump Shooting: Smoother transition to the jump shot plus manual releases.
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Old 03-10-2010, 01:27 PM   #5
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Re: NBA 2k11 - Lets Talk Gameplay improvements

- Good passers should have more accuracy and higher velocity. Passers who are not as good shold have lofty passes and should be more difficult to catch.

- Fancy passes should be much riskier

- The triple-threat position should be a bit more explosive

- Post moves should be quicker

- Tendencies should be absolute, if I put a players 'post' tendency to zero, he should never post.

- Off-ball screens need to be a little more effective, and help-defense should react to them realistically.

- When a smaller defender is on a bigger post player and told to 'deny' he should front the Big, and help defense should be ready to pounch from the weak side.

- Players should go for more charges

- attempting to steal and block from a stand-still while holding the 'aggressive' button down covers far too much ground. If out of range when the 'jump' button is pushed, a lazy attempt should be made.

- There needs to be a greater difference between players with low vs. high verticals and low vs. high quickness. Maybe a speed,quickness and vertical threshold slider similar to the one in Madden 10.

-Spot up shooters often gravitate towards the rim when a player drives to the basket sometimes killing spacing.
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Old 03-10-2010, 01:39 PM   #6
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Re: NBA 2k11 - Lets Talk Gameplay improvements

Quote:
Originally Posted by DaWolf
Jump Shooting: Smoother transition to the jump shot plus manual releases.

good point,

-there should be a larger variety of shots arounds the rim, the amount of hooks is crazy

- drifting shots should be momentum based: jog= pullup, run w/o releasing 'aggressive'= light drifting shot, full sprint w/o releasing 'aggressive'= heavy drifting shot

- CPU players should actually shoot non-posting fade-aways. I have honestly only seen one, even after maxing out Dirk's tendency to fade.



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Old 03-10-2010, 02:12 PM   #7
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Re: NBA 2k11 - Lets Talk Gameplay improvements

Why does everyone think the triple threat needs be more explosive? Its perfect the way it is. The other way it was. Human opponents couldn't even reaction to any move.

Same goes for the post moves. (maybe a little but not that much)
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Old 03-10-2010, 02:21 PM   #8
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Re: NBA 2k11 - Lets Talk Gameplay improvements

Whats up with this

- When a smaller defender is on a bigger post player and told to 'deny' he should front the Big, and help defense should be ready to pounch from the weak side.

I think denying the ball has more to do with defense awareness.
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