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TNKNGM MLB10 All-Star Realism Sliders

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Old 03-02-2010, 05:02 PM   #1
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TNKNGM MLB10 All-Star Realism Sliders

THESE ARE UPLOADED TO SPORTS CONNECT SLIDERS VAULT
Name - TNKNGM-REALISM-V3.0

I have made some adjustments and these are very close to final. I have uploaded them to SportsConnect as TNKNGM Realism 3.0

Gameplay Options
PROFILE

Hitting Difficulty: All-Star
Pitching Difficulty: All-Star
Pitch Interface: Meter
Guess Pitch: Off
Baserunning Control: Default
Auto Baserunning: Assist
Batting View: Catcher
Pitching View: Catcher
Field View Offense: Medium or Broadcast (User Preference)
Field View Defense: Medium or Broadcast (User Preference)
HR Celebration Camera: OFF (User Preference Though)
Swing Influence: ON
Pitch Confidence: ON
Fielding Assist: Manual
Auto Throwing: OFF
Auto Sliding: Assist
Pitch Callout: Full or Simple (User Preference)
Pitching Ball Marker: Fade
Throw Meter: No Feedback or On (User Preference)
Plate Coverage Indicator: OFF
Swing/Pitch Indicator: OFF
Runner Windows: ON
Strike Zone: OFF
Hot Zones: OFF
Tag Up Indicator: ON
Catch Region Indicator: ON
Catch Position Indicator: ON
Rob HR Indicator: OFF
Vibration: ON
Warm Up Pitchers: OFF (You need to warm Pitchers in the Bullpen)

Gameplay Options
GLOBAL

Auto Save/Load: ON
Injuries: ON
Warm Up Pitchers: OFF (You must warm pitchers in the bullpen)
Tutorial Tips: OFF
Pitch Delay: Slower
Hitting Difficulty: All-Star
Pitching Difficulty: All-Star
Pitch Interface: Meter
Guess Pitch: OFF
Baserunning Controls: Default
Auto Baserunning: Assist
Batting & Pitching View: Catcher
Fielding View Offense & Defense: Medium or Broadcast (User Pref.)
HR Derby Camera: Broadcast
HR Celebration Camera: OFF
Swing Influence: ON
Pitch Confidence: ON
Fielding Assist: Manual
Auto Throwing: OFF
Auto Sliding: Assist
Pitch Callout: Full or Limited (User Pref.)
Pitching Ball Marker: Fade
Throw Meter: No Feedback or On (User Pref.)
Plate Coverage Indicator: OFF
Swin/Pitch Info: OFF
Runner Windows: ON
Strike Zone: OFF
Hot Zones: OFF
Tag Up Indicator: ON
Catch Region Indicator: ON
Catch Position Indicator: ON
Rob HR Indicator: OFF
Vibration: ON
API: Default
Umpire Balls/Strikes: Variable
Check Swing Appeals: ON
Ejections: ON
Batter Walkup: ON
Presentation Mode: Real Time w/ Replay or Broadcast (User Pref.)
Game Tips: OFF
Innings: 9
Designated Hitter: Auto

[i]SLIDERS[/I] (All Sliders are based on 0-10 value)
USER
Contact: 7
Power: 7
Timing: 5
Fouls: 5
Solid Hits: 0
Starter Stamina: 5
Reliever Stamina: 2
Pitcher Control: 5
Pitcher Consistency: 5

CPU
Contact: 4
Power: 6
Timing: 5
Fouls: 5
Solid Hits: 0
Starter Stamina: 5
Reliever Stamina: 2
Pitcher Control: 5
Pitcher Consistency: 5
Strike Frequency: 0
Manager Hook: 5
Pickoffs: 4

GLOBAL
Pitch Speed: 4
Fielding Errors: 6
Throwing Errors: 5
Fielder Run Speed: 0
Fielder Reaction: 6
Fielder Arm Strength: 3
Baserunner Speed: 4
Baserunner Steal Ability: 5
Baserunner Steal Frequency: 5
Wind: 5
Injury Frequency: 5

Last edited by TNKNGM; 06-16-2010 at 12:32 AM. Reason: Few Adjuments
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Old 03-02-2010, 05:04 PM   #2
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Re: TNKNGM MLB10 All-Star Realism Sliders

With all due respect ive been in this business of slider making for too many years now and i can tell you this...i wont be making any changes whatsoever until ive played this game exhaustively for 2/3 weeks, i guess that puts my opinion across quite well

Good luck.
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Old 03-02-2010, 05:09 PM   #3
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Re: TNKNGM MLB10 All-Star Realism Sliders

Quote:
Originally Posted by PsychoBulk
With all due respect ive been in this business of slider making for too many years now and i can tell you this...i wont be making any changes whatsoever until ive played this game exhaustively for 2/3 weeks, i guess that puts my opinion across quite well

Good luck.
I know - I used your sliders last year and they were top notch.

That's why the first thing I said is that these sliders are very preliminary.......Just made a couple minor (1 notch) adjustments.
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Old 03-02-2010, 05:13 PM   #4
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Re: TNKNGM MLB10 All-Star Realism Sliders

No thats cool mate, i wasnt having a pop which i think you know
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Old 03-02-2010, 05:17 PM   #5
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Re: TNKNGM MLB10 All-Star Realism Sliders

Quote:
Originally Posted by PsychoBulk
No thats cool mate, i wasnt having a pop which i think you know
No worries.......looking forward to checking out your adjustments this year. Feel free to give me any suggestions or feedback.
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Old 03-02-2010, 08:14 PM   #6
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Re: TNKNGM MLB10 All-Star Realism Sliders

I'm not sure about fielder reaction speed going down. My first couple of games I have seen several ground balls get through the infield that I felt I should of got. It could just be my own reaction time being slow since I haven't played the game in awhile.

Another thing I am keeping an eye on is pitcher consistency. I think I threw 4 wild pitches in my first game with classic pitching. My balls/strikes ratio was good just way too many wild pitches. The CPU threw a few too many strikes.
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Old 03-02-2010, 09:28 PM   #7
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Re: TNKNGM MLB10 All-Star Realism Sliders

I had to pause a great game in the 9th inning. Boston @ Kansas City.

I am going to finish it in a few minutes and will post the results.
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Old 03-02-2010, 09:47 PM   #8
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Re: TNKNGM MLB10 All-Star Realism Sliders

Boston 4 @ Kansas City 2

Great game - Youkilis and Martinez jumped on a couple mistakes by Greinke for HR's

Boston 4 runs / 10 hits / 0 errors
Kansas City 2 runs / 6 hits / 0 errors

BOSTON
2B: Youkilis, Cameron
HR: Youkilis 2, Martinez

KANSAS CITY
2B: Guillen 2
3B: Dejesus

BOSTON
Lester(W) 7ip 4h 2er 5K 1bb
Papelbon(SV) 1ip 1h 0er 1K 0bb
KANSAS CITY
Greinke(L) 6ip 5h 3er 8K 0bb

Last edited by TNKNGM; 03-02-2010 at 11:16 PM.
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