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Getting Tackle Animations to look MUCH better

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Old 02-24-2010, 06:40 PM   #1
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Getting Tackle Animations to look MUCH better

I used to edit and mess around with the editor a lot a year or two ago. I remember tweaking the ratings so that there werent so many of the tackle animations where the runner gets planted in his tracks (like the animation where the runner is wrapped and held around the neck).

I thought I did this by simply lowering tackle rating. i have done this but still get the animation alot and dont see many of the "new" animations I got before.

Can anyone shed some light on this for me?
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Old 02-26-2010, 07:09 PM   #2
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Re: Getting Tackle Animations to look MUCH better

Maybe you wanna mess around with players strength ratings?
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Old 02-27-2010, 09:23 PM   #3
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Re: Getting Tackle Animations to look MUCH better

I got it working near perfect, for my preference. Tackle between 0-30 for all players is the sweet spot.

Heres all the changes Ive made to the game, from an updated puja franchise file:

jump +27% except Oline, qb, k, p, and d line,
speed +25%, -25, -10 more for qbs (+25% then -25 stretches speed variation).
composure + 27
agility - 30, -%5, -5%, -20 more for qbs
pass acc -40
pass str +27%
Leadership +27
agg +27% (except CBs, Oline and QB)
passrush +27 all D positions
str +27%
Tackle - 40, -20%, -5%,-5%,-5%,-5%, then -8 for all = 0-30 range, where a ratting of 22 would = 90, and 30=100
For each draft class make these above changes as well as C,G, T, DT, DE str +10 before changing str up 27%.

The most important changes are to tackle, composure, str, agg, and agility. If anyone is interested I will explain why.
I get a smarter, more varied, AI and swarming defenses with these settings. Also, the tackle animations are insanely better to me. Agility lowered makes the cut animation appear much more frequently, rather than the runner swiveling.

The one thing I havent figured out is how to make passrushers hit the QB instead of stop rushing when they start to pass. If i get that fixed, things look perfect to me. Just a few slider tweaks left.

Last edited by MUSS; 03-07-2010 at 05:47 PM.
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Old 02-28-2010, 01:26 PM   #4
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Re: Getting Tackle Animations to look MUCH better

What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.
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Old 02-28-2010, 01:44 PM   #5
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Re: Getting Tackle Animations to look MUCH better

Quote:
Originally Posted by daflyboys
What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.
agreed... Composure and consistency are key. Aggression for LBS/Safetys helps sack the QB.

i have a special roster i use on my own.. that I have not shared do to the tweaks i have made, my very own personal one. Its focus on Aggression and Defence.

My best games were low scoring 10-17 - 13- 7 - I hate high scoring .. love a good running game with play action
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Last edited by FunNgun034; 02-28-2010 at 01:51 PM.
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Old 02-28-2010, 05:26 PM   #6
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Re: Getting Tackle Animations to look MUCH better

Quote:
Originally Posted by daflyboys
What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.

I posted all changes I made in case anyone was curious.

Also lowering pass accuracy makes for MUCH more varied passes. With Qbs composure and leadership increased and passing slider maxed, I get very accurate passing percentages. Dont knock it till you tried it. You THINK it would, and I can definately see why, but its all part of my model which focuses on variation and tuning things which I believe are out of tune (animations and AI which are built into the game but arent accessed properly).

FunNgun034, Do you know how to get the game to play where passrushers dont ease up on sacking the qb once he starts to throw? Sometimes I get hit, but if they are two yards or more away when the qb starts to throw, they ease up, basically giving up.
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Old 02-28-2010, 05:46 PM   #7
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Re: Getting Tackle Animations to look MUCH better

It's not about what the human player gets, but what the cpu gets, especially the qb. You'll need to post some honest results about what the cpu qb is doing on these tweaks. I doubt you're gonna consistently get anything NFL like.
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Old 02-28-2010, 06:13 PM   #8
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Re: Getting Tackle Animations to look MUCH better

Quote:
Originally Posted by daflyboys
It's not about what the human player gets, but what the cpu gets, especially the qb. You'll need to post some honest results about what the cpu qb is doing on these tweaks. I doubt you're gonna consistently get anything NFL like.
Ofcourse. Im not talking about myself controlling the qb, but the cpu. im still trying to figure out why passrushers dont hit the qb consistently enough. When thats out of the way, I will post some numbers for you. With pass accuracy down and the slider maxed all passes are on target from elite qbs, unless they are under extreme pressure and have to throw before they are ready. Its really about the composure to me. It helps all positions especially QB, CB, Oline, positions which often play dumb.
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