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Colorado - More HRs at coors?

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Old 03-07-2010, 07:48 PM   #1
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Colorado - More HRs at coors?

im not sure if this was addressed ever...

i started a practice franchise before the roster and patch updates, and i picked the rockies.. im thinking that could have been a bad choice to determine my sliders, because the offensive explosions are quite often on HOF level...

so my question is, did they make hrs and hits react the way they truly do in colorado?
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Old 03-07-2010, 07:55 PM   #2
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Re: Colorado - More HRs at coors?

Pretty sure the answer is Yes.
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Old 03-07-2010, 07:57 PM   #3
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Re: Colorado - More HRs at coors?

Yes, in online play when someone doesn't pick the Yankees they've picked the Rockies and I've noticed more HR's have been hit at Coors.
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Old 03-07-2010, 07:57 PM   #4
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Re: Colorado - More HRs at coors?

I've often wondered what baseball sim developers do to account for park effects. I've never seen any discernible evidence that they're there, and that generally stinks. Playing in Coors in video games actually kind of sucks because it's a cavernous park if you don't account for the atmospheric effects. It's definitely been a pitcher's park in almost every video game iteration I've ever played.

I would love love love to see The Show incorporate park effects into their game.
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Old 03-07-2010, 08:02 PM   #5
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Re: Colorado - More HRs at coors?

I just don't understand why the MLB decided to humidify the balls there. It's not like either team has more of an advantage, it's the same part effects for both teams. Besides, hi... it's already a massive ballpark. Not that it overcompensates for the distance the ball travels after being hit, but it's 350+ down the lines and 415 in dead center (how much must it be in that right-center corner then? 430?). I wish the MLB would just leave the balls alone, I loved to see how far home runs would go there.

As for the game, I'll play Home Run Derby in a few minutes and see if I notice any major difference in the distance of balls being hit (old studies indicated a 10% increase before the humidifier... that is, a 400 foot shot at one part means 440 feet at Coors Field).
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Old 03-07-2010, 08:05 PM   #6
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Re: Colorado - More HRs at coors?

i would hope there would be! lol

i'll go play there now.
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Old 03-07-2010, 08:10 PM   #7
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Re: Colorado - More HRs at coors?

Quote:
Originally Posted by Blzer
I just don't understand why the MLB decided to humidify the balls there. It's not like either team has more of an advantage, it's the same part effects for both teams. Besides, hi... it's already a massive ballpark. Not that it overcompensates for the distance the ball travels after being hit, but it's 350+ down the lines and 415 in dead center (how much must it be in that right-center corner then? 430?). I wish the MLB would just leave the balls alone, I loved to see how far home runs would go there.
When you are the visiting team and only play there 6 times a year (if that) then no, it wouldn't be a big deal to leave the balls alone since the playing field is even.

But when you have to play 81 games there, long marathon games can have a negative impact on your teams durability and stamina (not to mention more pitches thrown by pitchers) which can all lead to putting the Rockies at a huge disadvantage down the stretch.
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Old 03-07-2010, 08:20 PM   #8
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Re: Colorado - More HRs at coors?

Read through this thread:

http://www.operationsports.com/forum...l-contact.html


A few responses from Brian SCEA:

Quote:
Originally Posted by TribeFan80
Thanks Brian.

Does the ball travel farther in Coors Field due to the thinner air? I know my geek meter is pegging, but I was wondering if you guys put in air resistance in your equations.
Quote:
Originally Posted by Brian SCEA
This does happen in high altitude stadiums like Coors, and the open desert stadiums in the minors (Turbine, Flagstone, etc..). The opposite effect isn't as big as this in sea level / cold stadiums.
---------------------------------------------------------

Quote:
Originally Posted by Brian SCEA
One other thing you can see when in these stadiums is your pitch breaks are slightly lower. Your pitch speeds are slightly higher. This is visible in the pitch break indicator in 1P games.

---------------------------------------------------------

Quote:
Originally Posted by Brian SCEA
Contact determines the direction and velocity of the ball, as well as ball spin. Wind is also known on any given hit. Given this info, it's possible to predict where the ball will land before it lands. You could even predict the entire ball path ahead of time.

http://en.wikipedia.org/wiki/Trajectory_of_a_projectile

Once the landing point or ball path is known, you can simply compare that against the stadium.

The ballpark dimension definitely affects home run chances, as the hitting system has no concept of home runs. When we tested various teams and stadiums, Yankee stadium produced way more home runs than other stadiums. We don't take for granted that things will work out the same as real life, but it's a good sign when it does.
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