Home

OS & BFJ Breakdown of the 2K10 Slider Theory...

This is a discussion on OS & BFJ Breakdown of the 2K10 Slider Theory... within the MLB 2K Sliders forums.

Go Back   Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K > MLB 2K Sliders
College Football 25 All-In-One Recruiting Guide: Do This, Not That
Madden 25 Review: Stalling in the Red Zone
Good AI in Football Games Is Way Too Rare
Reply
 
Thread Tools
Old 03-04-2010, 07:45 PM   #1
Hall Of Fame
 
bigfnjoe96's Arena
 
OVR: 28
Join Date: Feb 2004
Location: Da Basement
Posts: 11,413
OS & BFJ Breakdown of the 2K10 Slider Theory...

Alright OS it's that time of the year again. As always I will need the help of the OS Community to hopefully create a set of sliders that everyone can enjoy.

Couple of things. As always 2k sports has once again forced "CUSTOM" Sliders on everyone. Meaning as soon as you move 1 slider they become "CUSTOM" I have hated this for many years.

WHY, because 2k insist no matter where you adjust the sliders are a CUSTOM Set. Not Rookie/Pro/All-Star/Legend CUSTOM. But just CUSTOM.

I'm from a different thought. I believe you create a set starting @ CUSTOM then they are CUSTOM. If you adjust from LEGEND, then they are CUSTOM LEGEND.

This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.

Right now this is what I have created. Remember that this is a BASE & will be changed as we go along..

OS & BFJ PRO REALISM SLIDERS


My Camera Settings are:


Batter 2: ZOOM 5/HEIGHT 7
Pitcher 3: ZOOM 1/ POSITION 5/HEIGHT 4/SIDE-RIGHT


Pitcher Fatigue is NOW set to 65. [I also have Inside Edge K-ZONE & Catcher Suggestion ON]

BATTING: (HUM/CPU)

Contact: 35/50
Power: 50/100
Bunt Contact: 50/50
Bunt Success: 50/50

PITCHING: (HUM)

Pitch Meter Speed: 100
Pitch Speed: 65-75
Pitch Break Influence: 50
Pitcher Composure Influence: 75

PITCHING: (CPU)

Pitch Success: 70
Strike Zone Tendency: 45
Pitcher Composure Influence: 50

FIELDING: (HUM/CPU)

Throw Meter Influence: 0
Fielder Speed: 35

RUNNING: (HUM)

Base Runner Speed: 55
Pickoff Success: 40
Catcher Throw-Out Success: 60

RUNNING: (CPU)

Hit 'N Run Tendency: 80
Sac Bunt Tendency: 65
Squeeze Bunt Tendency: 30
Base Running Aggression: 75
Steal Aggression: 65
Steal Success: 50

Have @ it everyone...


Last edited by bigfnjoe96; 03-29-2010 at 10:36 AM.
bigfnjoe96 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-04-2010, 08:13 PM   #2
Pro
 
sjj2xs's Arena
 
OVR: 8
Join Date: Oct 2002
Location: Amsterdam Ny
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

I'm on this....thanks BFJ much appreciated........
sjj2xs is offline  
Reply With Quote
Old 03-04-2010, 09:16 PM   #3
Rookie
 
OVR: 3
Join Date: Jan 2008
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

as always, i appreciate your sliders work and insight. look forward to trying these out tonight. once you are set, will you also be posting them to 2k share?

will be getting feedback later.

thanks
mdiggitydawg is offline  
Reply With Quote
Old 03-04-2010, 09:25 PM   #4
Rookie
 
OVR: 3
Join Date: Mar 2009
Location: Port Saint Lucie, Florida
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

Thank you so much, i was getting shelled on Allstar, Pro seemed too easy...I let you know what i think...
FKJ22 is offline  
Reply With Quote
Old 03-04-2010, 10:49 PM   #5
Rookie
 
ulua's Arena
 
OVR: 5
Join Date: Mar 2007
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

Quote:
Originally Posted by bigfnjoe96
Alright OS it's that time of the year again. As always I will need the help of the OS Community to hopefully create a set of sliders that everyone can enjoy.

Couple of things. As always 2k sports has once again forced "CUSTOM" Sliders on everyone. Meaning as soon as you move 1 slider they become "CUSTOM" I have hated this for many years.

WHY, because 2k insist no matter where you adjust the sliders are a CUSTOM Set. Not Rookie/Pro/All-Star/Legend CUSTOM. But just CUSTOM.

I'm from a different thought. I believe you create a set starting @ CUSTOM then they are CUSTOM. If you adjust from LEGEND, then they are CUSTOM LEGEND.

This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.

Right now this is what I have created. Remember that this is a BASE & will be changed as we go along..

OS & BFJ PRO REALISM SLIDERS


Pitcher Fatigue is set to DEFAULT= 50

BATTING: (HUM/CPU)

Contact: 50/35
Power: 50/65
Bunt Contact: 50/50
Bunt Success: 50/50

PITCHING: (HUM)

Pitch Meter Speed: 100
Pitch Speed: 75
Pitch Break Influence: 50
Pitcher Composure Influence: 25

PITCHING: (CPU)

Pitch Success: 75
Strike Zone Tendency: 30
Pitcher Composure Influence: 25

FIELDING: (HUM/CPU)

Throw Meter Influence: 0
Fielder Speed: 25

RUNNING: (HUM)

Base Runner Speed: 40
Pickoff Success: 40
Catcher Throw-Out Success: 60

RUNNING: (CPU)

Hit 'N Run Tendency: 80
Sac Bunt Tendency: 65
Squeeze Bunt Tendency: 30
Base Running Aggression: 75
Steal Aggression: 65
Steal Success: 50

Have @ it everyone...

Sup BFJ,

I glad to see u are making sliders this year, I have been using your sets for a few years, question what camera settings are u using for both pitcher and batter???

thanks
ulua
ulua is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-05-2010, 01:09 AM   #6
Banned
 
OVR: 0
Join Date: Apr 2004
Posts: 3,657
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

Like your sliders from last season.

I'm curious about the human pitcher's composure influence. I set this ultra high, and really liked the increased difficulty once anyone got on base. 100 is proably too high, but I'm not sure about dropping it.
JayhawkerStL is offline  
Reply With Quote
Old 03-05-2010, 01:22 AM   #7
Rookie
 
OVR: 1
Join Date: Feb 2006
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

whats the purpose of putting the throw meter influence to zero? does this increase errors?
sportsboxx is offline  
Reply With Quote
Old 03-05-2010, 01:48 AM   #8
Rookie
 
randogu's Arena
 
OVR: 5
Join Date: Sep 2003
Location: Tempe, AZ
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

Quote:
Originally Posted by sportsboxx
whats the purpose of putting the throw meter influence to zero? does this increase errors?
I'm only 5 innings into my 1st game with these sliders, so I won't claim to be an expert. But, I am already seeing a difference. I've had a double play blown by my SS's throw pulling the 1B off the base. Had another one almost pull him off again later on.

It looks to me like the meter loses most of the "green zone" if your guy is on the move and it comes back if you take the time to gather yourself and throw. I really like it thus far....though again, only halfway through game 1.
randogu is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K > MLB 2K Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:49 PM.
Top -