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NCAA Sim Stat Fixes for 2011

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Old 12-15-2009, 11:42 AM   #1
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NCAA Sim Stat Fixes for 2011

Please post some of the problems that should be fixed with the NCAA sim engine

QBs
Comp % WAY too low. In a simmed dynasty, I had over 100 QBs with a comp % of under 50%. That probably hasn't happened in football since the 1950s.

In that season where there were 6 players with a Comp % of 60% or greater and everyone else in the nation was 56% or lower.

The short passing game is a HUGE part of football now, and this year there were 46 QBs with a comp % at 60% or better, and 4 guys were 70% or better.

Please list Yds/Attempt instead of AVG Completion. That's how it is listed in real life and Yds/Attempt is part of the QB Rating formula.
 
HBs
The carries have to be better dispersed. This year, only Toby Gerhart had over 300 carries and very few teams actually have a workhouse RB that gets all the carries (Javon Ringer last year comes to mind).

In my simmed season, 10 guys had 300 or more carries, many of them HBs in the Flexbone. Please diesperse carries better.

YPC
In the NCAA this year, over 100 players had 5.0 Yds/Carry or better. In my simmed season, only 10 guys. Madden actually has better NCAA carry stats with a bunch of guys averaging 7 Yds/Carry.
 
WRs
Receiving Stats actually look pretty good. I'd like to see the receptions better dispersed though too. Too many 1,000 yard WRs during the simmed season.
 
Tackles
Too low during sims--needs to be higher.
 
TFL
WAY too high in Simmed games. A game where a player gets 3 or 4 TFL should be very rare, but it happens all the time during both simmed and played games in NCAA.

This year there were 5 guys with 20 or more TFL and in my simmed season there were 60 players with 20 or more.

Teams do a TON of substitutin in real life on the DLine and this needs to be implemented in the simmed games.

Sacks
Sacks are pretty reasonable during sims, so I think the problem is there are WAY too many TFL on run plays which leads to lowere YDs/Carry and higher TFL in the sim stats.
 
Schematic Issues
**Spread Option teams should have their QB getting a bunch of carries**
**Pro Style QBs will randomly have 20 or more carries in a game**
**The Flexbone sims need to be fixed so that the QB, FB, and HB2 are all getting more carries**
**Please give us more sliders to control position specific substitutions, QB running, etc.**

NCAA Specific Stats to Add:
These stats are always found on NCAA stat sheets, but never found on NFL stat sheets:

Total Offense: Pass yards + Rush Yards
Yards from Scrimmage: Rush Yards + Rec. Yards
All Purpose Yards: Rush + Rec + KR + PR


Feel free to add more suggestions.
 
 
 
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Old 08-23-2010, 11:10 PM   #2
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Re: NCAA Sim Stat Fixes for 2011

This is one of my biggest frustrations about dynasty mode too. Stat simulation is simply horrible. Quarterbacks completing less than 50% of passes and running backs averaging less than four yards per carry as the norm are two of the most egregious examples. Quarterback completion percentage is ironic since when I play, the computer regularly completes 65-70% of its passes, usually with a pick or two thrown in so I don't go crazy.

I'm not sure how difficult it is to program, but the stat sim engine should be a key area of focus rather than worrying about making sure players have dreadlocks and other incidentals. One of the reasons I play is to see how my team stacks up against the rest of the nation. This hints at another issue. The sim engine should recognize how many minute games you play and adjust stats likewise. I just completed my first season with Wisconsin and John Clay regularly went for 100-150 yards on about 20-25 carries in games I played on 8 minute quarters. My final game which I simmed, a non-conference game against Hawaii, Clay carried the balls 45 times, but oddly ran for only 183 yards! Hawaii ran over 100 plays in a 48-30 loss. This is simply ridiculous, especially when features like this have been implemented in earlier versions on less powerful consoles.
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