The other games have one and it's becoming confusing with some previews giving certain details and others not so I tried to collect the major things I have read so far. If someone has info other than what I have or contadicting info, I'll change it. This isn't really "official" cause I'm just a nobody, lol.
General Info:
June 1st release date. Price: $49.99, $44.99 at Amazon and Walmart pre-order discount
Demo due out May 21st for Xbox360 and May 25th for PS3. Includes an exhibition mode and tackle alley.
Euphoria--Physics based system. Involves creating on the fly contact animations. Is used in regards to tackles,blocks, and other contact such as lbs hitting wrs going over the middle. (Much more to it than I originally thought) For a complete breakdown of every aspect it involves, read this thread.
http://forum.backbreakergame.com/showthread.php?t=184
Powerful logo creator like seen in Forza. Can be used to create logos, uniforms, end zones.
2 Camera views. Over the shoulder 3
rd person view presenting an “on the field” experience. Coach Cam can be used to pick plays and let cpu play itself.
60 ready made teams and the ability to create 32 user teams. Some of the cities include Columbia (Colonels),Charleston(Cougars),Indianapolis(Sparta ns),Oakland(Scourge), Denver,New England, Philadelphia,Pittsburgh (Pioneers),San Francisco,Buffalo,Chicago(Talons),Columbus(Blitz), Michigan,Omaha,Little Rock(Maulers), Arizona(Assassins),New York(Redtails), Albuquerque(Atoms),Atlanta(Firebirds) and Tennessee. Custom Teams cannot be taken online if the have exact NFL names, but abbreviations work. There is also a slider to allow you to custom the number of Gold players on each created team.
Players can also be created, however the game will not allow gamers use exact names of past or present players. For instance, the game will not accept Adrian Peterson or Peyton Manning but will allow Adriun or A. Peterson. The player name limitations appear to be for online teams only. Exact size and weight are not customizable.
Offline teams/players are not limited according to the devs.
No commentary as the game is going for an on the field experience. Players call out play directions,audibles etc. stadium PA announcer. In game music as well. The devs have said you will be able to replace the music with your own.
Weather: Rain/Sunny, Day/Night are the weather options for this game.
Injuries or fatigue are not included in the game. (Gamerpops) Devs explained the injuries were left out intentially because they want them determined by physics and not "dice rolls".
The franchise modes have a player "form" system. Between season games, players will be evaluated. If they have good "form" they get a ratings boost. Bad form means the ratings will go down and the player will not perform as well. (Conference call with Devs)
Penalties confirmed in vids. Devs have said penalties and rules are like NFL rules.
13 Stadiums 10 available at start, 3 locked. A few stadiums include Denver,New England, Philadelphia(Liberty Arena), Pittsburgh, and San Francisco(Locked at Start). Some stadium names are Queens Field,Sky-Reach Stadium,Bluesky Arena, Everlight Stadium and Trinity River Stadium.
Audibles confirmed by vids. Will have at least 4 plays to choose from as well as the option to flip the play.
Team playbooks. Not customizable due to balancing issues.(Gamerpops)
Player Ratings based on Gold, Silver and Bronze system. “Attribute system works hand in hand with Euphoria and takes away the dice roll system” (Gamerpops) Players are given these ratings in 4 areas: Focus, Speed, Strength, and Agility. There are also additional position specifiic ratings such as QB throwing accuracy.
2 player local games will be done in split-screen. 1vs1 online play. Co-op play appears to be local only, not online.(IGN)
Instant replays are in the game for any play. There is no option for choosing the camera angle that you view them.
Hot routes and line shifting are not in the game.
Coaches Challenges are not in the game.
Gamers are allowed to use custom music. (strengthgamer.com)
Controls:
Ball Carrier:
Analog running, no turbo.
Right stick does jukes to left/right, flick up makes you leap a defender while rotating the stick in a circle does spin moves.
Holding the right trigger does power moves with the right stick. Left/Right would be stiff arms, up would be “trucking”. “A“ button on X-box switches ball hand. (IGN: August 2008 and June 2009)
Passing: Primary WR can be set pre-snap by holding Left trigger and flicking the stick. After the snap, flicking the stick right/left scans field. Flicking up is a bullet pass, pulling back is a lob pass. (IGN March 2010)
Left trigger puts the QB into focus mode. It tracks the movement of your primary receiver during the play while narrowing field of vision. Ability to lead your wr confirmed through twitter of Todd who is a staff administrator.
Defense: Defensive players controls built with evasive and aggressive mode similar to ball carrier. Evasive mode gives defender maximum agility. Rt trigger enters aggresive mode. Aggressive mode on defense allows the player to take down the ball carrier via a number of tackle types that are triggered by gestures on the right analog stick. Not only can the type of tackle be chosen, but also whether the tackle should be aimed high, to the torso or low to the legs. (Ask a Dev Response)
Kicking: Aim with the left stick, pull back on right stick to start and release as kicker reaches football.(Similar to All Pro Football)
Gamers will also have the ability to maps controls to the face buttons if they choose.
Modes:
Traditional franchise with 8,16, or 32 team leagues involving either pre-existing or custom teams. Includes trades, scouting and drafting players. (Gamerpops March 2010) This franchise mode will allow gamers to play games for every team in the league or sim them. Gamers have the ability to name their leagues, conferences, and divisions.
“Road to BB” Franchise. Try an conquer an 8 team league, finishing in top moves you to a 16 team league. Finishing in the top again moves you to a 32 team league. Finish in the bottom and go down to the lower league. (Gamerpops March 2010)
Improving teams is different between these modes. Road to BB allows gamers to earn credits by accomplishments which they can use to buy better players. Traditional franchise is done with scouting, drafts, trades etc.
Tackle Alley mini game online and locally. (Gamerpops March 2010) Can be played 2 player split screen or 1 player vs cpu.
Additional unnamed minigames. (Destructoid, March 2010) Training drills among these. Some examples are running play drills that allow gamers to practice inside runs, counters, and toss plays.
3 ways to play each mode. Arcade, Pro and Custom. Arcade gives the user on the field glowing indicators and 4 play types: Run, Pass, Special and Ask Coach. Pro turns the indicators off and allows the user to choose specific plays. Custom would appear to allow you to choose parts of Arcade and Pro.
3 levels of difficulty for each mode. Easy, Medium and Hard. You can also select the form of your team on a sliding scale that goes from very poor to very good. This is a feature commonly seen in soccer games.
Sources for Info:
90 Minute Audio Q & A with the devs: http://spawnkill.com/2010/04/23/the-...er-rob-donald/
Hands-on Impressions/Previews:
IGN:
http://xbox360.ign.com/articles/901/901664p1.html
IGN (Original Preview):
http://xbox360.ign.com/articles/814/814249p1.html
GameSpot:
http://www.gamespot.com/xbox360/spor...&mode=previews
IGN: (E3)
http://xbox360.ign.com/articles/993/993701p1.html
(Dec. 1)
http://xbox360.ign.com/articles/105/1050670p1.html
Pastapadre: (E3)
http://www.pastapadre.com/2009/06/11...reaker-preview
Gamespot: (E3)
http://www.gamespot.com/xbox360/spor...&mode=previews
(Dec. 1)
http://www.gamespot.com/xbox360/spor...&mode=previews
Operation Sports: (April 08)
http://www.operationsports.com/preview.php?id=33
(E3 Hands-Off)
http://www.operationsports.com/preview.php?id=74
1up preview
http://www.1up.com/do/previewPage?cId=3178225
Joystiq
http://www.joystiq.com/2010/03/05/ba...r-game-preview
Ask a Dev Threads (Backbreaker Forum):
http://forum.backbreakergame.com/showthread.php?t=299
http://forum.backbreakergame.com/showthread.php?t=382
http://forum.backbreakergame.com/showthread.php?t=413
http://forum.backbreakergame.com/showthread.php?t=580
http://forum.backbreakergame.com/showthread.php?t=684
http://forum.backbreakergame.com/showthread.php?t=927
Training Camp Customization Video: http://xbox360.ign.com/dor/objects/9...deo_42810.html
Running Game Tutorial Video:
http://www.gametrailers.com/video/ex...00014?type=flv
Passing Game Tutorial
http://www.gametrailers.com/video/ex...breaker/100210
Developer Diaries/Interviews (Video):
Dev Diary Episode One: A New Way to Play Football http://www.gamespot.com/ps3/sports/b...eloper-diary-1
Youtube Version:
http://www.youtube.com/watch?v=iUa-sx9kjWE
Dev Diary Episode Two: Euphoria http://www.gamespot.com/xbox360/spor.../video/6251527
Youtube Version:
http://www.youtube.com/watch?v=Pa4lRt2Vsrg
Dev Diary Episode Three: Down in the Trenches:
http://xbox360.ign.com/dor/objects/9...ry3_32310.html
GVTV Interview With Rob:
http://g4tv.com/thefeed/blog/post/70...news360-703395
Gamespot Interview with Rob:
http://www.gamespot.com
/news/6252644.html
GDC10 Gametrailers Interview with Rob:
http://www.gametrailers.com/video/gd...kbreaker/63326
Miscellaneous Videos:
All gameplay video
http://www.youtube.com/watch?v=JsV0d...ayer_embedded#
http://www.youtube.com/watch?v=5h-9lkqRIKU
Other IGN Vids:
http://media.xbox360.ign.com/media/9...04/vids_1.html
Passing Gameplay Alpha build video
http://www.gametrailers.com/video/gd...kbreaker/63051
Trailers:
TV Commercial:
http://ps3.ign.com/dor/objects/95800...ler_42310.html
First Trailer:
http://download.naturalmotion.com/video/BB_28mb.wmv
Tackle Alley Gameplay Footage:
http://download.naturalmotion.com/video/BB_TA_GP2.wmv
How Does It Feel - aka the G4 Trailer:
http://download.naturalmotion.com/video/BB_HDIF.wmv
Smashmouth Football Trailer:
http://ps3.ign.com/dor/objects/95800...all_60909.html
Newest Trailer:
http://www.gametrailers.com/video/ex...kbreaker/60473
Small Videos (these are small videos showing the little things of Backbreaker)
Ragdoll:
http://ps3.ign.com/dor/objects/95800...ll_101707.html
Walk Evolution:
http://ps3.ign.com/dor/objects/95800...on_101707.html
Tackle Variations:
http://ps3.ign.com/dor/objects/95800...on_101707.html
Brushing By:
http://ps3.ign.com/dor/objects/95800...ng_112707.html
Morpheme Engine:
http://ps3.ign.com/dor/objects/95800...me_112707.html
Transition:
http://ps3.ign.com/dor/objects/95800...ns_112707.html
No Transition:
http://ps3.ign.com/dor/objects/95800...ns_112707.html
Crowd Demo 1:
http://ps3.ign.com/dor/objects/95800...907Video1.html
Crowd Demo 2:
http://ps3.ign.com/dor/objects/95800...907Video2.html
Crowd Demo 3:
http://ps3.ign.com/dor/objects/95800...907Video3.html
One By One Additions:
http://ps3.ign.com/dor/objects/95800...additions.html
Material Reflections:
http://ps3.ign.com/dor/objects/95800...flections.html
Light and Lens Effect:
http://ps3.ign.com/dor/objects/95800...s_effects.html
Self Shadowing:
http://ps3.ign.com/dor/objects/95800...shadowing.html
Depth of Field:
http://ps3.ign.com/dor/objects/95800..._of_field.html
Color Correction:
http://ps3.ign.com/dor/objects/95800...orrection.html
Material Reflections:
http://ps3.ign.com/dor/objects/95800...flections.html
Audios 1-4:
http://ps3.ign.com/dor/objects/95800..._1_022808.html ;
http://ps3.ign.com/dor/objects/95800..._2_022808.html ;
http://ps3.ign.com/dor/objects/95800..._3_022808.html ;
http://ps3.ign.com/dor/objects/95800..._4_022808.html
Forza Creator Demonstration:
start to finish video of someone using Forza(amazing)
http://www.youtube.com/watch#!v=xe-C...eature=related
Screenshots:
http://media.ps3.ign.com/media/958/958007/imgs_1.html
http://forum.backbreakergame.com/showthread.php?t=3773